Star Trek Fan Games
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GUI files for modders
http://bote2.square7.ch/forum/viewtopic.php?f=19&t=4106
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Author:  RazorsEdge [ 25 Nov 2009, 22:08 ]
Post subject:  Modifying UI...

This version (the last one I grabbed was almost a year ago) is different. The data structure is similar, but the graphics use a .BOJ file extension. What do I use to open these and modify the UI for the various races?

Author:  Malvoisin [ 25 Nov 2009, 23:17 ]
Post subject:  Re: Modifying UI...

the boj and bop files are just renamed .jpg and .png files. The reason why we did this is that players do not already view through all graphics before they even played the game. For modders, it is easy to go around that.

Irfanview for example shows that when trying to open these files with it and offers to rename them. In order to modify them you can use either Irfanview and its batch-converter/renamer or use a self-created batch file with notepad. The txt file contains just this line:

Code:
rename *.boj *.jpg


save it as a .bat file and run it. Same procedure for returning them to boj files for use in-game.

Author:  RazorsEdge [ 26 Nov 2009, 00:15 ]
Post subject:  Re: Modifying UI...

Thanks!

Author:  Malvoisin [ 01 Feb 2011, 13:58 ]
Post subject:  GUI files for modders

For mods or improvements of existing in-game menu graphics, you can use the original GIMP xcf files located here:


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