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 unexpected error 
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Crewman
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Joined: 13 Jan 2009, 17:48
Posts: 13
was loading a save game




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Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

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The ChannelDispatcher at 'net.pipe://localhost/SupremacyService/Local' with contract(s) '"ISupremacyService"' is unable to open its IChannelListener.

at System.ServiceModel.Dispatcher.ChannelDispatcher.OnOpen(TimeSpan timeout)
at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
at System.ServiceModel.ServiceHostBase.OnOpen(TimeSpan timeout)
at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
at System.ServiceModel.Channels.CommunicationObject.Open()
at Supremacy.WCF.SupremacyServiceHost.StartService(Boolean localEndpointOnly) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyService\SupremacyServiceHost.cs:line 57
at Supremacy.WCF.SupremacyServiceHost.StartService(Boolean localEndpointOnly)
at Supremacy.Client.HumanClient.HostGame(String playerName, String fileName, GameOptions options, Int32 empireId, Boolean isSinglePlayerGame) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 417
at Supremacy.Client.HumanClient.HostGame(String playerName, String fileName, GameOptions options, Boolean isSinglePlayerGame) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 547
at Supremacy.Client.HumanClient.LoadSinglePlayerGame(String fileName) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 400
at Supremacy.Client.GameWindow.<>c__DisplayClass3.<GameCommands_LoadSinglePlayerGameCommand_Executed>b__1() in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\GameWindow.xaml.cs:line 465

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A registration already exists for URI 'net.pipe://localhost/SupremacyService/Local'.

at System.ServiceModel.Channels.UriPrefixTable`1.RegisterUri(Uri uri, HostNameComparisonMode hostNameComparisonMode, TItem item)
at System.ServiceModel.Channels.ConnectionOrientedTransportManager`1.Register(TransportChannelListener channelListener)
at System.ServiceModel.Channels.TransportManager.Open(TransportChannelListener channelListener)
at System.ServiceModel.Channels.TransportManagerContainer.Open(SelectTransportManagersCallback selectTransportManagerCallback)
at System.ServiceModel.Channels.TransportChannelListener.OnOpen(TimeSpan timeout)
at System.ServiceModel.Channels.ConnectionOrientedTransportChannelListener.OnOpen(TimeSpan timeout)
at System.ServiceModel.Channels.NamedPipeChannelListener`2.OnOpen(TimeSpan timeout)
at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
at System.ServiceModel.Dispatcher.ChannelDispatcher.OnOpen(TimeSpan timeout)

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17 Jan 2009, 22:50
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Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
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Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
I think i've seen this error message before. *If* i'm right, it happens when some game component hasn't closed properly. Try restarting your computer and see if the game loads fine. If not, try redownloading the game; make sure you physically delete your existing version first though to avoid file conflicts.

I'm not an expert on these messages though; Mike knows a lot more about these things than me, so you can either try my suggestions or wait for him to post.

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18 Jan 2009, 01:29
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Crewman
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Joined: 13 Jan 2009, 17:48
Posts: 13
game restart seems to work aswell


18 Jan 2009, 18:03
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