Dom Shipyard III: Efficiency 1.5 -> 1.9
Dom Fleetyard is way too expensive (42k vs 36k), and takes too much energy (300 vs 220) relative to the others
The energy upkeep of the Card Fleetyard I is a bit low when compared with the Fed Fleetyard I's (80 vs 110)
Minors should probably only have access to shipyards that they need to build their highest level ships; that is, if they only have ships up to level 8, they should only get SYs I and II. The extra production and energy costs might not justify the increased shipbuilding capacity.
Card Monac SY should be set to Home System
Dom Outpost I: upgrades to Card Starbase I and II
Minors' special fleetyards don't have tech reqs; empires that member them could have access to FYs too soon
Cardassian ships
- Colony Ship I and Destroyer I don't have Dilithium cost
- Scout I has no maintenance cost
- Most ships don't have Population Health values
Coridans, they're in the Alpha Q in game, but they should be in the Beta Quadrant
Graviton (Pro5 Transwarp, Wea12 Gravimetrics) vs Gravitron (minors planetary shields)
TextDatabase.xml
Fed Heavy Cruiser III description: The Akira
's platform ; para
mters and capab
ailities
Quadritronics:
- Yaderan Quadritronics Lab name and description: Quadronics -> Quadritronics ; structure should be tech level 7+ (Quadritronics) ?
- the research matrix entries have already been fixed here:
viewtopic.php?f=32&t=3716