| Star Trek Fan Games http://bote2.square7.ch/forum/ |
|
| Engine changeover http://bote2.square7.ch/forum/viewtopic.php?f=29&t=2431 |
Page 1 of 1 |
| Author: | jigalypuff [ 19 Aug 2008, 14:49 ] |
| Post subject: | Engine changeover |
I have recently found out that the engine i was useing has a bug in it`s networking code, sadly this means i shall have to make my game single player only (which would suck) or change engines. I have decided to go the xna route for now but i may change over to the c4 engine or unity if they ever finish the windows platform for it I shall keep people updated with progress on the new engine. |
|
| Author: | Malvoisin [ 19 Aug 2008, 14:59 ] |
| Post subject: | Re: Engine changeover |
is that bug not fixable respectively is their no only development or support for this old engine? |
|
| Author: | jigalypuff [ 19 Aug 2008, 15:05 ] |
| Post subject: | Re: Engine changeover |
yes it is fixable but conites are focusing on new terrain editors and other features, the yhave decided to let multiplayer lag in development sadly |
|
| Author: | Matress_of_evil [ 24 Aug 2008, 00:09 ] |
| Post subject: | Re: Engine changeover |
The two programs that Strings made before he disappeared (His combat system and the model viewer) used .xna, Jig. They might have been little programs, but they were impressive. You never know, this change might turn out to be a blessing in disguise... I've got backup copies of both of the programs if anyone wants them. The model viewer comes with a small number of Federation, Klingon, Romulan, and Minor Race models in the .xna format Jig, so that might be of particular interest to you. |
|
| Author: | jigalypuff [ 24 Aug 2008, 08:04 ] |
| Post subject: | Re: Engine changeover |
xna uses .x and .fbx, but his meshs looked nice s oi`ll have em if there going, plus his code if you have it :0 |
|
| Author: | Zeleni [ 24 Aug 2008, 08:29 ] |
| Post subject: | Re: Engine changeover |
@ Jig, is it possible to revert x. format to some other format like 3ds.? |
|
| Author: | jigalypuff [ 24 Aug 2008, 08:37 ] |
| Post subject: | Re: Engine changeover |
ya of course it is |
|
| Author: | Matress_of_evil [ 24 Aug 2008, 11:13 ] |
| Post subject: | Re: Engine changeover |
My mistake; the models are in .xnb filetype. Anyways, here's the links, jig: In both of those links, click on the blue "Click to Download" link on the left to start the download. You might want the combat system since it's got the models of the Defiant and the Asteroids as well. |
|
| Author: | Zeleni [ 24 Aug 2008, 13:19 ] |
| Post subject: | Re: Engine changeover |
Sry Jig my mistake i was tkinking on xnb not x format, so can we convert strings models to 3ds? |
|
| Author: | Matress_of_evil [ 24 Aug 2008, 13:58 ] |
| Post subject: | Re: Engine changeover |
I'm not sure about .xnb, but to my knowledge, there is currently no way to convert a .xna file into another filetype. that's one of the main reasons why supporters of it use it. It prevents hacking and converting. Idiots. |
|
| Author: | jigalypuff [ 24 Aug 2008, 14:26 ] |
| Post subject: | Re: Engine changeover |
well strings demo has no source code, shame really. As for file formats i dunno why there is .xnb files when i add files to the content pipline i can use .x or .fbx, there is no mention of .xnb so far |
|
| Author: | Matress_of_evil [ 24 Aug 2008, 15:30 ] |
| Post subject: | Re: Engine changeover |
I wish there was a way to contact Strings and see if we could get him to continue development of the programs, help you, or at release his source code. This programs were really promising and it wouldn't hurt to have another competent programmer working with us. I've sent him PMs and emails but he's not even read them. |
|
| Author: | jigalypuff [ 24 Aug 2008, 17:34 ] |
| Post subject: | Re: Engine changeover |
.xnb is what all resource files get changed to when you publish the game, does not make for a moddable engine does it |
|
| Author: | Strings [ 26 Aug 2008, 13:04 ] |
| Post subject: | Re: Engine changeover |
| Author: | jigalypuff [ 26 Aug 2008, 13:26 ] |
| Post subject: | Re: Engine changeover |
were there`s a will theres a way, i can begin to code with xna and switch engines easily enough to unity (which i will once it is windows supported) both use c# and .fbx so no big deal there. As c# is a new language for me (having worked in c-script) i`m going to be on a learning curve as i go, so don`t expect massive progress for a bit |
|
| Author: | Strings [ 26 Aug 2008, 15:03 ] |
| Post subject: | Re: Engine changeover |
| Author: | cdrwolfe [ 26 Aug 2008, 15:18 ] |
| Post subject: | Re: Engine changeover |
Nice, i use a similar one for mine though it needs some work to make it look and act correctly i feel. Regards Wolfe |
|
| Author: | iwulff [ 27 Aug 2008, 18:16 ] |
| Post subject: | Re: Engine changeover |
Is it official now, Jig? Better make a new article then. How are things with C# going? I am familiar with C# and so are others on this forum, so if you need any tips or help, you are free to ask us. |
|
| Author: | Zeleni [ 28 Aug 2008, 08:30 ] |
| Post subject: | Re: Engine changeover |
@ STRINGS- we have lost your ships because of sharepoint, Botf 2 Site and my hard drive failure. Please can you upload your Malon and Vulcan ships to some hosting site it would be a shame to the people if they don't see such nice ships in the game. Thanks |
|
| Author: | Strings [ 28 Aug 2008, 12:57 ] |
| Post subject: | Re: Engine changeover |
Sorry for the thread hi-jack Malon Freighter (3 tanks version) and Malon Freighter (no. 2 / "the double decker") Poly: 3290 & Poly: 5566 respectively .PNGs Downloads Comparison shot |
|
| Author: | Zeleni [ 28 Aug 2008, 13:11 ] |
| Post subject: | Re: Engine changeover |
Thanks mate, nice ships i think it would be good to represent them on main site page but that is job for Iwulff. P.S. Second link doesn't work and i am waiting for Vulcan ships too. |
|
| Author: | Strings [ 28 Aug 2008, 13:39 ] |
| Post subject: | Re: Engine changeover |
Oops, didn't notice the upload to my ISP's webspace got stuck at 99%, it works now. About the Vulcan ships, I noticed Ken has made a D'kyr-class, and it looks great, the mesh is really detailed, and I think we should use his model. But the textures could be re-hued to be a bit less red though. Here's a pic of it. Maybe ask Ken to send it to you. As for the Sh'Raan/Suurok/Surak class (just different names/spellings, but it's the same ship), I still have the re-texture job I did on the model that was on SharePoint. Here it is if you need it. |
|
| Page 1 of 1 | All times are UTC [ DST ] |
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |
|