yeah, that's actually a little sad cause it's really not that much more to do to allow for server-client interaction during turn break, actually just a small additional subroutine, but you know, without the full source...
Then again we wait until our third developer has finally succeeded in making the directx-based 3D rotating planets running in-game. He still gets a weird viewport error in fullscreen mode. The rotating planets are all important since by removing the current 2D pictures for our planets which are not exactly our work but as 80x80 pics we thought initially that it wouldn't hurt those who created them that much if we used them, so by removing them and all the other graphics and sound effects stuff taken from botf (which is already done in the dev version), we are finally copyright-independant and can serve the game potentially everywhere where people want to have it
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For the alpha 5 to come out publically, I suspect something around march or april but don't pin me down on that. A lot of stuff (75% of the list) has already been implemented over the past year but as MoE said, we're taking a short break right now.