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Author: | Sheva [ 28 May 2009, 18:44 ] |
Post subject: | --- |
--- please delete |
Author: | Matress_of_evil [ 29 May 2009, 01:26 ] |
Post subject: | Re: Building options |
Hey Sheva, welcome to the forums! ![]() Thanks for your feedback, although it's perhaps located in the wrong forum. But never mind. I'll try to answer our points as best as I can. Quote: - If you play the large map, you will get many systems and so, many things to control --> When you have 50 systems, you wont be able to get a detailed look on all of them, so I think there must be and building option like 'auto'. For this case, I think 'auto' can be configured. So you create your own preset and load it to the building queue. Quote: Next: Scrap stations: I cant scrap outposts or upgrade them in order to get a starbase. Dont know if ships can get upgradet. Would be nice, if avaible. Quote: Search-engine: Would be nice, if you type in 'replicator' if you get also a 'list' of systems, where this object is build or in building queue. Also exotic objects from minor races. Quote: Next: Dont know if this is for the future, but troop ships cant capture a planet. Quote: Diplomatic: You cant make peace after declaring war. Quote: Ships: I already play Fleet Ops and thought that it would be great to have a large variation of ships, like there. Up to know, there are a 'few' ship classes more, but I dont think that these are enough, because I think, in the late gameplay you see much more classes. Quote: This takes me to the next point: Why only have 10 tech levels? What about 20? ...And before you say anything, I have actually had a go at creating additional tech levels. I managed to think of 30 different weapon tech levels alone, although the other tech areas are around 17 levels each. Not that i'm showing off or anything, but i've attached them below. Attachment: Quote: (futire request) Next point: I want to have the option to 'capture' ships. If you are in fight with another fleet and are able to disable the shields of another ship, you may fire 'disabling' weapons (so to say, after the shields are down and the opponent wont retreat you are able to shoot down its engines and weapons and are then able to capture the enemy ship. physically capturing a ship in combat is almost certainly not going to be in the game though; it's simply to complex to implement something like that. And combat is combat. You run or fight. That's it. Obviously I could be proved wrong on this, but I seriously doubt it will be in the game. Quote: (future request) Bleeding-edge technology. The Fed, like we have seen in canon are maybe able to give actual ship experimental technology to give them a small stats-boost (Sure, they will cost more) Through that, you may build 'Flag-Ships" like the Enterprise. ;-) As for flagships...wait and see. ![]() Quote: (future request) A very noble request is to change the ship building itself, so you may, like in Starfleet Command- are able to modify you own ships. But this would be a new game in the game. Too much work I think to make the building like a 'Do-it-yourself' routine. Thanks for the feedback. Please keep posting if you have any further comments or questions about the game. ![]() |
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