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Changelog http://bote2.square7.ch/forum/viewtopic.php?f=15&t=1488 |
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Author: | Malvoisin [ 22 Jan 2007, 10:54 ] |
Post subject: | Changelog |
BOTE - Changelog January 2004 - January 2011 V0.72 -> V0.8 (Alpha 6) New Views and Events: - Complete new Khaoron skin - Reworked some older skins - New views for ship combat tactics, ship combat orders and ship combat information implemented - New event for ship combat implemented - New event for the end game (Game Over) implemented - Implemented new event for the destruction of a race - New event on extinction of a race - Implemented new event for victory - New Demographics view - New Top-5 systems view - New victory conditions view New Features: - Khaoron as new playable race - Space anomalies implemented - Presentation, Tooltips, AI attention implemented for space anomalies - Frequency of space anomalies via the options dialog and command set Ini - Various victory conditions added - For victory in Optionsdialog and ini file set - While the game does not disable more changeable options in the Options dialog - Wireframe sphere around graphics on terraforming planets - Display of the exact morale change in the behind the Morale Event Impieriumsnachrichtenübersicht - Implemented event for morale empire extinction of system attack - Un-buildable orders are shown with a darker background - Select a resource symbol before construction contract for special buildings (building work without compulsion) - A new flagship icon - New shipicon for stealth ships - Labelled vessels are highlighted with an oval glow - Observance of avoidance and retreat commands in the fight calculation - New morale events (flagship destroyed, outpost destroyed, starbase destroyed) - Switching through systems in trade view with arrow keys Changes: - Renewed sequence of calculations during the new round (of ship movements from ship combat system against attack) - Extension of the statistical calculations to demographics and match points - Security reports can now be sorted via different parameters (in ascending or descending) - But can never gain experience - For negative credits may no longer be built warships - Building the x-can be built only once per empire or only from a certain race to be removed during system acquisition (eg, distributors) - If you are affiliated with a Minor Race that can build ships, their system will have a shipyard when they join you - Troops with troops and descriptions come from StringTable.txt (language dependent) - Work assignment bars are now displayed slightly rounded off - Destroyed Empire (human and AI controlled) are now properly removed - Event in first contact increased font size for breed description - Increases to maximum Tooltipwidth 300px - Research at game start a little slower, afterwards a little faster AI: - Combat AI implemented - In assessing the dangerousness of sectors go defensive strengths of vessels is an only half - The less Terraform options are available, the higher Außenpostenbauprioritäten - Maneuverability is now relatively strong in the evaluation of offensive and defensive strengths ship - System-AI largely improved - War is declared only when really militarily stronger Bugfixes: - On ship dismantling ships were not in the fleet added to the Shiphistory - Ship orders are correctly reset on completion of terraforming, colonization and Substations for all vessels involved - First contact in event was not for lack of the graphic image displayed in the absence of graphics - Fixed buffer overflow in internal security points and negative bonuses in the calculation Intel - Fixed bug when undoing the racial acquaintance between two races (always made known) - Bug fix in the calculation of the fight beam attack - Fixed error in the copy constructor and assignment operator for ships - Are in stock now negative Credit not grant credit huge gifts by diplomacy offer - Are selected for terraforming planets no longer shown as a straight terra formed when the command changes - Pointer to display a tooltip does not change now - Fixed a bug in the display of fleet names of minor race ships Internal code: - Optimization of struggle calculation (Performance +) - Built-in function to the overall chance of winning calculation - New generic function for drawing a ship (view, view fleet, fight view) - New general function to clear vessels (and thereby also to be noted that Fleet) - General function to add new ships to Shiphistory list - New general function for calculating the required laps for a construction project - Internal Star Maps (range map) can now be created for individual race - Star maps are calculated at a central location once and not at various points during next round () - New virtual Close () function for event screens (what happens when you close a screen event) - Static Font object for sector labels no longer needed - Modified post-frequent increments of iterators in pre-incrememtents (Performance +) - Implemented in some parts missing const correctness - Technically revised fleet menu code - Mouse overs and redraw drastically in all views of the ships - Pre_increments wherever possible and memset programmed more safely Data: - New backgroundmusic for Hayoun, Khaorons and Rotharians - New Building "Omega Homeyard" - Spelling mistake fixed - Added alien-ships in shiplist (but ingame not used yet) - Recolored small duranium- and energyicon V0.71 -> V0.72 - Scroll bars are hidden by default in the galaxy view - New initiatives commands (scroll bars show, star and system density Minor) - Implemented scrolling with the left mouse button in galaxy view - Tech level in organic, energy and construction technology to give 2% bonus on each production - Systems of resources distribution in system overview marked (* before resource) - Implemented more tech level (plus possible future technologies) - Bribe resistance implemented - Tooltips implemented many other - Ships of unknown breeds appear anywhere, anytime with a question mark icon - Trade routes always generate a minimal credit (previously also possible NULL) - Minor performance optimizations - Fixed some bugs V0.70 -> V0.71 (Alpha 5.1)
V_0.62b -> V0.7 (Alpha5)
V_0.62 -> V0.62b
V_0.60 -> V_0.62 (Alpha4 Refit)
V_0.52 -> V_0.60 (Alpha4)
V_0.51 -> V_0.52
V_0.50 -> V_0.51
V_0.45v -> V_0.50 (Alpha3)
V_0.45b -> V0.45c
V_0.45 -> V0.45b
V_0.42 -> V_0.45 (Alpha2)
V_0.41 -> V_0.42
V_0.40 -> V_0.41
V_0.35 -> V_0.40
V_0.32 -> V_0.35
V_0.31 -> V_0.32
V_0.3 -> V_0.31
V_0.27 -> V_0.3
V_0.26 -> V_0.27
V_0.25 -> V_0.26
V_0.24 -> V_0.25
V_0.23 -> V_0.24
V_0.2 -> V_0.23
V_0.19b -> V_0.2
V_0.19 -> V_0.19b
V_0.00 -> V_0.19a
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Author: | reg [ 11 Jun 2011, 15:15 ] |
Post subject: | Re: Changelog |
BotE-Changelog V0.80 -> V0.81 (Alpha 6.1, 05.05.2011) GUI Changes: - If more than 6 majors are available, it is possible to scroll through the majorlogos in the intelligence menu - Technological progress is now also shown in the major races "first contact" screen - More detailed information are shown in the ship-tooltip and ship design menu (sensors, size, maintenance ...) - You now can scroll the messages in the Diplomacy inbox - New tooltip in the new diplomacy menu, which shows the properties of the race - New tooltip in the research menu, which shows new buildings or ships you'll get through this technology - New tooltip in the planet view when the mouse is held over the owner's name New features: - BotE can now handle more than 6 majors (systems are created properly for other majors) - Every race is now able to have multiple properties - Special race ability "needs no food" implemented - Added option in the settingsdialog to hide the minimap Changes: - BotE.ini and BotE.log are now saved in "My Documents / Birth of the Empires /" - Anomalies affect the chance of winning a battle - The shield improvement by Ion Storms is limited to the twice of the ship's maximum shieldpower - Increased required "ship combat victories" and "successful sabotage actions" for victory - Ship ability "fighter" now provides 30% bonus against small ships and has no disadvantages - Ship ability "anti-fighter" now provides 30% bonus against fighter and has no disadvantages AI: - New research AI: AI now also explores special research - During a war the AI no longer sends demands to the player - AI can not make offers to Minors, when the player can not - The AI cancels terraforming if the sector is owned by someone Bugfixes: - Turning of the music in the settingsdialog is now more simple - Diplomatic offers to human players were always rejected if they were actually ignored - Corrected strength of Heyoun troops from 50 to 5 - List of free shipnames were not transferred in MP. If another server loaded the savegame errors occured - Fixed a Bug which reseted all characteristics of majors , no race had a racial property - If multiple majors used the same shiplist, the game gave them too many startships - Fixed an error in the calculation of the hit probability of beam weapons - Galaxy generation algorithm improved (especially with many systems and many Minors) - The command "flagship" no longer resets the commands of the old flagship - Many bug fixes in the code - Several small bug fixes in the *.data files - Corruption was not evaluated correctly Data: - changed a few planet graphics - Improved Ship Descriptions (german only) - Renamed the spacestations of the Coaltition and the Omega-Alliance - RacePlanetNames.data file is no longer needed - Heyouns have new sounds Internal Code: - Calculation of the shipstrenght (offensive and defensive) optimized - Order of processing the diplomacy messages changed completely |
Author: | reg [ 12 Aug 2013, 10:48 ] |
Post subject: | Re: Changelog |
BotE-Changelog (see also here: http://birth-of-the-empires.de/wiki/index.php/Changelog) V0.81 -> V0.90 (Alpha 7 - 22.02.2013) Generally: - a great many little changes and additions to improve playing sense - general look-and-feel improved - stabitiliy improved - source code in parts strong revised or completely new programmed - many bug fixes in the code New features: - sixth and thereby last major race (Omega Alliance) playable - Aliens (alien entities) implemented - random events implemented - new game functions selectable in the options dialog - galaxy size and shape pre-adjustable at starting game - more different troops each major race - some hotkeys für ships, especially to find idle ships -> improves handling - some new ship commands (e.g. Repair, Blockade) - Ion Storm: new ship command "improve shields" (stations a ships in an Ion Storm as long as it isn't yet at maximum improved shields, then sets it idle) GUI Changes: - completely new start screens (old dialog replaced) - labor unit management: display of active workers above worker boxes - labor unit management: display of system storage and % under worker boxes - Overall rating (result from last turn) displayed in NaviCon - ship design screen: ship tooltip when user moves mouse over ship image - ship design screen: implemented scrolling with keyboard keys (up & down) - diplomacy: races sortable and status displayed coloured - more symbols in build select list - ship command menue: new structured - ship command and combat order now displayed separately - troops-tooltip implemented - symbol is displayed if colony ships terraforming or colonizing Changes: - system attack perhaps leads to liberation (no seperate ship command implemented yet) - ship command Flagship now as immediate order and (new) cancel is available - change in rating ships making less than 10 damage to hull (winning chance and build costs) - double click effects optimized (double clicks onto news are doing jumps to reasonable screens and -new- in galaxy map affected sector is marked - affiliation impacts starched AI: - AI kills any own troops because it doesn't know how to use them and otherwise troops might have negative impact Data: - images of Terrans ships exchanged - Shiplist over-reworked (maintenance costs, speed 1 only beginner ships, now up to tech 14) - only German shiplist: Außenposten renamed into Outpost (easier matching of Shiplist.data) - Rok'Hanar-Ships renamed into Da'unor (easier matching of Shiplist.data) - Buildings.data over-worked (upgrades less frequently, but up to tech 14) - new Omega Alliance building: Tetroin-4c Processing Plant - new Terrans building: Titan Boost Facilities - MajorPlanets.data (planets of major race systems pre-adjustable) |
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