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weapon systems http://bote2.square7.ch/forum/viewtopic.php?f=14&t=4248 |
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Author: | pot the ferret [ 10 May 2011, 00:01 ] |
Post subject: | weapon systems |
I know there's a guide on wiki, but I didn't quite follow everything what's the point of uping the level of the beam weapons (the damage doesn't increase, but the price goes up)? and I like the fact you can change the torpodoes and tubes, but can you change the beam weapons? (for example, change that phase emitter into a disrupter?) |
Author: | reg [ 11 May 2011, 19:06 ] |
Post subject: | Re: weapon systems |
uping beam level increase the range of the beam - that's the advantage. (There's no change in damaging or rechargetime) I don't know/don't think there's a option to change beam type ingame - but as e.g. Coalition "Belvedere" replaces "Peraine" ship the higher ship class Belvedere has better beam typs MODDING: Of course you can mod shiplist.data by shipeditor, change there the beam typ and than you have to start a new game (shiplist.data always is a part of the sav-file, no changes make effect while a game is running) -> but I think you wanted to change beam type ingame |
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