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 Need HELP! 
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Crewman
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Joined: 12 Jul 2008, 05:02
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Everytime I start the game it says Error and states "Failed to create applicatin domain for Supremacy Service"... So can someone please tell me what I have to do to get it working again? Here are some of the errors i have in the log.

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

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Failed to create application domain for Supremacy Service

at Supremacy.Client.HumanClient.EnsureServerHost() in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 445
at Supremacy.Client.HumanClient.HostGame(String playerName, String fileName, GameOptions options, Boolean isSinglePlayerGame) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 472
at Supremacy.Client.HumanClient.LoadSinglePlayerGame(String fileName) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 400
at Supremacy.Client.GameWindow.<>c__DisplayClass3.<GameCommands_LoadSinglePlayerGameCommand_Executed>b__1() in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\GameWindow.xaml.cs:line 472

----------------------------------------

Could not load file or assembly 'SupremacyClient, Version=0.1.3105.35941, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.

at System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection)
at System.Reflection.Assembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection)
at System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)
at System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)
at System.Reflection.Assembly.Load(String assemblyString)
at System.Reflection.MemberInfoSerializationHolder..ctor(SerializationInfo info, StreamingContext context)
at System.AppDomain.add_UnhandledException(UnhandledExceptionEventHandler value)
at Supremacy.Client.HumanClient.EnsureServerHost() in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 430

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12 Jul 2008, 05:23
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Joined: 18 Jul 2005, 01:00
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Have you correctly installed .Net 3.5 as per instructions, most errors which arise striaight off the bat seem to be related with either .Net not being installed or installed incorrectly.

Regards Wolfe

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12 Jul 2008, 11:22
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.Net 3.5 isn't enough Wolfe; people MUST have .Net 3.5 Service Pack 1 Beta.

venomtanker, you can get that update from Here, although since I don't know precisely what the error messages mean, I can't say for sure that this will fix your problem. 99.9% of problems with the latest release are due to people not reading and following the download instructions, however, so this probably is the cause.

Download and install that update, but if that doesn't fix your problem let us know.

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12 Jul 2008, 17:15
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Crewman
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Joined: 14 Jul 2008, 17:41
Posts: 9
Hi folks!

First i have to say you did a famous job making this game... I love it!

Here comes my probleme:

Everytime, when one of my ships passes an enemy ship or simply passes a sector with some kind of anomaly the game crashes during the turn!

This is the error I get:

Attempted to access an unloaded AppDomain.



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I got the latest download of .Net 3.5 Service Pack 1 Beta!

Can anybody tell me what's wrong?

thx


14 Jul 2008, 21:40
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Hi Amon, welcome to the forums! :)

Don't worry about the error message that you're getting - this is a known problem, although admittedly, it's not happening to me. (It used to though) The error message basically means that the game is trying to load *something* while it closes, but since it is closing, it can't.

...When did you download the game? And has the game updated itself recently? It may be that you've got a slightly old version of the game and Mike has since fixed the problem - that might explain why it's not happening to me but it is happening to you.

The game now comes with an auto-updater, so it should run every time you play the game. It your game is more than say a week old, try downloading it again, then load it up, but don't start playing a new map - just wait for a minute or two. *If* there is an update available, the game will notify you about it and ask you whether it should download the update.

If that doesnt solve the problem or your game is recent though, it may be something else. I'm not the game programmer so can't help in that respect, but if you could tell us your system stats (Processor, Graphics, RAM, operating system) it may help Mike to track the problem down.

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14 Jul 2008, 21:54
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Crewman
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Joined: 14 Jul 2008, 17:41
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Ok:

I downloaded the game four days ago and the game updated itself today, but the problem wasn't fixed!

I run the game on windows xp with a intel core duo processor 1.6 GHz, 1 GB RAM and a GEFORCE GO 7400!

You say the game updated itself when I stay in the main menu? Could it be possible that my firewall blocks the update?

Is the download on the http://www.startreksupremacy.com site the latest version?

PS: The problem occurs during the loading sequence "Processing Fleet Manouvers" and "Resolving Combat"


14 Jul 2008, 23:28
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Crewman
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Joined: 14 Jul 2008, 17:41
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I deleted the whole game and downloaded it again. When I started the game and tried to build the first building this error ocuured:

Value cannot be NaN or Infinity.
Parameter name: value

at Supremacy.Types.Percentage..ctor(Single value) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Types\Percentage.cs:line 34
at Supremacy.Types.Percentage..ctor(Double value) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Types\Percentage.cs:line 46
at Supremacy.Types.Percentage.op_Explicit(Double value) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Types\Percentage.cs:line 231
at Supremacy.Economy.BuildProject.get_PercentComplete() in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyCore\Economy\BuildProject.cs:line 170
at Supremacy.Client.SystemScreen.CurrentBuildProject_MouseLeftButtonDown(Object sender, MouseButtonEventArgs e) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\SystemScreen.cs:line 735
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.CrackMouseButtonEventAndReRaiseEvent(DependencyObject sender, MouseButtonEventArgs e)
at System.Windows.UIElement.OnMouseDownThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

So what do I have to do now?


15 Jul 2008, 12:37
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Joined: 18 Jul 2005, 01:00
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Not build that building ;)

Regards Wolfe

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15 Jul 2008, 13:02
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Crewman
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Joined: 14 Jul 2008, 17:41
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Ok building the first facility! Better? :wink:

Anyway, I started the game a second time and everything worked fine until I engaged an enemy ship. The the game crashed again during the turn process "resolving combat" and the log showed the same error as described aboth:

Attempted to access an unloaded AppDomain.



----------------------------------------


15 Jul 2008, 13:08
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The first error i believe is a result of some of the buildings not having a build cost set in the editor, or at least a similar error has occured as a result.

Second one i believe is also known, though you'll have to wait for MStrobel or MOE to come in as they have more of a handle on specific errors then i do i'am afriad.

Regards Wolfe

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15 Jul 2008, 14:04
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Yes, Wolfe is correct on both counts.

The first error message is because some of the buildings do not have any build costs. Due to a bug, the game doesn't know how to handle a build cost of zero so it crashes. Mike is working on a fix for the bug, but I am also working on fixing the buildings with no build costs so either way, the problem is going to be solved.

The second error occurs because the game tries to open *something* while it is closing. This error does not happen for me, although it did used to. There must be some difference in our systems that is preventing it from happening to me, although what this could be I don't yet know. Mike knows about the problem anyways, and will release a fix as soon as he has one. Until then, you'll unfortunately have to put up with that particular annoyance.

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15 Jul 2008, 17:54
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