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HerrKanzler
Crewman
Joined: 15 Sep 2007, 01:00 Posts: 4
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Hi,
I have a problem with The Supremacy. When I'm going to load the game, after choosing options like size of a galaxy and the like, I have an error:
Unhandled exception has occured. Detailed error informatio is available in the Error.txt filr.
In Error.txt is:
Exception has been thrown by the target of an invocation.
at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)
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The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state.
Server stack trace:
at System.ServiceModel.Channels.CommunicationObject.ThrowIfDisposedOrNotOpen()
at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs)
at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at Supremacy.WCF.ISupremacyService.HostSinglePlayerGame(GameOptions options, Player& localPlayer)
at Supremacy.Client.ServiceClient.HostSinglePlayerGame(GameOptions options, Player& localPlayer) in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyClient\ServiceClient.cs:line 50
at Supremacy.Client.HumanClient.HostGame(String playerName, String fileName, GameOptions options, Boolean isSinglePlayerGame) in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyClient\HumanClient.cs:line 424
at Supremacy.Client.HumanClient.HostSinglePlayerGame(GameOptions options) in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyClient\HumanClient.cs:line 337
at Supremacy.Client.GameWindow.<>c__DisplayClass6.<MenuScreen_SinglePlayerCommand_Executed>b__4() in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyClient\GameWindow.xaml.cs:line 636
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What is wrong, what should I do to avoid this error?
Thank you in advance for help.
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| 16 Sep 2007, 12:33 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I'm not a programmer so can't decipher all the all the wierd proramming speak, but one thing that I have had to tell a couple of people lately is that you need to install Supremacy as a clean install.
This means that you MUST either delete all older versions of Supremacy, or put the new files in a completely different folder. Just download the game again and unzip it to a folder called Supremacy 2 or something, just so you know where the new game files are.
If you don't perform a clean install, some of the older files may clash with the newer, updated files, throwing an exception and leading to a game crash.
If you've done that, make sure that you followed the instructions in the original post about installing the correct version of .Net. I added a link in Mikes original post to an official Microsoft tool that deletes older versions of the program so you can install the correct version.
If you've done all that though...sorry, but you'll have to wait for Mike to decipher the message.
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| 16 Sep 2007, 13:55 |
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HerrKanzler
Crewman
Joined: 15 Sep 2007, 01:00 Posts: 4
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Thank you for your help. I didn't have The Supremacy later so it can't be a cause of the problem.
Maybe there is something with NET Framework (or something like this). I deinstalled it and installed one more time and it didn't solve the problem. There are links to two versions of this program. Maybe I used the wrong one? How to check which I should use?
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| 16 Sep 2007, 16:15 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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If you don't know which version of Windows you have, i'm 99% sure that you've got Windows x86 (Also known as 32-bit Windows). 64-bit Windows is a slightly newer version of Windows that can handle much higher amounts of memory - which allows games to be more complicated, longer file names, and other good things like that.
64-bit Windows is relatively new, and programs need to be specifically written to be able to use these extra abilities that 64-bit Windows allows, however, so most people are still on 32-bit Windows.
You can find more info about the differences
Since you've tried out my suggestions without joy, it may be another problem. I'll give Mike a buzz on MSN and make sure he sees this thread. 
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| 16 Sep 2007, 16:29 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 17 Sep 2007, 01:20 |
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HerrKanzler
Crewman
Joined: 15 Sep 2007, 01:00 Posts: 4
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| 18 Sep 2007, 15:04 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 18 Sep 2007, 15:59 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 18 Sep 2007, 16:39 |
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kdreed64
Crewman
Joined: 19 Sep 2007, 01:00 Posts: 7 Location: Sandpoint, Idaho
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Im not having this problem. Mine is just VERY slow turns. Do I need to upgrade my Computer?
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| 11 Dec 2007, 07:02 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Nope, no need, the slow turns are being addressed at the moment, it might be best to play on a small map however for the time being.
Regards Wolfe
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| 11 Dec 2007, 11:31 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Yeah, as Wolfe said, keep to the tiny map size for the time being, and just wait for the next release of Supremacy. Mike has identified a number of bottlenecks in the turn processing and Galaxy generation coding, and is working to reduce or remove those bottlenecks. The next release of Supremacy will contain those fixes, so you will be able to play on the larger map sizes again. I have to warn you that no matter how much Mike speeds up the program though, the giant map will always run slower than a tiny map because there is more information to be processed, and you MAY need a more powerful computer IF you decided to play hundreds if not thousands of turns on a giant map and couldn't accept it running slow. I imagine most people will be happy with the size vs performance tradeoff though, because even the small map size is considerably bigger than the large map in BOTF. 
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| 11 Dec 2007, 16:01 |
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Kirktitude
Crewman
Joined: 08 Dec 2007, 03:05 Posts: 37 Location: California US
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2.6 GHz dualcore shouldn't have a problem with the larger galaxy sizes when its finished should it?
_________________ If you wear yellow; You are a prosporous fellow If you wear blue; Long life will come to you But if you wear red; You will soon be dead!
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| 11 Dec 2007, 20:56 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Dear god no. In the end it will vary more based on the number of civilizations (including minor races) in the game, as the AI code will have to execute for each of them.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 11 Dec 2007, 21:39 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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all I can do when I think of that is laugh; if this game is that taxing I would cry!!!!
_________________
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| 11 Dec 2007, 23:39 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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The game's not that taxing. Turn processing on my machine takes a couple of seconds (still longer than it should be), while some users have reported turn processing times of over a minute or more. That's not a normal discrepency--there's obviously something very wrong that's causing a livelock or something to occur on some systems but not others, and it's not a matter of CPU power, RAM, or other hardware. It's likely a combination of several factors, and it may take a while to track them all down. Please don't start going out and buying new computers on account of me, I'll get it fixed  .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 11 Dec 2007, 23:50 |
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Strings
Lieutenant Junior Grade
Joined: 11 Nov 2007, 02:55 Posts: 264 Location: UK
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Hehe, first time I've heard of a problem like this being called a livelock. Clever  Anyway, nice to see you're addressing the turn processing times, good stuff. 
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| 12 Dec 2007, 01:14 |
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FoxURA
Lieutenant
Joined: 11 Jul 2005, 01:00 Posts: 493
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_________________ You ain't seen nothen yet.
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| 12 Dec 2007, 05:16 |
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kdreed64
Crewman
Joined: 19 Sep 2007, 01:00 Posts: 7 Location: Sandpoint, Idaho
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I have been playing on a medium size map with no problems now. As far as I'm concerned this game is headed in the right direction. I can't wait to see the finished product. I like it better than BOTE. Mucho Kudos To dev team.
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| 12 Dec 2007, 07:05 |
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kdreed64
Crewman
Joined: 19 Sep 2007, 01:00 Posts: 7 Location: Sandpoint, Idaho
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I just found out I can't scrap or mothball my older ships at the depot. Is there a way to do this or is it in the works?
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| 12 Dec 2007, 19:06 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 12 Dec 2007, 19:18 |
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kdreed64
Crewman
Joined: 19 Sep 2007, 01:00 Posts: 7 Location: Sandpoint, Idaho
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No Prob. Your game is progressing very nicely! You have some skills for sure! Keep up the good work. If you have any more updated versions in the future please let me know.
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| 12 Dec 2007, 19:22 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 12 Dec 2007, 21:33 |
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Kirktitude
Crewman
Joined: 08 Dec 2007, 03:05 Posts: 37 Location: California US
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_________________ If you wear yellow; You are a prosporous fellow If you wear blue; Long life will come to you But if you wear red; You will soon be dead!
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| 12 Dec 2007, 22:00 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 13 Dec 2007, 00:37 |
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Comtraya
Crewman
Joined: 18 Jan 2008, 23:21 Posts: 17
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| 22 Jan 2008, 21:24 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 22 Jan 2008, 23:44 |
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