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 Changelog 
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BOTE - Changelog

January 2004 - January 2011

V0.72 -> V0.8 (Alpha 6)
New Views and Events:
- Complete new Khaoron skin
- Reworked some older skins
- New views for ship combat tactics, ship combat orders and ship combat information implemented
- New event for ship combat implemented
- New event for the end game (Game Over) implemented
- Implemented new event for the destruction of a race
- New event on extinction of a race
- Implemented new event for victory
- New Demographics view
- New Top-5 systems view
- New victory conditions view

New Features:
- Khaoron as new playable race
- Space anomalies implemented
- Presentation, Tooltips, AI attention implemented for space anomalies
- Frequency of space anomalies via the options dialog and command set Ini
- Various victory conditions added
- For victory in Optionsdialog and ini file set
- While the game does not disable more changeable options in the Options dialog
- Wireframe sphere around graphics on terraforming planets
- Display of the exact morale change in the behind the Morale Event Impieriumsnachrichtenübersicht
- Implemented event for morale empire extinction of system attack
- Un-buildable orders are shown with a darker background
- Select a resource symbol before construction contract for special buildings (building work without compulsion)
- A new flagship icon
- New shipicon for stealth ships
- Labelled vessels are highlighted with an oval glow
- Observance of avoidance and retreat commands in the fight calculation
- New morale events (flagship destroyed, outpost destroyed, starbase destroyed)
- Switching through systems in trade view with arrow keys

Changes:
- Renewed sequence of calculations during the new round (of ship movements from ship combat system against attack)
- Extension of the statistical calculations to demographics and match points
- Security reports can now be sorted via different parameters (in ascending or descending)
- But can never gain experience
- For negative credits may no longer be built warships
- Building the x-can be built only once per empire or only from a certain race to be removed during system acquisition (eg, distributors)
- If you are affiliated with a Minor Race that can build ships, their system will have a shipyard when they join you
- Troops with troops and descriptions come from StringTable.txt (language dependent)
- Work assignment bars are now displayed slightly rounded off
- Destroyed Empire (human and AI controlled) are now properly removed
- Event in first contact increased font size for breed description
- Increases to maximum Tooltipwidth 300px
- Research at game start a little slower, afterwards a little faster

AI:
- Combat AI implemented
- In assessing the dangerousness of sectors go defensive strengths of vessels is an only half
- The less Terraform options are available, the higher Außenpostenbauprioritäten
- Maneuverability is now relatively strong in the evaluation of offensive and defensive strengths ship
- System-AI largely improved
- War is declared only when really militarily stronger

Bugfixes:
- On ship dismantling ships were not in the fleet added to the Shiphistory
- Ship orders are correctly reset on completion of terraforming, colonization and Substations for all vessels involved
- First contact in event was not for lack of the graphic image displayed in the absence of graphics
- Fixed buffer overflow in internal security points and negative bonuses in the calculation Intel
- Fixed bug when undoing the racial acquaintance between two races (always made known)
- Bug fix in the calculation of the fight beam attack
- Fixed error in the copy constructor and assignment operator for ships
- Are in stock now negative Credit not grant credit huge gifts by diplomacy offer
- Are selected for terraforming planets no longer shown as a straight terra formed when the command changes
- Pointer to display a tooltip does not change now
- Fixed a bug in the display of fleet names of minor race ships

Internal code:
- Optimization of struggle calculation (Performance +)
- Built-in function to the overall chance of winning calculation
- New generic function for drawing a ship (view, view fleet, fight view)
- New general function to clear vessels (and thereby also to be noted that Fleet)
- General function to add new ships to Shiphistory list
- New general function for calculating the required laps for a construction project
- Internal Star Maps (range map) can now be created for individual race
- Star maps are calculated at a central location once and not at various points during next round ()
- New virtual Close () function for event screens (what happens when you close a screen event)
- Static Font object for sector labels no longer needed
- Modified post-frequent increments of iterators in pre-incrememtents (Performance +)
- Implemented in some parts missing const correctness
- Technically revised fleet menu code
- Mouse overs and redraw drastically in all views of the ships
- Pre_increments wherever possible and memset programmed more safely

Data:
- New backgroundmusic for Hayoun, Khaorons and Rotharians
- New Building "Omega Homeyard"
- Spelling mistake fixed
- Added alien-ships in shiplist (but ingame not used yet)
- Recolored small duranium- and energyicon

V0.71 -> V0.72
- Scroll bars are hidden by default in the galaxy view
- New initiatives commands (scroll bars show, star and system density Minor)
- Implemented scrolling with the left mouse button in galaxy view
- Tech level in organic, energy and construction technology to give 2% bonus on each production
- Systems of resources distribution in system overview marked (* before resource)
- Implemented more tech level (plus possible future technologies)
- Bribe resistance implemented
- Tooltips implemented many other
- Ships of unknown breeds appear anywhere, anytime with a question mark icon
- Trade routes always generate a minimal credit (previously also possible NULL)
- Minor performance optimizations
- Fixed some bugs 

V0.70 -> V0.71 (Alpha 5.1)

  • project set to VS2008 standard
  • complete ToolTip-architecture implemented
  • tooltips at various locations in program manifested
  • tooltip delay in ini file modifiable
  • minors build their own ships
  • new symbols for all minors with ships
  • scrollbars in galaxy view disabled by default
  • new ini commands (turn scrollbar on/off, star and minor system density on galaxy map)
  • scrolling with pressed-down left mouse-button and dragging implemented
  • tech level increasings in bio-, energy
  • and construction tech yields a 2% bonus on corresponding production value
  • systems with resource allocators are labelled with a * before the resource in system overview
  • further tech levels implemented (plus future techs)
  • bribe resistance implemented
  • a lot of new tooltips implemented at various locations in-game
  • ships of unknown races are labelled with a question mark everywhere they show up
  • trade routes generate at least 1 credits (before ZERO credits were possible)
  • smaller performance optimizations
  • multi-button mouse extra buttons for switching systems
  • right click resets system, duration and resource button in diplomacy offer menu
  • maneuvrability now internally up to 9 (phenomenal)
  • some new structure and ship graphics
  • some balancing changes at building and ships stats
  • (near-)all bugs reported in Alpha5 v0.7 fixed
  • crashes at turn shift by wild mouse clicking should now be fixed (respectively less often occuring)
  • copyright information updated to the year 2010

V_0.62b -> V0.7 (Alpha5)

  • complete code restructuring and partial reprogramming
  • Use of GDI+ (no longer the simpler GDI)
  • much higher resolution on galaxy map plus mini-map for better overview
  • atmospheric event screens at certain in-game events
  • Cartare Invaders as playable race (but no longer the Khaoron due to race skin copyrights)
  • new graphics in virtually every part of the game (planets, ships, buildings, troops)
  • new atmospheric music and sound
  • new buildings with exciting new abilities
  • new ships especially for minor races with fitting realistic description
  • a few new race images
  • new fonts
  • Maintainance costs for ships
  • Crew experience and troop experience implemented (however without experience gain at ship battles yet)
  • completely new race system with unlimited major races (requires modding of course)
  • Firearcs, weapon mounts etc. for a lot more differentiated battles
  • lots of balancing adaptions (diplomacy, research, ships, combat)
  • different starting conditions for each major (especially starting number and type of ships)
  • a lot of bugfixes as usual
  • additional display information in ship design
  • display of available resources on planets in system view
  • plus
  • and minus-buttons for easier reallocation of workers
  • Deritium demands and gifts now possible within diplomacy menu
  • like a ton of improvements at code framework
  • a lot of improvements on general look&feel
  • complete German manual
  • and lots more!

V_0.62 -> V0.62b

  • War pact offerable when already having a war with the soon-to-be-common enemy
  • AI collects ships now before a system attack
  • Combat without shooting his allied fleet (deliberately) now possible
  • Draw in combat possible (and reported)
  • Performance optimizations
  • Buttons in Diplomacy offer menu are reacting now
  • Time for developing later tech levels slightly reduced
  • small changes to the major race diplomacy AI
  • Bugfixes
  • Skin improvements
  • Special research only needs 66% of research points (all research of the same level added up and then 66% of the RP)
  • Cartare transporters 2 and 3 have now range high

V_0.60 -> V_0.62 (Alpha4 Refit)

  • Start-buildings externally moddable
  • MinorRaces.data contains name of graphic file to avoid translation issues
  • MajorRaces.data contains diplomacy bonus
  • new file: Moral.data -> all morale values of all major races on each possible event having morale effects
  • new file: MoralEvents.data -> text file for describing morale events at empire view
  • Resource routes implemented
  • GUI added for resource routes
  • Deritium dependent on number of deposit-planets in system
  • Maximum storage capacity added
  • two complete new sets of special techs implemented
  • Monopoly advantage of double resource production added
  • Bug at bombardment fixed
  • Diplomacy bug after conquering a minor race fixed
  • Start-ships externally moddable
  • Blockade (Order) implemented
  • Blockade effects implemented
  • dynamic race prefixes (thus easier modding)
  • Minors have structures of their most similar major race
  • conquered or diplomatically won minor systems have some resource right from the start
  • Report about interstellar storage status
  • complete new race UI for the Coalition of Planets
  • COMPLETELY NEW CONTENT!

V_0.52 -> V_0.60 (Alpha4)

  • complete Heyoun style built-in
  • Heyoun playable as race
  • complete intelligence system now in-game
  • BotE is as of now resolution-independent
  • no more restrictions to installation path choice
  • BotE completely compatible with running under linux
  • AI further enhanced
  • AI bombards systems
  • AI builds outposts in order to expand
  • new global resource view
  • new algorithm for galaxy generation
  • additional new planetary graphics added
  • new ship
  • and building graphics added
  • ship and building data modified resp. added
  • new internal graphic loading system
  • enhanced sound system
  • voice output at important events added
  • higher resolution of galaxy map therefore more detailed graphics
  • again changes to the bombardment damage
  • new torpedo type added (for details see ship editor)
  • free minor race systems are displayed in white color
  • new Coalition emblem on galaxy map
  • planet bonusses too small -> fixed
  • known grammar issues fixed
  • all known bugs fixed
  • new ini-commands, i.e. difficulty level (AI) adjustable

V_0.51 -> V_0.52

  • AI tears down superfluous buildings
  • bugs from the Khaoron update fixed
  • invasion of independent/ungoverned systems possible
  • additional buttons sensitive to mouseovers
  • surplus population at colonization will be redistributed where possible
  • no discrete planet selection possible anymore when colonizing
  • obsolete ship classes are no longer shown inside ship design menu
  • changes to ship cost calculation
  • changes to system attack
  • (hopefully) removal of program termination at the end of turn
  • (hopefully) removal of load and save error
  • RAM-usage at turn end reduced from ca. 80MB to ca. 30MB
  • (hopefully) graphic (stars) load and display bug fixed
  • algorithms for system bombardement changed, so that more damage will be done
  • fleet terraforming crash fixed
  • non-inhabited, terraformed planets will be painted white
  • further known bugs fixed

V_0.50 -> V_0.51

  • complete Khaoron style inbuilt
  • Khaorons playable as race
  • all known bugs fixed
  • new build and ship list
  • new ship pics
  • changes to the diplomacy AI (AI demands less frequently)
  • change of relationship to the mininum value on the given level after accepting treaty
  • fonts are smoothed in their own way
  • optimization in the graphics load function

V_0.45v -> V_0.50 (Alpha3)

  • partially AI implementation
  • AI manages systems
  • AI builds ships and fleets
  • AI colonizes systems
  • AI expands on the map
  • AI reacts on enemy ships
  • AI sets up traderoutes
  • military strength has impact on treaty proposals
  • Minorraces terraform planets in their home system
  • Terraforming help of planets in
    minorracesystems improves relationships
  • Deritium transport via transporter built-in
  • new sound effects on various locations
  • setting up either hardware
  • or software sounddevice via ini-command
  • miscellaneous background music for the major races
  • current ship routes made visual
  • all lists inside the empire view now scrollable
  • Overhaul of ship costs at the ship design menu
  • Maintainance costs will now be taken into calculations
  • many, many new planet images added
  • revisioned Rotharian galaxy map
  • new buildings including their graphic files added to the data base
  • new ships added
  • further ship names added
  • ship name generating a bit changed
  • new minor races implemented
  • all minor race descriptions reviewed
  • several new minor race special buildings added
  • new Rotharian font
  • new Font-Loader class programmed
  • Descriptions for special research and planetary classes no longer hardcoded
  • Bug with non-combat-ships-only-battle fixed
  • Bug with list sort fixed
  • Bug with buildings with empire-wide moral effects fixed
  • Bug with setting up trade routes fixed
  • many smaller optimizations done

V_0.45b -> V0.45c

  • improved netcode
  • Soundbug filling up RAM fixed
  • smaller changes on the balancing
  • ini-file now available in botf2 folder
  • cleaned up smaller bugs
  • a colony ship can now colonize more than one planet simultaneously by splitting up the colonists

V_0.45 -> V0.45b

  • Bug with visible trade routes fixed
  • Bug with Deritium mines fixed
  • to load a save game won't lead to crashes any longer
  • Autosave function implemented
  • load game added to game start dialog
  • Clients can save games now
  • increased pop growth

V_0.42 -> V_0.45 (Alpha2)

  • some smaller bugs fixed
  • FMOD Sound-engine for audio-playback
  • Cloaking built-in complete
  • Buildings overview slightly changed
  • ingame ship-design completed
  • further areas of special research implemented
  • Display of status symbols reworked
  • galaxy map slightly reworked
  • some menu-repositionings
  • complete network-functionality implemented
  • ingame Chat
  • complete new planetary graphics added
  • Rotharian building placed in the code
  • several minor bugs fixed

V_0.41 -> V_0.42

  • all known bugs from the alpha1-version fixed
  • always save as.. added
  • Traderoutes added
  • Stellar depository (for food and resources) added
  • Upgrade-costs for building are now calculated different, when somehow related buildings are scapped
  • Troops/Units implemented
  • Troops can be built now
  • System-attack added
  • System-bombardement added
  • military conquering of enemy systems now added
  • all messages and morale effects related to system attacks are now implemented
  • Optimization of savegame-size
  • Transportation with ships added
  • workers menu slightly changed
  • Planet-boni added
  • Territories similar to Botf added
  • Deritium deposits added
  • many additional ship properties implemented
  • battle-algorithms adapted to new ship properties and stats
  • Display of latinum change with respect to last turn

V_0.40 -> V_0.41

  • new graphics added
  • Bug with fleet movement fixed
  • new empire news overview added
  • many news for player
  • Display of available resources on planets
  • System overview added
  • Ship overview of available ships added
  • Ship overview of lost ships added
  • partial morale system with people's opinion implemented
  • Bug fixed that AI did not offer defense pact
  • Display of research descriptions added
  • Menu handling in buildings overview and energy menu improved
  • all current Coalition graphics added
  • all diplomatic texts added
  • some minorraces added
  • some Bugs fixed

V_0.35 -> V_0.40

  • 4 smaller bugs fixed
  • smaller optimizations taken -> 30% lower ram usage
  • first small networking code added
  • 2 new building characteristics added
  • BotE now compatible to BotE buildings editor
  • BotE now compatible to BotE minor race editor
  • Number of system names now variable
  • first prerelease version of battle algorithm
  • optimized galaxy view (i.e. faster, improved controls, better graphics, etc.)
  • range map improved
  • highly optimized pathfinding algorithm for ships on map (Dijkstra algorithm)
  • multicolored suns in star systems
  • new planet descriptions and view
  • ca. 100 minor races in-game
  • 200 buildings of Coalition, Heyoun and Khaoron
  • Scanning and scan strength implemented
  • several small bugs fixed and optimizations made
  • build list now scrollable
  • many smaller things added

V_0.32 -> V_0.35

  • global stock exchange added
  • stock exchange management implemented
  • Costs of quick-buy of build job now depending on stock exchange prices
  • Quick-buy of build job has effects on stock market price
  • tax income for monopoly owners
  • monopoly acquisition now working
  • monopoly overview menu implemented
  • news of monopoly acquisition implemented
  • Transfer overview menu added
  • Market prices of resources are display in a chart
  • no fixed number of buildings in database necessary anymore
  • system class reworked (build list abstracted)
  • build list is now its own class
  • system class reworked (production abstracted)
  • system production is now its own class
  • building features reworked and added
  • Algorithm for buildings and upgrades in build list re-done
  • empire-wide moral effects added
  • buildings scrapping reworked
  • several small bugs fixed
  • saving and loading game possible

V_0.31 -> V_0.32

  • Fleet view added
  • Fleet management implemented
  • Ship orders now applicable to fleets
  • window graphics no longer changeable
  • scroll bars in menus removed where they were not needed
  • colored bars alongside ship pics that show the "health" of a ship added
  • Flagship declaration now possible
  • Ship designmenu completely added
  • now nigh-infinitely many ships addable to fleets
  • Fleet management control extended (direct adding and removing according to ship type)

V_0.3 -> V_0.31

  • Bug in building list fixed
  • Ship classes completely reviewed and reworked where necessary
  • Ships are now buildable
  • Deritium is now storable
  • automatic ship name generation (just Terrans)
  • Ship display at lower view reworked
  • Ship orders partially implemented
  • Terraforming of planets possible
  • Colonization of planeten possible
  • Construction of stations now possible
  • Scrap-order added

V_0.27 -> V_0.3

  • Bug at defense pact offers by AI player solved
  • AI now also offers war pacts
  • AI makes gifts
  • AI makes demands
  • AI not only considers their own relations at trade offer but also the one of their counterpart
  • Bug at accepting demands by player fixed
  • Bug (crash in diplomacy view with little minors in-game) fixed
  • AI reacts on player-made demands
  • Text at AI-major race offers available
  • AI also accepts offers from minor races
  • AI makes offers to minor races
  • AI makes gifts to minor races
  • AI can bribe minor races
  • Deterioration of relationships lowered when not directly declaring war
  • Accepting offers of minors depending on their type of minor

V_0.26 -> V_0.27

  • diplomacy with major races partially implemented except for accrediting given resources
  • diplomatic answers of majors
  • pics of majors added
  • automatic treaty cancellation bug with minor races fixed
  • relationship deterioration bug after refusal by minors fixed
  • nearly all texts for the special techs added
  • after refusal, resources and gifts are put back on the original account
  • when accepting offers, sent-along credits are properly added to your number of credits
  • Check for alliances on war declaration
  • Defense pact added
  • War pact implemented
  • Resource-gifts only possible when already having a trade contract
  • some effects of treaties on sectors
  • partly implementation of major race AI
  • Quicksort-Algorithm for sorting used
  • Gifts to major races as well as their effects
  • Gifts on offers to major races are considered
  • AI gives gifts when offering treaties now as well
  • AI determines duration of a treaty at offer
  • Bug in diplomacy input menu fixed
  • global mean storage resources in statistics

V_0.25 -> V_0.26

  • long-term good relationships to minors makes it more difficult for other to "bribe in"
  • Bribing of minors completely implemented
  • research screen slightly changed

V_0.24 -> V_0.25

  • Algorithm for building in the build-list reworked
  • Diplo-Offers now dependant on current relationship level to the other race
  • minor races do offers now
  • Diplomacy-Input-Screen added
  • Reaction to offers from minor races possible
  • minor races can terminate a contract/deal
  • latinum gifts implemented
  • resource gifts implemented
  • minor races consume ressources
  • diplomatic offer screen changed
  • news about successfully sent gifts
  • membership leads to adding the system to your control
  • minor race dissociation leads to canceling membership treaty and deterioration of relationship value
  • common shipyard use in alliance and affiliation
  • display of many new diplomatic texts
  • treaties are now manually cancelable
  • graphics for the buildmenu at CoPs and rot added
  • minor race specific buildings available in build list after membership
  • Value of resource gifts depend on type
  • probability of war declaration dep. on type

V_0.23 -> V_0.24

  • Diplomacyscreen
  • Offers added
  • diplomatic offers to smaller races possible
  • News about diplomatic offers

V_0.2 -> V_0.23

  • added minor races
  • "Getting to know each other" amongst minor races now possible
  • Diplomacyscreen
  • Information added
  • Relations to minor races implemented
  • Sending gifts
  • News about transfered gifts
  • Colors implemented at the workers-assignment-bar

V_0.19b -> V_0.2

  • planetary graphics worked over
  • now 10 graphics per class available
  • system-secession at low morale
  • Researchscreen
  • normal research completely implemented
  • special research to a great extend implemented
  • complex: Economics, Production, Research and Security/Intel implemented
  • News about research advancements

V_0.19 -> V_0.19b

  • Informationscreen added
  • industrial news
  • famines
  • news about famines
  • morale-minus when having famine in system

V_0.00 -> V_0.19a

  • general Look&Feel
  • completed generating of the galaxy
  • Galaxy-, Buildmenu-, Energymenu-, workermenu-, Overviewmenu-screen built-in
  • general functionality of all menus
  • many small things..


22 Jan 2007, 10:54
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Joined: 05 Jul 2008, 07:55
Posts: 212
Location: Germany
BotE-Changelog

V0.80 -> V0.81 (Alpha 6.1, 05.05.2011)

GUI Changes:
- If more than 6 majors are available, it is possible to scroll through the majorlogos in the intelligence menu
- Technological progress is now also shown in the major races "first contact" screen
- More detailed information are shown in the ship-tooltip and ship design menu (sensors, size, maintenance ...)
- You now can scroll the messages in the Diplomacy inbox
- New tooltip in the new diplomacy menu, which shows the properties of the race
- New tooltip in the research menu, which shows new buildings or ships you'll get through this technology
- New tooltip in the planet view when the mouse is held over the owner's name

New features:
- BotE can now handle more than 6 majors (systems are created properly for other majors)
- Every race is now able to have multiple properties
- Special race ability "needs no food" implemented
- Added option in the settingsdialog to hide the minimap

Changes:
- BotE.ini and BotE.log are now saved in "My Documents / Birth of the Empires /"
- Anomalies affect the chance of winning a battle
- The shield improvement by Ion Storms is limited to the twice of the ship's maximum shieldpower
- Increased required "ship combat victories" and "successful sabotage actions" for victory
- Ship ability "fighter" now provides 30% bonus against small ships and has no disadvantages
- Ship ability "anti-fighter" now provides 30% bonus against fighter and has no disadvantages

AI:
- New research AI: AI now also explores special research
- During a war the AI no longer sends demands to the player
- AI can not make offers to Minors, when the player can not
- The AI cancels terraforming if the sector is owned by someone

Bugfixes:
- Turning of the music in the settingsdialog is now more simple
- Diplomatic offers to human players were always rejected if they were actually ignored
- Corrected strength of Heyoun troops from 50 to 5
- List of free shipnames were not transferred in MP. If another server loaded the savegame errors occured
- Fixed a Bug which reseted all characteristics of majors , no race had a racial property
- If multiple majors used the same shiplist, the game gave them too many startships
- Fixed an error in the calculation of the hit probability of beam weapons
- Galaxy generation algorithm improved (especially with many systems and many Minors)
- The command "flagship" no longer resets the commands of the old flagship
- Many bug fixes in the code
- Several small bug fixes in the *.data files
- Corruption was not evaluated correctly

Data:
- changed a few planet graphics
- Improved Ship Descriptions (german only)
- Renamed the spacestations of the Coaltition and the Omega-Alliance
- RacePlanetNames.data file is no longer needed
- Heyouns have new sounds

Internal Code:
- Calculation of the shipstrenght (offensive and defensive) optimized
- Order of processing the diplomacy messages changed completely

_________________
BotE-Wiki: http://birth-of-the-empires.de/wiki/ind ... one_minute - A-Z (automatically) - A-Z manually, but English
BotE-Homepage: http://www.hp.birth-of-the-empires.de - German Forum: German Forum


11 Jun 2011, 15:15
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Joined: 05 Jul 2008, 07:55
Posts: 212
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BotE-Changelog
(see also here: http://birth-of-the-empires.de/wiki/index.php/Changelog)

V0.81 -> V0.90 (Alpha 7 - 22.02.2013)

Generally:
- a great many little changes and additions to improve playing sense
- general look-and-feel improved
- stabitiliy improved
- source code in parts strong revised or completely new programmed
- many bug fixes in the code

New features:
- sixth and thereby last major race (Omega Alliance) playable
- Aliens (alien entities) implemented
- random events implemented
- new game functions selectable in the options dialog
- galaxy size and shape pre-adjustable at starting game
- more different troops each major race
- some hotkeys für ships, especially to find idle ships -> improves handling
- some new ship commands (e.g. Repair, Blockade)
- Ion Storm: new ship command "improve shields" (stations a ships in an Ion Storm as long as it isn't yet at maximum improved shields, then sets it idle)

GUI Changes:
- completely new start screens (old dialog replaced)
- labor unit management: display of active workers above worker boxes
- labor unit management: display of system storage and % under worker boxes
- Overall rating (result from last turn) displayed in NaviCon
- ship design screen: ship tooltip when user moves mouse over ship image
- ship design screen: implemented scrolling with keyboard keys (up & down)
- diplomacy: races sortable and status displayed coloured
- more symbols in build select list
- ship command menue: new structured
- ship command and combat order now displayed separately
- troops-tooltip implemented
- symbol is displayed if colony ships terraforming or colonizing

Changes:
- system attack perhaps leads to liberation (no seperate ship command implemented yet)
- ship command Flagship now as immediate order and (new) cancel is available
- change in rating ships making less than 10 damage to hull (winning chance and build costs)
- double click effects optimized (double clicks onto news are doing jumps to reasonable screens and -new- in galaxy map affected sector is marked
- affiliation impacts starched

AI:
- AI kills any own troops because it doesn't know how to use them and otherwise troops might have negative impact

Data:
- images of Terrans ships exchanged
- Shiplist over-reworked (maintenance costs, speed 1 only beginner ships, now up to tech 14)
- only German shiplist: Außenposten renamed into Outpost (easier matching of Shiplist.data)
- Rok'Hanar-Ships renamed into Da'unor (easier matching of Shiplist.data)
- Buildings.data over-worked (upgrades less frequently, but up to tech 14)
- new Omega Alliance building: Tetroin-4c Processing Plant
- new Terrans building: Titan Boost Facilities
- MajorPlanets.data (planets of major race systems pre-adjustable)


12 Aug 2013, 10:48
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