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 Suggesion: system defence information 
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Crewman
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Joined: 22 Aug 2013, 03:44
Posts: 7
it would be nice to know the ground strength of a system at a glance, like you can see in BoFT.
this System has 600 ground troop strength and a max of 4 obrtial batteries, a shield generator, so i need to bring ______ to get the job done. that is a max of 4, not 4 powered.

I have brought 4x troop transports each with two of the 10 attack guys + enough to blow away 2 billion people to a 25 billion minor race planet really early in the game, and bounced....

in the most resent game i have been playing i have wandering around with a massive amount of over kill to avoid the bounce and lose all my ground troops, given the hike back to any where that can build them at a reasonable speed.

i'm all for getting that information being just in the information given when you click a system, sense you seem to be making this game much more... involved... that might just be a tad too much information to give out with out with asking anything in return.

Minor Race status: War
3-5 intel per billion population per turn.

Minor Race status: contact, No Trading, No War, No nothing.
1-2 intel points Per billion population, spread out over 5 turns. 65 billion race drains 13-26 intel points a turn

Minor Race Status: Trade
1 intel point Per billion population, spread out over 10 turns. 65 billion race drains 6.5 intel points a turn

Minor Race Status: Friendship / Co-operation / Affiliation
None, they share this information with you freely

Major Race: Co-operation / Affiliation
None, you are working together aren't you :mischief: ??? aren't you :twistedlaugh:

Major Race: Neutral (not shooting, but not Co-operating)
add an option into Espionage to scout Defenses. The message for stopping the attempt: we think someone was trying to gauge our orbital defenses of ______ system, but we ran them off"
The message for failing to stop, if defenders Intel is really bad compared to the attacker, no message. if it is close enough "we think someone was scouting the system defenses of ______. we should strengthen them just to be sure."

Major race: War! (much shooting)
The more you successfully Espionage / Sabotage (normal type) the other side, the more you learn about there planetary defenses the closer the system to your space the more accurate the information. Just not as fast as if you where using the espionage to scout there systems defenses.

and when spying on a major race, give a 5-10% margin of error. we see they have 90 ground strength, but they actually have 120.


29 Aug 2013, 06:38
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Crewman
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Joined: 17 Jul 2013, 19:10
Posts: 13
That's right. With slightly more information system attacks could be much more fun.
I don't know the code for system attacks, but I will take a look at it. Maybe it's not that hard to expand the tool tip with more information.

I like your suggestion to obtain the information by spies.
Maybe we implement something like that some day but probably not in near future I guess.


31 Aug 2013, 19:02
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Lieutenant Junior Grade
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Joined: 05 Jul 2008, 07:55
Posts: 212
Location: Germany
well...atm I working on more info at sector tooltip

Image


atm system attacks/conquering/ground combat needs much gamer's experiance (so play more :wink: ). Remind: Conquering Khaorons is almost unpossible...my experiance says: bombard Khaoron's worlds to less than 10 bn pop and than use 3 times more troops. Of course offensive power and experiance of troops also have effect....for getting an overview use TroopEditor or this site (incl. table at the end) http://birth-of-the-empires.de/wiki/ind ... e#Terraner

indeed I have to learn more about system attacks, and BotE should not be a game played by using a hand-held calculator :wink:


So just these defence points should not be last truth - morale will be a modifikator, random too or on attackers side: experiance of attacking troops and ships

I'm working on it as I do to many things (not all values work right now)
Code:
DEBUG   shipai   Attack of System Rotharius, Defender MAJOR4
INFO   logsystemattack   CAttackSystem::CalculateShipDefence() begin...
INFO   logsystemattack   AttackSystem.cpp: Defender ?vl, System ??l, ShipDefence 2730
DEBUG   logships   Ship has Polarisation: multi = 0.1
DEBUG   logships   Ship has Polarisation: multi = 0.1
INFO   logsystemattack   NO_ATTACKING_SHIPS_KILLED
INFO   logsystemattack   ATTACKING Troops: 30
INFO   logsystemattack   CAttackSystem::CalculateBombAttack() begin...
DEBUG   logsystemattack   shields: 200
DEBUG   logsystemattack   ATTACKSystem.cpp: TorpedoDamageBeforeShields = 6300
DEBUG   logsystemattack   ATTACKSystem.cpp: TorpedoDamageAfterShields = 6100
INFO   logsystemattack   SHIELDS_SAVED_LIFE
INFO   logsystemattack   killedPop = 0.24825
DEBUG   logdata   SECTOR.CPP: allHabitants = 2
DEBUG   logdata   SECTOR.CPP: allHabitants = 30
DEBUG   logdata   SECTOR.CPP: allHabitants = 38
DEBUG   logdata   SECTOR.CPP: allHabitants = 52
INFO   logsystemattack   5 BUILDINGS destroyed by SYSTEMATTACK
INFO   logsystemattack   CAttackSystem::CalculateTroopAttack() begin...
DEBUG   logsystemattack   groundDefence = 0
DEBUG   logsystemattack   ATTACKSystem.cpp: maxFightsFromPop (Habitants/5)*morale: = 12
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logdata   SECTOR.CPP: allHabitants = 1.99045
DEBUG   logdata   SECTOR.CPP: allHabitants = 29.8568
DEBUG   logdata   SECTOR.CPP: allHabitants = 37.8186
DEBUG   logdata   SECTOR.CPP: allHabitants = 51.7518
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logdata   SECTOR.CPP: allHabitants = 1.95199
DEBUG   logdata   SECTOR.CPP: allHabitants = 29.2799
DEBUG   logdata   SECTOR.CPP: allHabitants = 37.0878
DEBUG   logdata   SECTOR.CPP: allHabitants = 50.7518
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logdata   SECTOR.CPP: allHabitants = 1.87507
DEBUG   logdata   SECTOR.CPP: allHabitants = 28.126
DEBUG   logdata   SECTOR.CPP: allHabitants = 35.6263
DEBUG   logdata   SECTOR.CPP: allHabitants = 48.7517
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logdata   SECTOR.CPP: allHabitants = 1.79814
DEBUG   logdata   SECTOR.CPP: allHabitants = 26.9722
DEBUG   logdata   SECTOR.CPP: allHabitants = 34.1647
DEBUG   logdata   SECTOR.CPP: allHabitants = 46.7517
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logdata   SECTOR.CPP: allHabitants = 1.75968
DEBUG   logdata   SECTOR.CPP: allHabitants = 26.3952
DEBUG   logdata   SECTOR.CPP: allHabitants = 33.434
DEBUG   logdata   SECTOR.CPP: allHabitants = 45.7517
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logdata   SECTOR.CPP: allHabitants = 1.68276
DEBUG   logdata   SECTOR.CPP: allHabitants = 25.2414
DEBUG   logdata   SECTOR.CPP: allHabitants = 31.9724
DEBUG   logdata   SECTOR.CPP: allHabitants = 43.7517
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logdata   SECTOR.CPP: allHabitants = 1.52891
DEBUG   logdata   SECTOR.CPP: allHabitants = 22.9337
DEBUG   logdata   SECTOR.CPP: allHabitants = 29.0494
DEBUG   logdata   SECTOR.CPP: allHabitants = 39.7517
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logdata   SECTOR.CPP: allHabitants = 1.37507
DEBUG   logdata   SECTOR.CPP: allHabitants = 20.626
DEBUG   logdata   SECTOR.CPP: allHabitants = 26.1263
DEBUG   logdata   SECTOR.CPP: allHabitants = 35.7517
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logdata   SECTOR.CPP: allHabitants = 1.37507
DEBUG   logdata   SECTOR.CPP: allHabitants = 20.626
DEBUG   logdata   SECTOR.CPP: allHabitants = 26.1263
DEBUG   logdata   SECTOR.CPP: allHabitants = 35.7517
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logdata   SECTOR.CPP: allHabitants = 1.37507
DEBUG   logdata   SECTOR.CPP: allHabitants = 20.626
DEBUG   logdata   SECTOR.CPP: allHabitants = 26.1263
DEBUG   logdata   SECTOR.CPP: allHabitants = 35.7517
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logdata   SECTOR.CPP: allHabitants = 1.22122
DEBUG   logdata   SECTOR.CPP: allHabitants = 18.3183
DEBUG   logdata   SECTOR.CPP: allHabitants = 23.2032
DEBUG   logdata   SECTOR.CPP: allHabitants = 31.7517
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower)3: 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logsystemattack   ATTACKSystem.cpp: DefencePower (nPower): 10
DEBUG   logdata   SECTOR.CPP: allHabitants = 1.1443
DEBUG   logdata   SECTOR.CPP: allHabitants = 17.1645
DEBUG   logdata   SECTOR.CPP: allHabitants = 21.7417
DEBUG   logdata   SECTOR.CPP: allHabitants = 29.7517
DEBUG   logsystemattack   ATTACKSystem.cpp:ti: 83272048
INFO   logsystemattack   22.248253 KILLED_POP_BY_SYSTEMATTACK
INFO   logsystemattack   4954 Experience complete gained
INFO   logsystemattack   7 angreifende Truppeneinheiten wurden beim Angriff auf Rotharius vernichtet attacking troops killed
INFO   logsystemattack   INVASION_SUCCESSFUL


01 Sep 2013, 14:24
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