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unexpected error http://bote2.square7.ch/forum/viewtopic.php?f=32&t=2570 |
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Author: | reallybig [ 17 Jan 2009, 22:50 ] |
Post subject: | unexpected error |
was loading a save game -------- Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) ---------------------------------------- The ChannelDispatcher at 'net.pipe://localhost/SupremacyService/Local' with contract(s) '"ISupremacyService"' is unable to open its IChannelListener. at System.ServiceModel.Dispatcher.ChannelDispatcher.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.ServiceHostBase.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open() at Supremacy.WCF.SupremacyServiceHost.StartService(Boolean localEndpointOnly) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyService\SupremacyServiceHost.cs:line 57 at Supremacy.WCF.SupremacyServiceHost.StartService(Boolean localEndpointOnly) at Supremacy.Client.HumanClient.HostGame(String playerName, String fileName, GameOptions options, Int32 empireId, Boolean isSinglePlayerGame) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 417 at Supremacy.Client.HumanClient.HostGame(String playerName, String fileName, GameOptions options, Boolean isSinglePlayerGame) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 547 at Supremacy.Client.HumanClient.LoadSinglePlayerGame(String fileName) in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 400 at Supremacy.Client.GameWindow.<>c__DisplayClass3.<GameCommands_LoadSinglePlayerGameCommand_Executed>b__1() in C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\GameWindow.xaml.cs:line 465 ---------------------------------------- A registration already exists for URI 'net.pipe://localhost/SupremacyService/Local'. at System.ServiceModel.Channels.UriPrefixTable`1.RegisterUri(Uri uri, HostNameComparisonMode hostNameComparisonMode, TItem item) at System.ServiceModel.Channels.ConnectionOrientedTransportManager`1.Register(TransportChannelListener channelListener) at System.ServiceModel.Channels.TransportManager.Open(TransportChannelListener channelListener) at System.ServiceModel.Channels.TransportManagerContainer.Open(SelectTransportManagersCallback selectTransportManagerCallback) at System.ServiceModel.Channels.TransportChannelListener.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.ConnectionOrientedTransportChannelListener.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.NamedPipeChannelListener`2.OnOpen(TimeSpan timeout) at System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout) at System.ServiceModel.Dispatcher.ChannelDispatcher.OnOpen(TimeSpan timeout) ---------------------------------------- |
Author: | Matress_of_evil [ 18 Jan 2009, 01:29 ] |
Post subject: | Re: unexpected error |
I think i've seen this error message before. *If* i'm right, it happens when some game component hasn't closed properly. Try restarting your computer and see if the game loads fine. If not, try redownloading the game; make sure you physically delete your existing version first though to avoid file conflicts. I'm not an expert on these messages though; Mike knows a lot more about these things than me, so you can either try my suggestions or wait for him to post. |
Author: | reallybig [ 18 Jan 2009, 18:03 ] |
Post subject: | Re: unexpected error |
game restart seems to work aswell |
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