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| Frigate II can Colonize http://bote2.square7.ch/forum/viewtopic.php?f=32&t=2494 |
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| Author: | SamODell [ 08 Oct 2008, 20:34 ] |
| Post subject: | Frigate II can Colonize |
The Ship 'Frigate II' has the option to Colonize uninhabited systems, dont think its ment to be like this as the 'Frigate I' dose not have this option. also once I have Colonized the system it only starts with 1 farm 1 factory and no population develops there, all things in the Build list just say Turns with no number...none are built when you try. Addition: The 'Scout I' can use the Cloak function, not sure if this is just to test it out but Fed ships should not be able to use Cloak due to the treaty of Algernon! |
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| Author: | Matress_of_evil [ 08 Oct 2008, 22:20 ] |
| Post subject: | Re: Frigate II can Colonize |
Hey Sam, the problems you've noticed have been there for a long time, and are actually partially intentional. The Frigate II was used as a test ship months ago to check whether colonization worked in the game correctly. The Scout II was also used to test the Cloaking code. The shiplist hasn't been updated since though, so they still have these abilities. I am personally working on a major content update, which will eventually include a shiplist update. I haven't got that far yet though, as i'm still working on the buildings. Rest assured though, it will be done. |
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| Author: | 3 0f 12 [ 10 Oct 2008, 19:05 ] |
| Post subject: | Re: Frigate II can Colonize |
Why aren't bugs like this higher priority than getting the update packages out, I don't care if I have to download several small updates in a day or something to get any fix as soon as it's finished, and I doubt many people disagree with me. I know you don't have lots of time, but some better organization would be nice. There are major gameplay issues that have existed for months and still aren't fixed like these "proto-abilities", and it was scout I, not II. |
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| Author: | Star-Dragon [ 12 Oct 2008, 22:55 ] |
| Post subject: | Re: Frigate II can Colonize |
Probably because the update pack might solve the majority of the crashes! (or rather I hope so)... |
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| Author: | mstrobel [ 13 Oct 2008, 19:21 ] |
| Post subject: | Re: Frigate II can Colonize |
The content updates are also being handled by Matress_of_evil independently of any code changes. Once he has finished, they will be merged into the game. I would regard them as medium to high priority at the moment. |
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| Author: | Matress_of_evil [ 13 Oct 2008, 23:53 ] |
| Post subject: | Re: Frigate II can Colonize |
| Author: | Kenneth_of_Borg [ 14 Oct 2008, 01:21 ] |
| Post subject: | Re: Frigate II can Colonize |
| Author: | Star-Dragon [ 18 Oct 2008, 15:34 ] |
| Post subject: | Re: Frigate II can Colonize |
I think Sam is frustrated cause he ran into several bugs and didn't know they were pre-existing. perhaps a list of them stickied: "Bugs we know of:" might help and if they are to be solved later people won't obsess over them. Also for the "Is it done yet?" crowd, I made a list (not of things done, but rather a lsit of things needed to be done) for my project. Yhat way I don't give away too much content and let others who want to help know what I'm looking for in regards to skills/content. That way if they can't/won't contribute, then they have no right to complain about the creation development time needed. I must admit I haven't touched Sup in a while as I'm awaiting the update as well. The Combat part to be added later is the main thing needed to boost the game. The unopposed buildign phase (even with bugs) is not really challenging and does get boring after awhile (I even reinstalled BOTF). The main problem with BOTF was the BORG cube is so freaking overpowered it's nutz (and that's not the only unbabalnced combat) so I turn off encounters just because of that. Anyway, I would think if the Commander can get it working having something to test yourself against will greatly progress the game overall and I look forward to that. Annoying bugs can be ignored, but only game stopping ones would be your greatest obstacle then. Once some form of stable combat is introduced it will be much more enjoyable and people will be more accepting of the game still in development. I wish I knew how to code, as I'm just an idea guy/voice actor, but I urge you to continue this great project! It has much potential and I look forward to modding it once done! As fro others... hang in there. These people have only been at it a relatively SHORT TIME. In modding it can take YEARS to get even a demo out but I am sure it will be worth it and the TREK community will benefit greatly as a backup in case the MMO fails (like it's initial developer did). IF Paramount and the Devs it gives the ok to to make commercial Trek games can't give us the ones the actually can or that the franchise deserves, then it's up to Mod Communites to either FIX THEM or make New Modded Ones!!! And that unfortunately takes TIME! (unpaid and msot often unappreciated!). I had to wait 2 years just to add this ship, but I'm gad it happened... [EDIT] I changed it to a link cause it broke frame, it should have been small enough, my bad! http://i22.photobucket.com/albums/b321/ ... ageous.jpg |
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| Author: | Malvoisin [ 18 Oct 2008, 19:22 ] |
| Post subject: | Re: Frigate II can Colonize |
the design seems to take some artistic license from the defiant and the vorcha doesn't it |
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| Author: | Kenneth_of_Borg [ 18 Oct 2008, 19:34 ] |
| Post subject: | Re: Frigate II can Colonize |
Do you have that ship as a model we could download and convert to our game?
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| Author: | 3 0f 12 [ 19 Oct 2008, 06:33 ] |
| Post subject: | Re: Frigate II can Colonize |
| Author: | Star-Dragon [ 20 Oct 2008, 00:17 ] |
| Post subject: | Re: Frigate II can Colonize |
Not publicly no, you would have to ask the creater (Mayhem UK) and the Modeler (Queball). I met them on Bridge Commander Universe. Of course nothing prevents you from doing it on your own, privately on your own comps. Just don't make it a DL or in the final version. It's over 8k polygons so not sure if that's in the range you're looking for. Yes, the USS Courageous is a future timeline ship based on the defiant. It's not just in my Trek project, but will be in the fanfic cross-over I write when I get back to the TREK story arc. |
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| Author: | Matress_of_evil [ 20 Oct 2008, 09:03 ] |
| Post subject: | Re: Frigate II can Colonize |
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