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Suggesion: system defence information http://bote2.square7.ch/forum/viewtopic.php?f=14&t=4960 |
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Author: | Selendra [ 29 Aug 2013, 06:38 ] |
Post subject: | Suggesion: system defence information |
it would be nice to know the ground strength of a system at a glance, like you can see in BoFT. this System has 600 ground troop strength and a max of 4 obrtial batteries, a shield generator, so i need to bring ______ to get the job done. that is a max of 4, not 4 powered. I have brought 4x troop transports each with two of the 10 attack guys + enough to blow away 2 billion people to a 25 billion minor race planet really early in the game, and bounced.... in the most resent game i have been playing i have wandering around with a massive amount of over kill to avoid the bounce and lose all my ground troops, given the hike back to any where that can build them at a reasonable speed. i'm all for getting that information being just in the information given when you click a system, sense you seem to be making this game much more... involved... that might just be a tad too much information to give out with out with asking anything in return. Minor Race status: War 3-5 intel per billion population per turn. Minor Race status: contact, No Trading, No War, No nothing. 1-2 intel points Per billion population, spread out over 5 turns. 65 billion race drains 13-26 intel points a turn Minor Race Status: Trade 1 intel point Per billion population, spread out over 10 turns. 65 billion race drains 6.5 intel points a turn Minor Race Status: Friendship / Co-operation / Affiliation None, they share this information with you freely Major Race: Co-operation / Affiliation None, you are working together aren't you ??? aren't you Major Race: Neutral (not shooting, but not Co-operating) add an option into Espionage to scout Defenses. The message for stopping the attempt: we think someone was trying to gauge our orbital defenses of ______ system, but we ran them off" The message for failing to stop, if defenders Intel is really bad compared to the attacker, no message. if it is close enough "we think someone was scouting the system defenses of ______. we should strengthen them just to be sure." Major race: War! (much shooting) The more you successfully Espionage / Sabotage (normal type) the other side, the more you learn about there planetary defenses the closer the system to your space the more accurate the information. Just not as fast as if you where using the espionage to scout there systems defenses. and when spying on a major race, give a 5-10% margin of error. we see they have 90 ground strength, but they actually have 120. |
Author: | Vuto [ 31 Aug 2013, 19:02 ] |
Post subject: | Re: Suggesion: system defence information |
That's right. With slightly more information system attacks could be much more fun. I don't know the code for system attacks, but I will take a look at it. Maybe it's not that hard to expand the tool tip with more information. I like your suggestion to obtain the information by spies. Maybe we implement something like that some day but probably not in near future I guess. |
Author: | reg [ 01 Sep 2013, 14:24 ] |
Post subject: | Re: Suggesion: system defence information |
well...atm I working on more info at sector tooltip atm system attacks/conquering/ground combat needs much gamer's experiance (so play more ). Remind: Conquering Khaorons is almost unpossible...my experiance says: bombard Khaoron's worlds to less than 10 bn pop and than use 3 times more troops. Of course offensive power and experiance of troops also have effect....for getting an overview use TroopEditor or this site (incl. table at the end) http://birth-of-the-empires.de/wiki/ind ... e#Terraner indeed I have to learn more about system attacks, and BotE should not be a game played by using a hand-held calculator So just these defence points should not be last truth - morale will be a modifikator, random too or on attackers side: experiance of attacking troops and ships I'm working on it as I do to many things (not all values work right now) Code: DEBUG shipai Attack of System Rotharius, Defender MAJOR4 INFO logsystemattack CAttackSystem::CalculateShipDefence() begin... INFO logsystemattack AttackSystem.cpp: Defender ?vl, System ??l, ShipDefence 2730 DEBUG logships Ship has Polarisation: multi = 0.1 DEBUG logships Ship has Polarisation: multi = 0.1 INFO logsystemattack NO_ATTACKING_SHIPS_KILLED INFO logsystemattack ATTACKING Troops: 30 INFO logsystemattack CAttackSystem::CalculateBombAttack() begin... DEBUG logsystemattack shields: 200 DEBUG logsystemattack ATTACKSystem.cpp: TorpedoDamageBeforeShields = 6300 DEBUG logsystemattack ATTACKSystem.cpp: TorpedoDamageAfterShields = 6100 INFO logsystemattack SHIELDS_SAVED_LIFE INFO logsystemattack killedPop = 0.24825 DEBUG logdata SECTOR.CPP: allHabitants = 2 DEBUG logdata SECTOR.CPP: allHabitants = 30 DEBUG logdata SECTOR.CPP: allHabitants = 38 DEBUG logdata SECTOR.CPP: allHabitants = 52 INFO logsystemattack 5 BUILDINGS destroyed by SYSTEMATTACK INFO logsystemattack CAttackSystem::CalculateTroopAttack() begin... DEBUG logsystemattack groundDefence = 0 DEBUG logsystemattack ATTACKSystem.cpp: maxFightsFromPop (Habitants/5)*morale: = 12 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logdata SECTOR.CPP: allHabitants = 1.99045 DEBUG logdata SECTOR.CPP: allHabitants = 29.8568 DEBUG logdata SECTOR.CPP: allHabitants = 37.8186 DEBUG logdata SECTOR.CPP: allHabitants = 51.7518 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logdata SECTOR.CPP: allHabitants = 1.95199 DEBUG logdata SECTOR.CPP: allHabitants = 29.2799 DEBUG logdata SECTOR.CPP: allHabitants = 37.0878 DEBUG logdata SECTOR.CPP: allHabitants = 50.7518 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logdata SECTOR.CPP: allHabitants = 1.87507 DEBUG logdata SECTOR.CPP: allHabitants = 28.126 DEBUG logdata SECTOR.CPP: allHabitants = 35.6263 DEBUG logdata SECTOR.CPP: allHabitants = 48.7517 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logdata SECTOR.CPP: allHabitants = 1.79814 DEBUG logdata SECTOR.CPP: allHabitants = 26.9722 DEBUG logdata SECTOR.CPP: allHabitants = 34.1647 DEBUG logdata SECTOR.CPP: allHabitants = 46.7517 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logdata SECTOR.CPP: allHabitants = 1.75968 DEBUG logdata SECTOR.CPP: allHabitants = 26.3952 DEBUG logdata SECTOR.CPP: allHabitants = 33.434 DEBUG logdata SECTOR.CPP: allHabitants = 45.7517 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logdata SECTOR.CPP: allHabitants = 1.68276 DEBUG logdata SECTOR.CPP: allHabitants = 25.2414 DEBUG logdata SECTOR.CPP: allHabitants = 31.9724 DEBUG logdata SECTOR.CPP: allHabitants = 43.7517 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logdata SECTOR.CPP: allHabitants = 1.52891 DEBUG logdata SECTOR.CPP: allHabitants = 22.9337 DEBUG logdata SECTOR.CPP: allHabitants = 29.0494 DEBUG logdata SECTOR.CPP: allHabitants = 39.7517 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logdata SECTOR.CPP: allHabitants = 1.37507 DEBUG logdata SECTOR.CPP: allHabitants = 20.626 DEBUG logdata SECTOR.CPP: allHabitants = 26.1263 DEBUG logdata SECTOR.CPP: allHabitants = 35.7517 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logdata SECTOR.CPP: allHabitants = 1.37507 DEBUG logdata SECTOR.CPP: allHabitants = 20.626 DEBUG logdata SECTOR.CPP: allHabitants = 26.1263 DEBUG logdata SECTOR.CPP: allHabitants = 35.7517 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logdata SECTOR.CPP: allHabitants = 1.37507 DEBUG logdata SECTOR.CPP: allHabitants = 20.626 DEBUG logdata SECTOR.CPP: allHabitants = 26.1263 DEBUG logdata SECTOR.CPP: allHabitants = 35.7517 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logdata SECTOR.CPP: allHabitants = 1.22122 DEBUG logdata SECTOR.CPP: allHabitants = 18.3183 DEBUG logdata SECTOR.CPP: allHabitants = 23.2032 DEBUG logdata SECTOR.CPP: allHabitants = 31.7517 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower)3: 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logsystemattack ATTACKSystem.cpp: DefencePower (nPower): 10 DEBUG logdata SECTOR.CPP: allHabitants = 1.1443 DEBUG logdata SECTOR.CPP: allHabitants = 17.1645 DEBUG logdata SECTOR.CPP: allHabitants = 21.7417 DEBUG logdata SECTOR.CPP: allHabitants = 29.7517 DEBUG logsystemattack ATTACKSystem.cpp:ti: 83272048 INFO logsystemattack 22.248253 KILLED_POP_BY_SYSTEMATTACK INFO logsystemattack 4954 Experience complete gained INFO logsystemattack 7 angreifende Truppeneinheiten wurden beim Angriff auf Rotharius vernichtet attacking troops killed INFO logsystemattack INVASION_SUCCESSFUL |
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