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| Adding New Techs/Tech Trees http://bote2.square7.ch/forum/viewtopic.php?f=20&t=2646 |
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| Author: | GeorgiaBoy [ 03 Apr 2009, 03:16 ] |
| Post subject: | Adding New Techs/Tech Trees |
I would like to add the Vorlons, Shadows, Minbari, and other B5 races to a mod. However, I would like to balance these with the existing races in Supremacy. I have been using this website as the database for Supremacy (I am assuming this is used for the great majority of Supremacy). I wanted to make Vorlon/Shadows more technologically advanced than the Borg (which at this point is a random event). However, I have no info on the Borg event. Is the Borg event using the stats from the original BotF game? So, how would I make Vorlon/Shadow/Minbari techs? Looking forward to the conjectural debate to come... GB P.S. Also wanted to make the Vorlons indifferent to diplomacy, but react savagely when attacked. Why attack? Just some of the best resources/tech in the game...How would I do this if possible? |
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| Author: | Matress_of_evil [ 03 Apr 2009, 13:19 ] |
| Post subject: | Re: Adding New Techs/Tech Trees |
Hey GeorgiaBoy, you are correct about Dafedz's database; I am indeed using it for the game information. However, since there is an update on the way, you might want to stave off modding the game for a while; any game updates will unfortunately overwrite any changes you make. The random events are NOT yet programmed. Mike has created a rudimentary random event system that will be part of the next update, but it's only capable of generating one random event at the moment. That's why you can't find the Borg information. I also haven't implemented the borg ships yet so you won't be able to find those either! I've never MADE a technology for the game before so i'm not 100% sure how to do it. The only reason why I even know where the techs are held in the files is because i've had had to fix some tech-related typos, so this guide is based on a lot of assumptions and guesswork based on what I know from making those changes. The editor also doesn't have a section that allows you to make/edit techs, so you will have to do all the work manually. I'll write a guide for you, but give me a few hours to do it coz it's going to be rather a long post, even by my standards! You should also know that the techs are universal - you can't make a race-specific tech tree, at least not yet, anyways. If you created a tech for the Vorlons, ALL races will be able to research it. |
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| Author: | Matress_of_evil [ 03 Apr 2009, 14:44 ] |
| Post subject: | Re: Adding New Techs/Tech Trees |
| Author: | Aquila [ 07 Jul 2009, 00:51 ] |
| Post subject: | Re: Adding New Techs/Tech Trees |
Well done, the new version is quite impressive. Is it possible to transfer advanced technologies to less advanced systems? Meaning can I use the transport ship to send Type 9 Mass replicators (and the like) to a newly colonized system. This way is don't have to bring every system through the tech evolution. Also, what do you think about an "All" button for the minor races? |
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| Author: | Matress_of_evil [ 07 Jul 2009, 01:50 ] |
| Post subject: | Re: Adding New Techs/Tech Trees |
The techs that a Colony ship produces is based on your current level of development and the starting size of the new colony - systems that have high growth rates will start with more structures to compensate for the reduced time you will have to build additional buildings. There is no way that I know of to change these buildings. I don't understand what you mean about the All button. Could you explain it a bit? |
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| Author: | Aquila [ 07 Jul 2009, 04:53 ] |
| Post subject: | Re: Adding New Techs/Tech Trees |
Yup, ALL the minor races. Meaning in the main menu, when you choose how many minor races you want. I believe the choices now range from sparse to many. The "many" option shows lots minor races, but several are left out. It may be needed that an "All" setting is only allowed with the "Huge" Galaxy option and "Dense" Stars ... that way there is enough room for all the races. |
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| Author: | Iceman [ 08 Jul 2009, 12:17 ] |
| Post subject: | Re: Adding New Techs/Tech Trees |
| Author: | Iceman [ 08 Jul 2009, 12:19 ] |
| Post subject: | Re: Adding New Techs/Tech Trees |
| Author: | Aquila [ 08 Jul 2009, 22:23 ] |
| Post subject: | Re: Adding New Techs/Tech Trees |
True, which is why the question you quoted of mine still applies. The ALL could only be available for the "HUGE" map ... which is 80 by 80 last I heard. Even if all 140 minor races were in the Alpha and Beta Quad portions of the map, it would still only be 140 systems out 3200 squares (40x80) ... which leaves plenty of room for empty systems in addition to minor races and other celestial events. If there will be no "ALL" feature on the game menu, could it bea setting in the editor? When will the editor be released, so that we can make out own maps? |
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| Author: | Matress_of_evil [ 09 Jul 2009, 00:27 ] |
| Post subject: | Re: Adding New Techs/Tech Trees |
It's not definite that Mike will make such an editor - all I know is that he is "considering what to do". IF he decides to do it, (And I see no reason for him to not do it) then it could either come as a future editor update, or it could be a separate editor entirely that is dedicated purely to map editing. Theditor version 3 is still in the works, but that doens't necessarily mean the map editor will be in there. But Mike hasn't really given me much in on what exactly editor 3 will be like. There are several bugs in editor 2 that i've notified him about, and I sent him a big list of changes or additions that myself or others have thought of. His plans for the Intel/Personnel side of the game will definitely have impacts on the editor though; several current options will actually need to be removed. I can't go into detail about these removals because he's asked me to keep quiet about the whole Intel/Personnel system for the time being, but i'm not talking about drastic changes, and it will likely only be people who are particularly familiar with the editor that will even notice the removals. I'll talk to Mike when I can, but as he's busy it might take a while to get a response. |
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