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Star Trek Fan Games - View topic - Changelog
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 Changelog 
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22 Jan 2007, 10:54
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Lieutenant Junior Grade
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Joined: 05 Jul 2008, 07:55
Posts: 212
Location: Germany
BotE-Changelog

V0.80 -> V0.81 (Alpha 6.1, 05.05.2011)

GUI Changes:
- If more than 6 majors are available, it is possible to scroll through the majorlogos in the intelligence menu
- Technological progress is now also shown in the major races "first contact" screen
- More detailed information are shown in the ship-tooltip and ship design menu (sensors, size, maintenance ...)
- You now can scroll the messages in the Diplomacy inbox
- New tooltip in the new diplomacy menu, which shows the properties of the race
- New tooltip in the research menu, which shows new buildings or ships you'll get through this technology
- New tooltip in the planet view when the mouse is held over the owner's name

New features:
- BotE can now handle more than 6 majors (systems are created properly for other majors)
- Every race is now able to have multiple properties
- Special race ability "needs no food" implemented
- Added option in the settingsdialog to hide the minimap

Changes:
- BotE.ini and BotE.log are now saved in "My Documents / Birth of the Empires /"
- Anomalies affect the chance of winning a battle
- The shield improvement by Ion Storms is limited to the twice of the ship's maximum shieldpower
- Increased required "ship combat victories" and "successful sabotage actions" for victory
- Ship ability "fighter" now provides 30% bonus against small ships and has no disadvantages
- Ship ability "anti-fighter" now provides 30% bonus against fighter and has no disadvantages

AI:
- New research AI: AI now also explores special research
- During a war the AI no longer sends demands to the player
- AI can not make offers to Minors, when the player can not
- The AI cancels terraforming if the sector is owned by someone

Bugfixes:
- Turning of the music in the settingsdialog is now more simple
- Diplomatic offers to human players were always rejected if they were actually ignored
- Corrected strength of Heyoun troops from 50 to 5
- List of free shipnames were not transferred in MP. If another server loaded the savegame errors occured
- Fixed a Bug which reseted all characteristics of majors , no race had a racial property
- If multiple majors used the same shiplist, the game gave them too many startships
- Fixed an error in the calculation of the hit probability of beam weapons
- Galaxy generation algorithm improved (especially with many systems and many Minors)
- The command "flagship" no longer resets the commands of the old flagship
- Many bug fixes in the code
- Several small bug fixes in the *.data files
- Corruption was not evaluated correctly

Data:
- changed a few planet graphics
- Improved Ship Descriptions (german only)
- Renamed the spacestations of the Coaltition and the Omega-Alliance
- RacePlanetNames.data file is no longer needed
- Heyouns have new sounds

Internal Code:
- Calculation of the shipstrenght (offensive and defensive) optimized
- Order of processing the diplomacy messages changed completely

_________________
BotE-Wiki: http://birth-of-the-empires.de/wiki/ind ... one_minute - -
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11 Jun 2011, 15:15
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Posts: 212
Location: Germany
BotE-Changelog
(see also here: http://birth-of-the-empires.de/wiki/index.php/Changelog)

V0.81 -> V0.90 (Alpha 7 - 22.02.2013)

Generally:
- a great many little changes and additions to improve playing sense
- general look-and-feel improved
- stabitiliy improved
- source code in parts strong revised or completely new programmed
- many bug fixes in the code

New features:
- sixth and thereby last major race (Omega Alliance) playable
- Aliens (alien entities) implemented
- random events implemented
- new game functions selectable in the options dialog
- galaxy size and shape pre-adjustable at starting game
- more different troops each major race
- some hotkeys für ships, especially to find idle ships -> improves handling
- some new ship commands (e.g. Repair, Blockade)
- Ion Storm: new ship command "improve shields" (stations a ships in an Ion Storm as long as it isn't yet at maximum improved shields, then sets it idle)

GUI Changes:
- completely new start screens (old dialog replaced)
- labor unit management: display of active workers above worker boxes
- labor unit management: display of system storage and % under worker boxes
- Overall rating (result from last turn) displayed in NaviCon
- ship design screen: ship tooltip when user moves mouse over ship image
- ship design screen: implemented scrolling with keyboard keys (up & down)
- diplomacy: races sortable and status displayed coloured
- more symbols in build select list
- ship command menue: new structured
- ship command and combat order now displayed separately
- troops-tooltip implemented
- symbol is displayed if colony ships terraforming or colonizing

Changes:
- system attack perhaps leads to liberation (no seperate ship command implemented yet)
- ship command Flagship now as immediate order and (new) cancel is available
- change in rating ships making less than 10 damage to hull (winning chance and build costs)
- double click effects optimized (double clicks onto news are doing jumps to reasonable screens and -new- in galaxy map affected sector is marked
- affiliation impacts starched

AI:
- AI kills any own troops because it doesn't know how to use them and otherwise troops might have negative impact

Data:
- images of Terrans ships exchanged
- Shiplist over-reworked (maintenance costs, speed 1 only beginner ships, now up to tech 14)
- only German shiplist: Außenposten renamed into Outpost (easier matching of Shiplist.data)
- Rok'Hanar-Ships renamed into Da'unor (easier matching of Shiplist.data)
- Buildings.data over-worked (upgrades less frequently, but up to tech 14)
- new Omega Alliance building: Tetroin-4c Processing Plant
- new Terrans building: Titan Boost Facilities
- MajorPlanets.data (planets of major race systems pre-adjustable)


12 Aug 2013, 10:48
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