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 Epic combat 
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Crewman
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Joined: 06 Jun 2009, 22:39
Posts: 36
ok this topic is a suggestion only :P but I would love if u consider it

I'm talking about how the ships fight in supremacy

in this game I would love to see speed, manvrabilty, ship exp., and weapon angels play a HUGE role in combat
instead of the BOTF 100000 torpedos at start of combat maybe the ships will not be in firing range at the start of combat which will give u a chance to use strategy instead of "Who has more torpedos wins" I mean did u watch the last battle of Deep space nine "fall of angels" I think was the episod name, the combat was awsome, torpedos phazers and disruptors ..etc should fire in reasonable rates and not in 0.1 sec u see a galaxy class command ship firing 15 phazer arrays and 13 torp. its not cool it should have a firing rate and the ship combat effeciancy should drop when it suffers heavy damage

just imagene a group of klingon birds of prey declocking behind a dominian ship and starting an attack run instead of standing there and firing everything in 0.1 secs and then getting killed by phazers becuase they are standing there not moving :<

I think u get the general idea what u think ?!!

sorry for any english mistakes its not my first language.


09 Jun 2009, 00:51
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Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
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Joined: 02 Dec 2004, 01:00
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You might want to have a look at The Combat System, Tarek. It might not be a part of the game yet, but it's certainly under development. :wink:

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09 Jun 2009, 03:02
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Ship Engineer
Ship Engineer
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Joined: 10 Jul 2006, 01:00
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Location: Space is disease and danger, wrapped in darkness and silence!
Yes, the 3D combat system will need to be an improvement over the original game.

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09 Jun 2009, 12:25
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Crewman
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Joined: 06 Jun 2009, 22:39
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nice :)

thats some cool combat :P


09 Jun 2009, 14:40
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Lieutenant Commander
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Joined: 20 Sep 2004, 01:00
Posts: 690
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You can get some very good results in BOTF1 by dropping numbers of phasers and torps to about 3 for each. Battles look very DS9-like, especially when fleets are all mixed up together!!

Problem with BOTF is AI, half the time enemy ships will retreat if you mess with weapon numbers.

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20 Jun 2009, 16:27
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