View unanswered posts | View active topics It is currently 27 Nov 2024, 01:54



Reply to topic  [ 3 posts ] 
 Changelog 
Author Message
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
BOTE - Changelog

January 2004 - January 2011

V0.72 -> V0.8 (Alpha 6)
New Views and Events:
- Complete new Khaoron skin
- Reworked some older skins
- New views for ship combat tactics, ship combat orders and ship combat information implemented
- New event for ship combat implemented
- New event for the end game (Game Over) implemented
- Implemented new event for the destruction of a race
- New event on extinction of a race
- Implemented new event for victory
- New Demographics view
- New Top-5 systems view
- New victory conditions view

New Features:
- Khaoron as new playable race
- Space anomalies implemented
- Presentation, Tooltips, AI attention implemented for space anomalies
- Frequency of space anomalies via the options dialog and command set Ini
- Various victory conditions added
- For victory in Optionsdialog and ini file set
- While the game does not disable more changeable options in the Options dialog
- Wireframe sphere around graphics on terraforming planets
- Display of the exact morale change in the behind the Morale Event Impieriumsnachrichtenübersicht
- Implemented event for morale empire extinction of system attack
- Un-buildable orders are shown with a darker background
- Select a resource symbol before construction contract for special buildings (building work without compulsion)
- A new flagship icon
- New shipicon for stealth ships
- Labelled vessels are highlighted with an oval glow
- Observance of avoidance and retreat commands in the fight calculation
- New morale events (flagship destroyed, outpost destroyed, starbase destroyed)
- Switching through systems in trade view with arrow keys

Changes:
- Renewed sequence of calculations during the new round (of ship movements from ship combat system against attack)
- Extension of the statistical calculations to demographics and match points
- Security reports can now be sorted via different parameters (in ascending or descending)
- But can never gain experience
- For negative credits may no longer be built warships
- Building the x-can be built only once per empire or only from a certain race to be removed during system acquisition (eg, distributors)
- If you are affiliated with a Minor Race that can build ships, their system will have a shipyard when they join you
- Troops with troops and descriptions come from StringTable.txt (language dependent)
- Work assignment bars are now displayed slightly rounded off
- Destroyed Empire (human and AI controlled) are now properly removed
- Event in first contact increased font size for breed description
- Increases to maximum Tooltipwidth 300px
- Research at game start a little slower, afterwards a little faster

AI:
- Combat AI implemented
- In assessing the dangerousness of sectors go defensive strengths of vessels is an only half
- The less Terraform options are available, the higher Außenpostenbauprioritäten
- Maneuverability is now relatively strong in the evaluation of offensive and defensive strengths ship
- System-AI largely improved
- War is declared only when really militarily stronger

Bugfixes:
- On ship dismantling ships were not in the fleet added to the Shiphistory
- Ship orders are correctly reset on completion of terraforming, colonization and Substations for all vessels involved
- First contact in event was not for lack of the graphic image displayed in the absence of graphics
- Fixed buffer overflow in internal security points and negative bonuses in the calculation Intel
- Fixed bug when undoing the racial acquaintance between two races (always made known)
- Bug fix in the calculation of the fight beam attack
- Fixed error in the copy constructor and assignment operator for ships
- Are in stock now negative Credit not grant credit huge gifts by diplomacy offer
- Are selected for terraforming planets no longer shown as a straight terra formed when the command changes
- Pointer to display a tooltip does not change now
- Fixed a bug in the display of fleet names of minor race ships

Internal code:
- Optimization of struggle calculation (Performance +)
- Built-in function to the overall chance of winning calculation
- New generic function for drawing a ship (view, view fleet, fight view)
- New general function to clear vessels (and thereby also to be noted that Fleet)
- General function to add new ships to Shiphistory list
- New general function for calculating the required laps for a construction project
- Internal Star Maps (range map) can now be created for individual race
- Star maps are calculated at a central location once and not at various points during next round ()
- New virtual Close () function for event screens (what happens when you close a screen event)
- Static Font object for sector labels no longer needed
- Modified post-frequent increments of iterators in pre-incrememtents (Performance +)
- Implemented in some parts missing const correctness
- Technically revised fleet menu code
- Mouse overs and redraw drastically in all views of the ships
- Pre_increments wherever possible and memset programmed more safely

Data:
- New backgroundmusic for Hayoun, Khaorons and Rotharians
- New Building "Omega Homeyard"
- Spelling mistake fixed
- Added alien-ships in shiplist (but ingame not used yet)
- Recolored small duranium- and energyicon

V0.71 -> V0.72
- Scroll bars are hidden by default in the galaxy view
- New initiatives commands (scroll bars show, star and system density Minor)
- Implemented scrolling with the left mouse button in galaxy view
- Tech level in organic, energy and construction technology to give 2% bonus on each production
- Systems of resources distribution in system overview marked (* before resource)
- Implemented more tech level (plus possible future technologies)
- Bribe resistance implemented
- Tooltips implemented many other
- Ships of unknown breeds appear anywhere, anytime with a question mark icon
- Trade routes always generate a minimal credit (previously also possible NULL)
- Minor performance optimizations
- Fixed some bugs 

V0.70 -> V0.71 (Alpha 5.1)

  • project set to VS2008 standard
  • complete ToolTip-architecture implemented
  • tooltips at various locations in program manifested
  • tooltip delay in ini file modifiable
  • minors build their own ships
  • new symbols for all minors with ships
  • scrollbars in galaxy view disabled by default
  • new ini commands (turn scrollbar on/off, star and minor system density on galaxy map)
  • scrolling with pressed-down left mouse-button and dragging implemented
  • tech level increasings in bio-, energy
  • and construction tech yields a 2% bonus on corresponding production value
  • systems with resource allocators are labelled with a * before the resource in system overview
  • further tech levels implemented (plus future techs)
  • bribe resistance implemented
  • a lot of new tooltips implemented at various locations in-game
  • ships of unknown races are labelled with a question mark everywhere they show up
  • trade routes generate at least 1 credits (before ZERO credits were possible)
  • smaller performance optimizations
  • multi-button mouse extra buttons for switching systems
  • right click resets system, duration and resource button in diplomacy offer menu
  • maneuvrability now internally up to 9 (phenomenal)
  • some new structure and ship graphics
  • some balancing changes at building and ships stats
  • (near-)all bugs reported in Alpha5 v0.7 fixed
  • crashes at turn shift by wild mouse clicking should now be fixed (respectively less often occuring)
  • copyright information updated to the year 2010

V_0.62b -> V0.7 (Alpha5)

  • complete code restructuring and partial reprogramming
  • Use of GDI+ (no longer the simpler GDI)
  • much higher resolution on galaxy map plus mini-map for better overview
  • atmospheric event screens at certain in-game events
  • Cartare Invaders as playable race (but no longer the Khaoron due to race skin copyrights)
  • new graphics in virtually every part of the game (planets, ships, buildings, troops)
  • new atmospheric music and sound
  • new buildings with exciting new abilities
  • new ships especially for minor races with fitting realistic description
  • a few new race images
  • new fonts
  • Maintainance costs for ships
  • Crew experience and troop experience implemented (however without experience gain at ship battles yet)
  • completely new race system with unlimited major races (requires modding of course)
  • Firearcs, weapon mounts etc. for a lot more differentiated battles
  • lots of balancing adaptions (diplomacy, research, ships, combat)
  • different starting conditions for each major (especially starting number and type of ships)
  • a lot of bugfixes as usual
  • additional display information in ship design
  • display of available resources on planets in system view
  • plus
  • and minus-buttons for easier reallocation of workers
  • Deritium demands and gifts now possible within diplomacy menu
  • like a ton of improvements at code framework
  • a lot of improvements on general look&feel
  • complete German manual
  • and lots more!

V_0.62 -> V0.62b

  • War pact offerable when already having a war with the soon-to-be-common enemy
  • AI collects ships now before a system attack
  • Combat without shooting his allied fleet (deliberately) now possible
  • Draw in combat possible (and reported)
  • Performance optimizations
  • Buttons in Diplomacy offer menu are reacting now
  • Time for developing later tech levels slightly reduced
  • small changes to the major race diplomacy AI
  • Bugfixes
  • Skin improvements
  • Special research only needs 66% of research points (all research of the same level added up and then 66% of the RP)
  • Cartare transporters 2 and 3 have now range high

V_0.60 -> V_0.62 (Alpha4 Refit)

  • Start-buildings externally moddable
  • MinorRaces.data contains name of graphic file to avoid translation issues
  • MajorRaces.data contains diplomacy bonus
  • new file: Moral.data -> all morale values of all major races on each possible event having morale effects
  • new file: MoralEvents.data -> text file for describing morale events at empire view
  • Resource routes implemented
  • GUI added for resource routes
  • Deritium dependent on number of deposit-planets in system
  • Maximum storage capacity added
  • two complete new sets of special techs implemented
  • Monopoly advantage of double resource production added
  • Bug at bombardment fixed
  • Diplomacy bug after conquering a minor race fixed
  • Start-ships externally moddable
  • Blockade (Order) implemented
  • Blockade effects implemented
  • dynamic race prefixes (thus easier modding)
  • Minors have structures of their most similar major race
  • conquered or diplomatically won minor systems have some resource right from the start
  • Report about interstellar storage status
  • complete new race UI for the Coalition of Planets
  • COMPLETELY NEW CONTENT!

V_0.52 -> V_0.60 (Alpha4)

  • complete Heyoun style built-in
  • Heyoun playable as race
  • complete intelligence system now in-game
  • BotE is as of now resolution-independent
  • no more restrictions to installation path choice
  • BotE completely compatible with running under linux
  • AI further enhanced
  • AI bombards systems
  • AI builds outposts in order to expand
  • new global resource view
  • new algorithm for galaxy generation
  • additional new planetary graphics added
  • new ship
  • and building graphics added
  • ship and building data modified resp. added
  • new internal graphic loading system
  • enhanced sound system
  • voice output at important events added
  • higher resolution of galaxy map therefore more detailed graphics
  • again changes to the bombardment damage
  • new torpedo type added (for details see ship editor)
  • free minor race systems are displayed in white color
  • new Coalition emblem on galaxy map
  • planet bonusses too small -> fixed
  • known grammar issues fixed
  • all known bugs fixed
  • new ini-commands, i.e. difficulty level (AI) adjustable

V_0.51 -> V_0.52

  • AI tears down superfluous buildings
  • bugs from the Khaoron update fixed
  • invasion of independent/ungoverned systems possible
  • additional buttons sensitive to mouseovers
  • surplus population at colonization will be redistributed where possible
  • no discrete planet selection possible anymore when colonizing
  • obsolete ship classes are no longer shown inside ship design menu
  • changes to ship cost calculation
  • changes to system attack
  • (hopefully) removal of program termination at the end of turn
  • (hopefully) removal of load and save error
  • RAM-usage at turn end reduced from ca. 80MB to ca. 30MB
  • (hopefully) graphic (stars) load and display bug fixed
  • algorithms for system bombardement changed, so that more damage will be done
  • fleet terraforming crash fixed
  • non-inhabited, terraformed planets will be painted white
  • further known bugs fixed

V_0.50 -> V_0.51

  • complete Khaoron style inbuilt
  • Khaorons playable as race
  • all known bugs fixed
  • new build and ship list
  • new ship pics
  • changes to the diplomacy AI (AI demands less frequently)
  • change of relationship to the mininum value on the given level after accepting treaty
  • fonts are smoothed in their own way
  • optimization in the graphics load function

V_0.45v -> V_0.50 (Alpha3)

  • partially AI implementation
  • AI manages systems
  • AI builds ships and fleets
  • AI colonizes systems
  • AI expands on the map
  • AI reacts on enemy ships
  • AI sets up traderoutes
  • military strength has impact on treaty proposals
  • Minorraces terraform planets in their home system
  • Terraforming help of planets in
    minorracesystems improves relationships
  • Deritium transport via transporter built-in
  • new sound effects on various locations
  • setting up either hardware
  • or software sounddevice via ini-command
  • miscellaneous background music for the major races
  • current ship routes made visual
  • all lists inside the empire view now scrollable
  • Overhaul of ship costs at the ship design menu
  • Maintainance costs will now be taken into calculations
  • many, many new planet images added
  • revisioned Rotharian galaxy map
  • new buildings including their graphic files added to the data base
  • new ships added
  • further ship names added
  • ship name generating a bit changed
  • new minor races implemented
  • all minor race descriptions reviewed
  • several new minor race special buildings added
  • new Rotharian font
  • new Font-Loader class programmed
  • Descriptions for special research and planetary classes no longer hardcoded
  • Bug with non-combat-ships-only-battle fixed
  • Bug with list sort fixed
  • Bug with buildings with empire-wide moral effects fixed
  • Bug with setting up trade routes fixed
  • many smaller optimizations done

V_0.45b -> V0.45c

  • improved netcode
  • Soundbug filling up RAM fixed
  • smaller changes on the balancing
  • ini-file now available in botf2 folder
  • cleaned up smaller bugs
  • a colony ship can now colonize more than one planet simultaneously by splitting up the colonists

V_0.45 -> V0.45b

  • Bug with visible trade routes fixed
  • Bug with Deritium mines fixed
  • to load a save game won't lead to crashes any longer
  • Autosave function implemented
  • load game added to game start dialog
  • Clients can save games now
  • increased pop growth

V_0.42 -> V_0.45 (Alpha2)

  • some smaller bugs fixed
  • FMOD Sound-engine for audio-playback
  • Cloaking built-in complete
  • Buildings overview slightly changed
  • ingame ship-design completed
  • further areas of special research implemented
  • Display of status symbols reworked
  • galaxy map slightly reworked
  • some menu-repositionings
  • complete network-functionality implemented
  • ingame Chat
  • complete new planetary graphics added
  • Rotharian building placed in the code
  • several minor bugs fixed

V_0.41 -> V_0.42

  • all known bugs from the alpha1-version fixed
  • always save as.. added
  • Traderoutes added
  • Stellar depository (for food and resources) added
  • Upgrade-costs for building are now calculated different, when somehow related buildings are scapped
  • Troops/Units implemented
  • Troops can be built now
  • System-attack added
  • System-bombardement added
  • military conquering of enemy systems now added
  • all messages and morale effects related to system attacks are now implemented
  • Optimization of savegame-size
  • Transportation with ships added
  • workers menu slightly changed
  • Planet-boni added
  • Territories similar to Botf added
  • Deritium deposits added
  • many additional ship properties implemented
  • battle-algorithms adapted to new ship properties and stats
  • Display of latinum change with respect to last turn

V_0.40 -> V_0.41

  • new graphics added
  • Bug with fleet movement fixed
  • new empire news overview added
  • many news for player
  • Display of available resources on planets
  • System overview added
  • Ship overview of available ships added
  • Ship overview of lost ships added
  • partial morale system with people's opinion implemented
  • Bug fixed that AI did not offer defense pact
  • Display of research descriptions added
  • Menu handling in buildings overview and energy menu improved
  • all current Coalition graphics added
  • all diplomatic texts added
  • some minorraces added
  • some Bugs fixed

V_0.35 -> V_0.40

  • 4 smaller bugs fixed
  • smaller optimizations taken -> 30% lower ram usage
  • first small networking code added
  • 2 new building characteristics added
  • BotE now compatible to BotE buildings editor
  • BotE now compatible to BotE minor race editor
  • Number of system names now variable
  • first prerelease version of battle algorithm
  • optimized galaxy view (i.e. faster, improved controls, better graphics, etc.)
  • range map improved
  • highly optimized pathfinding algorithm for ships on map (Dijkstra algorithm)
  • multicolored suns in star systems
  • new planet descriptions and view
  • ca. 100 minor races in-game
  • 200 buildings of Coalition, Heyoun and Khaoron
  • Scanning and scan strength implemented
  • several small bugs fixed and optimizations made
  • build list now scrollable
  • many smaller things added

V_0.32 -> V_0.35

  • global stock exchange added
  • stock exchange management implemented
  • Costs of quick-buy of build job now depending on stock exchange prices
  • Quick-buy of build job has effects on stock market price
  • tax income for monopoly owners
  • monopoly acquisition now working
  • monopoly overview menu implemented
  • news of monopoly acquisition implemented
  • Transfer overview menu added
  • Market prices of resources are display in a chart
  • no fixed number of buildings in database necessary anymore
  • system class reworked (build list abstracted)
  • build list is now its own class
  • system class reworked (production abstracted)
  • system production is now its own class
  • building features reworked and added
  • Algorithm for buildings and upgrades in build list re-done
  • empire-wide moral effects added
  • buildings scrapping reworked
  • several small bugs fixed
  • saving and loading game possible

V_0.31 -> V_0.32

  • Fleet view added
  • Fleet management implemented
  • Ship orders now applicable to fleets
  • window graphics no longer changeable
  • scroll bars in menus removed where they were not needed
  • colored bars alongside ship pics that show the "health" of a ship added
  • Flagship declaration now possible
  • Ship designmenu completely added
  • now nigh-infinitely many ships addable to fleets
  • Fleet management control extended (direct adding and removing according to ship type)

V_0.3 -> V_0.31

  • Bug in building list fixed
  • Ship classes completely reviewed and reworked where necessary
  • Ships are now buildable
  • Deritium is now storable
  • automatic ship name generation (just Terrans)
  • Ship display at lower view reworked
  • Ship orders partially implemented
  • Terraforming of planets possible
  • Colonization of planeten possible
  • Construction of stations now possible
  • Scrap-order added

V_0.27 -> V_0.3

  • Bug at defense pact offers by AI player solved
  • AI now also offers war pacts
  • AI makes gifts
  • AI makes demands
  • AI not only considers their own relations at trade offer but also the one of their counterpart
  • Bug at accepting demands by player fixed
  • Bug (crash in diplomacy view with little minors in-game) fixed
  • AI reacts on player-made demands
  • Text at AI-major race offers available
  • AI also accepts offers from minor races
  • AI makes offers to minor races
  • AI makes gifts to minor races
  • AI can bribe minor races
  • Deterioration of relationships lowered when not directly declaring war
  • Accepting offers of minors depending on their type of minor

V_0.26 -> V_0.27

  • diplomacy with major races partially implemented except for accrediting given resources
  • diplomatic answers of majors
  • pics of majors added
  • automatic treaty cancellation bug with minor races fixed
  • relationship deterioration bug after refusal by minors fixed
  • nearly all texts for the special techs added
  • after refusal, resources and gifts are put back on the original account
  • when accepting offers, sent-along credits are properly added to your number of credits
  • Check for alliances on war declaration
  • Defense pact added
  • War pact implemented
  • Resource-gifts only possible when already having a trade contract
  • some effects of treaties on sectors
  • partly implementation of major race AI
  • Quicksort-Algorithm for sorting used
  • Gifts to major races as well as their effects
  • Gifts on offers to major races are considered
  • AI gives gifts when offering treaties now as well
  • AI determines duration of a treaty at offer
  • Bug in diplomacy input menu fixed
  • global mean storage resources in statistics

V_0.25 -> V_0.26

  • long-term good relationships to minors makes it more difficult for other to "bribe in"
  • Bribing of minors completely implemented
  • research screen slightly changed

V_0.24 -> V_0.25

  • Algorithm for building in the build-list reworked
  • Diplo-Offers now dependant on current relationship level to the other race
  • minor races do offers now
  • Diplomacy-Input-Screen added
  • Reaction to offers from minor races possible
  • minor races can terminate a contract/deal
  • latinum gifts implemented
  • resource gifts implemented
  • minor races consume ressources
  • diplomatic offer screen changed
  • news about successfully sent gifts
  • membership leads to adding the system to your control
  • minor race dissociation leads to canceling membership treaty and deterioration of relationship value
  • common shipyard use in alliance and affiliation
  • display of many new diplomatic texts
  • treaties are now manually cancelable
  • graphics for the buildmenu at CoPs and rot added
  • minor race specific buildings available in build list after membership
  • Value of resource gifts depend on type
  • probability of war declaration dep. on type

V_0.23 -> V_0.24

  • Diplomacyscreen
  • Offers added
  • diplomatic offers to smaller races possible
  • News about diplomatic offers

V_0.2 -> V_0.23

  • added minor races
  • "Getting to know each other" amongst minor races now possible
  • Diplomacyscreen
  • Information added
  • Relations to minor races implemented
  • Sending gifts
  • News about transfered gifts
  • Colors implemented at the workers-assignment-bar

V_0.19b -> V_0.2

  • planetary graphics worked over
  • now 10 graphics per class available
  • system-secession at low morale
  • Researchscreen
  • normal research completely implemented
  • special research to a great extend implemented
  • complex: Economics, Production, Research and Security/Intel implemented
  • News about research advancements

V_0.19 -> V_0.19b

  • Informationscreen added
  • industrial news
  • famines
  • news about famines
  • morale-minus when having famine in system

V_0.00 -> V_0.19a

  • general Look&Feel
  • completed generating of the galaxy
  • Galaxy-, Buildmenu-, Energymenu-, workermenu-, Overviewmenu-screen built-in
  • general functionality of all menus
  • many small things..


22 Jan 2007, 10:54
Profile WWW
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 05 Jul 2008, 07:55
Posts: 212
Location: Germany
BotE-Changelog

V0.80 -> V0.81 (Alpha 6.1, 05.05.2011)

GUI Changes:
- If more than 6 majors are available, it is possible to scroll through the majorlogos in the intelligence menu
- Technological progress is now also shown in the major races "first contact" screen
- More detailed information are shown in the ship-tooltip and ship design menu (sensors, size, maintenance ...)
- You now can scroll the messages in the Diplomacy inbox
- New tooltip in the new diplomacy menu, which shows the properties of the race
- New tooltip in the research menu, which shows new buildings or ships you'll get through this technology
- New tooltip in the planet view when the mouse is held over the owner's name

New features:
- BotE can now handle more than 6 majors (systems are created properly for other majors)
- Every race is now able to have multiple properties
- Special race ability "needs no food" implemented
- Added option in the settingsdialog to hide the minimap

Changes:
- BotE.ini and BotE.log are now saved in "My Documents / Birth of the Empires /"
- Anomalies affect the chance of winning a battle
- The shield improvement by Ion Storms is limited to the twice of the ship's maximum shieldpower
- Increased required "ship combat victories" and "successful sabotage actions" for victory
- Ship ability "fighter" now provides 30% bonus against small ships and has no disadvantages
- Ship ability "anti-fighter" now provides 30% bonus against fighter and has no disadvantages

AI:
- New research AI: AI now also explores special research
- During a war the AI no longer sends demands to the player
- AI can not make offers to Minors, when the player can not
- The AI cancels terraforming if the sector is owned by someone

Bugfixes:
- Turning of the music in the settingsdialog is now more simple
- Diplomatic offers to human players were always rejected if they were actually ignored
- Corrected strength of Heyoun troops from 50 to 5
- List of free shipnames were not transferred in MP. If another server loaded the savegame errors occured
- Fixed a Bug which reseted all characteristics of majors , no race had a racial property
- If multiple majors used the same shiplist, the game gave them too many startships
- Fixed an error in the calculation of the hit probability of beam weapons
- Galaxy generation algorithm improved (especially with many systems and many Minors)
- The command "flagship" no longer resets the commands of the old flagship
- Many bug fixes in the code
- Several small bug fixes in the *.data files
- Corruption was not evaluated correctly

Data:
- changed a few planet graphics
- Improved Ship Descriptions (german only)
- Renamed the spacestations of the Coaltition and the Omega-Alliance
- RacePlanetNames.data file is no longer needed
- Heyouns have new sounds

Internal Code:
- Calculation of the shipstrenght (offensive and defensive) optimized
- Order of processing the diplomacy messages changed completely

_________________
BotE-Wiki: http://birth-of-the-empires.de/wiki/ind ... one_minute - A-Z (automatically) - A-Z manually, but English
BotE-Homepage: http://www.hp.birth-of-the-empires.de - German Forum: German Forum


11 Jun 2011, 15:15
Profile
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 05 Jul 2008, 07:55
Posts: 212
Location: Germany
BotE-Changelog
(see also here: http://birth-of-the-empires.de/wiki/index.php/Changelog)

V0.81 -> V0.90 (Alpha 7 - 22.02.2013)

Generally:
- a great many little changes and additions to improve playing sense
- general look-and-feel improved
- stabitiliy improved
- source code in parts strong revised or completely new programmed
- many bug fixes in the code

New features:
- sixth and thereby last major race (Omega Alliance) playable
- Aliens (alien entities) implemented
- random events implemented
- new game functions selectable in the options dialog
- galaxy size and shape pre-adjustable at starting game
- more different troops each major race
- some hotkeys für ships, especially to find idle ships -> improves handling
- some new ship commands (e.g. Repair, Blockade)
- Ion Storm: new ship command "improve shields" (stations a ships in an Ion Storm as long as it isn't yet at maximum improved shields, then sets it idle)

GUI Changes:
- completely new start screens (old dialog replaced)
- labor unit management: display of active workers above worker boxes
- labor unit management: display of system storage and % under worker boxes
- Overall rating (result from last turn) displayed in NaviCon
- ship design screen: ship tooltip when user moves mouse over ship image
- ship design screen: implemented scrolling with keyboard keys (up & down)
- diplomacy: races sortable and status displayed coloured
- more symbols in build select list
- ship command menue: new structured
- ship command and combat order now displayed separately
- troops-tooltip implemented
- symbol is displayed if colony ships terraforming or colonizing

Changes:
- system attack perhaps leads to liberation (no seperate ship command implemented yet)
- ship command Flagship now as immediate order and (new) cancel is available
- change in rating ships making less than 10 damage to hull (winning chance and build costs)
- double click effects optimized (double clicks onto news are doing jumps to reasonable screens and -new- in galaxy map affected sector is marked
- affiliation impacts starched

AI:
- AI kills any own troops because it doesn't know how to use them and otherwise troops might have negative impact

Data:
- images of Terrans ships exchanged
- Shiplist over-reworked (maintenance costs, speed 1 only beginner ships, now up to tech 14)
- only German shiplist: Außenposten renamed into Outpost (easier matching of Shiplist.data)
- Rok'Hanar-Ships renamed into Da'unor (easier matching of Shiplist.data)
- Buildings.data over-worked (upgrades less frequently, but up to tech 14)
- new Omega Alliance building: Tetroin-4c Processing Plant
- new Terrans building: Titan Boost Facilities
- MajorPlanets.data (planets of major race systems pre-adjustable)


12 Aug 2013, 10:48
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware.