BotE-Changelog
(see also here:
http://birth-of-the-empires.de/wiki/index.php/Changelog)
V0.81 -> V0.90 (Alpha 7 - 22.02.2013)
Generally:
- a great many little changes and additions to improve playing sense
- general look-and-feel improved
- stabitiliy improved
- source code in parts strong revised or completely new programmed
- many bug fixes in the code
New features:
- sixth and thereby last major race (Omega Alliance) playable
- Aliens (alien entities) implemented
- random events implemented
- new game functions selectable in the options dialog
- galaxy size and shape pre-adjustable at starting game
- more different troops each major race
- some hotkeys für ships, especially to find idle ships -> improves handling
- some new ship commands (e.g. Repair, Blockade)
- Ion Storm: new ship command "improve shields" (stations a ships in an Ion Storm as long as it isn't yet at maximum improved shields, then sets it idle)
GUI Changes:
- completely new start screens (old dialog replaced)
- labor unit management: display of active workers above worker boxes
- labor unit management: display of system storage and % under worker boxes
- Overall rating (result from last turn) displayed in NaviCon
- ship design screen: ship tooltip when user moves mouse over ship image
- ship design screen: implemented scrolling with keyboard keys (up & down)
- diplomacy: races sortable and status displayed coloured
- more symbols in build select list
- ship command menue: new structured
- ship command and combat order now displayed separately
- troops-tooltip implemented
- symbol is displayed if colony ships terraforming or colonizing
Changes:
- system attack perhaps leads to liberation (no seperate ship command implemented yet)
- ship command Flagship now as immediate order and (new) cancel is available
- change in rating ships making less than 10 damage to hull (winning chance and build costs)
- double click effects optimized (double clicks onto news are doing jumps to reasonable screens and -new- in galaxy map affected sector is marked
- affiliation impacts starched
AI:
- AI kills any own troops because it doesn't know how to use them and otherwise troops might have negative impact
Data:
- images of Terrans ships exchanged
- Shiplist over-reworked (maintenance costs, speed 1 only beginner ships, now up to tech 14)
- only German shiplist: Außenposten renamed into Outpost (easier matching of Shiplist.data)
- Rok'Hanar-Ships renamed into Da'unor (easier matching of Shiplist.data)
- Buildings.data over-worked (upgrades less frequently, but up to tech 14)
- new Omega Alliance building: Tetroin-4c Processing Plant
- new Terrans building: Titan Boost Facilities
- MajorPlanets.data (planets of major race systems pre-adjustable)