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| Changelog http://bote2.square7.ch/forum/viewtopic.php?f=15&t=1488 |
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| Author: | Malvoisin [ 22 Jan 2007, 10:54 ] |
| Post subject: | Changelog |
| Author: | reg [ 11 Jun 2011, 15:15 ] |
| Post subject: | Re: Changelog |
BotE-Changelog V0.80 -> V0.81 (Alpha 6.1, 05.05.2011) GUI Changes: - If more than 6 majors are available, it is possible to scroll through the majorlogos in the intelligence menu - Technological progress is now also shown in the major races "first contact" screen - More detailed information are shown in the ship-tooltip and ship design menu (sensors, size, maintenance ...) - You now can scroll the messages in the Diplomacy inbox - New tooltip in the new diplomacy menu, which shows the properties of the race - New tooltip in the research menu, which shows new buildings or ships you'll get through this technology - New tooltip in the planet view when the mouse is held over the owner's name New features: - BotE can now handle more than 6 majors (systems are created properly for other majors) - Every race is now able to have multiple properties - Special race ability "needs no food" implemented - Added option in the settingsdialog to hide the minimap Changes: - BotE.ini and BotE.log are now saved in "My Documents / Birth of the Empires /" - Anomalies affect the chance of winning a battle - The shield improvement by Ion Storms is limited to the twice of the ship's maximum shieldpower - Increased required "ship combat victories" and "successful sabotage actions" for victory - Ship ability "fighter" now provides 30% bonus against small ships and has no disadvantages - Ship ability "anti-fighter" now provides 30% bonus against fighter and has no disadvantages AI: - New research AI: AI now also explores special research - During a war the AI no longer sends demands to the player - AI can not make offers to Minors, when the player can not - The AI cancels terraforming if the sector is owned by someone Bugfixes: - Turning of the music in the settingsdialog is now more simple - Diplomatic offers to human players were always rejected if they were actually ignored - Corrected strength of Heyoun troops from 50 to 5 - List of free shipnames were not transferred in MP. If another server loaded the savegame errors occured - Fixed a Bug which reseted all characteristics of majors , no race had a racial property - If multiple majors used the same shiplist, the game gave them too many startships - Fixed an error in the calculation of the hit probability of beam weapons - Galaxy generation algorithm improved (especially with many systems and many Minors) - The command "flagship" no longer resets the commands of the old flagship - Many bug fixes in the code - Several small bug fixes in the *.data files - Corruption was not evaluated correctly Data: - changed a few planet graphics - Improved Ship Descriptions (german only) - Renamed the spacestations of the Coaltition and the Omega-Alliance - RacePlanetNames.data file is no longer needed - Heyouns have new sounds Internal Code: - Calculation of the shipstrenght (offensive and defensive) optimized - Order of processing the diplomacy messages changed completely |
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| Author: | reg [ 12 Aug 2013, 10:48 ] |
| Post subject: | Re: Changelog |
BotE-Changelog (see also here: http://birth-of-the-empires.de/wiki/index.php/Changelog) V0.81 -> V0.90 (Alpha 7 - 22.02.2013) Generally: - a great many little changes and additions to improve playing sense - general look-and-feel improved - stabitiliy improved - source code in parts strong revised or completely new programmed - many bug fixes in the code New features: - sixth and thereby last major race (Omega Alliance) playable - Aliens (alien entities) implemented - random events implemented - new game functions selectable in the options dialog - galaxy size and shape pre-adjustable at starting game - more different troops each major race - some hotkeys für ships, especially to find idle ships -> improves handling - some new ship commands (e.g. Repair, Blockade) - Ion Storm: new ship command "improve shields" (stations a ships in an Ion Storm as long as it isn't yet at maximum improved shields, then sets it idle) GUI Changes: - completely new start screens (old dialog replaced) - labor unit management: display of active workers above worker boxes - labor unit management: display of system storage and % under worker boxes - Overall rating (result from last turn) displayed in NaviCon - ship design screen: ship tooltip when user moves mouse over ship image - ship design screen: implemented scrolling with keyboard keys (up & down) - diplomacy: races sortable and status displayed coloured - more symbols in build select list - ship command menue: new structured - ship command and combat order now displayed separately - troops-tooltip implemented - symbol is displayed if colony ships terraforming or colonizing Changes: - system attack perhaps leads to liberation (no seperate ship command implemented yet) - ship command Flagship now as immediate order and (new) cancel is available - change in rating ships making less than 10 damage to hull (winning chance and build costs) - double click effects optimized (double clicks onto news are doing jumps to reasonable screens and -new- in galaxy map affected sector is marked - affiliation impacts starched AI: - AI kills any own troops because it doesn't know how to use them and otherwise troops might have negative impact Data: - images of Terrans ships exchanged - Shiplist over-reworked (maintenance costs, speed 1 only beginner ships, now up to tech 14) - only German shiplist: Außenposten renamed into Outpost (easier matching of Shiplist.data) - Rok'Hanar-Ships renamed into Da'unor (easier matching of Shiplist.data) - Buildings.data over-worked (upgrades less frequently, but up to tech 14) - new Omega Alliance building: Tetroin-4c Processing Plant - new Terrans building: Titan Boost Facilities - MajorPlanets.data (planets of major race systems pre-adjustable) |
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