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Star Trek Fan Games :: View topic - Plans (updated 02/02/11)
Star Trek Fan Games
http://bote2.square7.ch/forum/

Plans (updated 02/02/11)
http://bote2.square7.ch/forum/viewtopic.php?f=15&t=1451
Page 1 of 1

Author:  Malvoisin [ 05 Jan 2007, 18:56 ]
Post subject:  Plans (updated 02/02/11)


Author:  SirPustekuchen [ 05 Jan 2007, 19:40 ]
Post subject:  Re: plans

That's right. Next time I will do some bugfixing of the current alpha2. There are some bugs, because of you can't play a long game in multiplayer. After that and if Malle's UI skin was ready, I will release the next alpha version, so you can play with the Khaorons, too. Maybe there is a light AI in this version, but I don't know yet. After that I will code the intel and random events. If I have some extra time, I will work on the combat-system, so you can interact with your ships.

Author:  Alamar [ 03 Feb 2007, 01:58 ]
Post subject:  Re: plans

Can anything be done to support widescreen formats similar to 1080i60?

[Current support is 1280x1024 IIRC which could be framed by the 1920x1080 if nothing else .....]

Author:  SirPustekuchen [ 04 Feb 2007, 19:28 ]
Post subject:  Re: plans

It isn't possible at the moment...

Author:  Coopa [ 05 Feb 2007, 18:42 ]
Post subject:  Re: plans

As I struggle through the German, how about you summarise just one change of your Utopian Ideas that is independent of the rest? The best one perhaps :D :D

Edit [Malv]: look at bote general chat, split the topic! ;).

Author:  User45701 [ 26 Oct 2007, 12:09 ]
Post subject:  Re: Plans


Author:  Malvoisin [ 26 Oct 2007, 12:13 ]
Post subject:  Re: Plans


Author:  SirPustekuchen [ 26 Oct 2007, 12:26 ]
Post subject:  Re: Plans


Author:  Malvoisin [ 26 Oct 2007, 12:33 ]
Post subject:  Re: Plans


Author:  User45701 [ 26 Oct 2007, 17:05 ]
Post subject:  Re: Plans

Well i was more thinking of giving the AI grid references like

StarbaseConstruction = HomeworldRadius6

so all starbases are built within the 6x6 grid aroudn the home sector for fortification reasons. i know its not that simple but im in work so not much time.

Author:  Matress_of_evil [ 26 Oct 2007, 22:44 ]
Post subject:  Re: Plans

You mention the random events Mal - are you going to use or a different system?

I've got tons of stuff to do at the moment, and i've been working on the randoms for about 2 years now, but they're still far from complete - I haven't really touched them in several months though. *ahem*

If you're going to use them, I'll see if I can spare any time on finishing them off, but there's still quite a bit of work to be done.

Author:  Malvoisin [ 27 Oct 2007, 13:55 ]
Post subject:  Re: Plans

I do have my own set of 25 ideas to be implemented first by sir p. so you can take your time ;).

Author:  FoxURA [ 31 Oct 2007, 03:49 ]
Post subject:  Re: Plans

Was that supposed to be a link to the Utopian Ideas in the first post?

Author:  Kenneth_of_Borg [ 31 Oct 2007, 04:51 ]
Post subject:  Re: Plans

Regarding the sound.

There is a new voice actor working on the Federation.

The Battle audio mix projects will be uploaded to a new combat sub folder for each major race.

As I come across usable sound effects, (not already uploaded by MOE,) these will be added.

Do you have any other specific requests for sound? (I do not do original music and try to steer clear of copy write stuff)

Author:  Malvoisin [ 31 Oct 2007, 07:06 ]
Post subject:  Re: Plans

for now, I'm fine kenneth ;).

keep up the impressive work, if anyone wants some additional things in the voice acting scene, feel free to post your ideas!

@foxura, I split the topic, it's somewhere in bote general chat where I presented my utopian ideas (afraid you must scroll down a while to find it ;)).

Author:  Kenneth_of_Borg [ 31 Oct 2007, 14:31 ]
Post subject:  Re: Plans

I wonder if you could add the low rumble of warp engines or some music with the opening menu?

Author:  Malvoisin [ 31 Oct 2007, 14:51 ]
Post subject:  Re: Plans

sure. likely in one of the next alpha version when the opening menu gets "themed" a bit.

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