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crash
http://bote2.square7.ch/forum/viewtopic.php?f=32&t=2575
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Author:  Iceman [ 23 Jan 2009, 11:13 ]
Post subject:  crash

I had a crash last night. Can't really recall why, sorry, my brain is overloaded. Maybe when loading a savegame? Hope the Error log can be of help (if you can read portuguese :wink: )


Code:
O destino de uma invocação accionou uma excepção.

   em System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   em System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   em System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   em System.Delegate.DynamicInvokeImpl(Object[] args)
   em System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
   em System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

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O ChannelDispatcher em 'net.pipe://localhost/SupremacyService/Local' com o(s) contrato(s) '"ISupremacyService"' não consegue abrir o respectivo IChannelListener.

   em System.ServiceModel.Dispatcher.ChannelDispatcher.OnOpen(TimeSpan timeout)
   em System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
   em System.ServiceModel.ServiceHostBase.OnOpen(TimeSpan timeout)
   em System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
   em System.ServiceModel.Channels.CommunicationObject.Open()
   em Supremacy.WCF.SupremacyServiceHost.StartService(Boolean localEndpointOnly) em C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyService\SupremacyServiceHost.cs:line 57
   em Supremacy.WCF.SupremacyServiceHost.StartService(Boolean localEndpointOnly)
   em Supremacy.Client.HumanClient.HostGame(String playerName, String fileName, GameOptions options, Int32 empireId, Boolean isSinglePlayerGame) em C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 417
   em Supremacy.Client.HumanClient.HostGame(String playerName, String fileName, GameOptions options, Boolean isSinglePlayerGame) em C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 547
   em Supremacy.Client.HumanClient.LoadSinglePlayerGame(String fileName) em C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\HumanClient.cs:line 400
   em Supremacy.Client.GameWindow.<>c__DisplayClass3.<GameCommands_LoadSinglePlayerGameCommand_Executed>b__1() em C:\Users\Mike Strobel\Workspace\supremacy\Mainline\SupremacyClient\GameWindow.xaml.cs:line 465

----------------------------------------

Já existe um registo para o URI 'net.pipe://localhost/SupremacyService/Local'.

   em System.ServiceModel.Channels.UriPrefixTable`1.RegisterUri(Uri uri, HostNameComparisonMode hostNameComparisonMode, TItem item)
   em System.ServiceModel.Channels.ConnectionOrientedTransportManager`1.Register(TransportChannelListener channelListener)
   em System.ServiceModel.Channels.TransportManager.Open(TransportChannelListener channelListener)
   em System.ServiceModel.Channels.TransportManagerContainer.Open(SelectTransportManagersCallback selectTransportManagerCallback)
   em System.ServiceModel.Channels.TransportChannelListener.OnOpen(TimeSpan timeout)
   em System.ServiceModel.Channels.ConnectionOrientedTransportChannelListener.OnOpen(TimeSpan timeout)
   em System.ServiceModel.Channels.NamedPipeChannelListener`2.OnOpen(TimeSpan timeout)
   em System.ServiceModel.Channels.CommunicationObject.Open(TimeSpan timeout)
   em System.ServiceModel.Dispatcher.ChannelDispatcher.OnOpen(TimeSpan timeout)

----------------------------------------

Author:  Kev5325 [ 06 Feb 2009, 13:30 ]
Post subject:  Re: crash

I got can't connect to server at about turn 105ish. Had to forceably close the game then restart. :(
Thankfully i saved at 100 :D

Author:  TRCrazyHawk [ 04 Mar 2009, 03:48 ]
Post subject:  Re: crash

I to have had a crash. Turn 126 the turn stoped on ship building. I had to force a shut down to get out.

Author:  Matress_of_evil [ 04 Mar 2009, 11:26 ]
Post subject:  Re: crash

Did you get an error message like the one above, Crazyhawk? Error messages will be saved in a file called Error.txt or ServerError.txt in your main Supremacy folder. The messages will be deleted the next time you play the game though so if you've played the game since the crash you won't find the error messages.

The fact that the game simply frozen though sounds like you were a victim of the random-freeze bug. That's a very well known bug that has plagued the game since...well forever actually. Mike (The developer) simply cannot find the cause of it. He is however in the middle of refactoring the game, which - if everything goes to plan - will both speed up turn processing times and fix several bugs, possibly including the random freeze one. :)

Author:  TRCrazyHawk [ 05 Mar 2009, 04:32 ]
Post subject:  Re: crash

I checked the log and it didn't write anything, so unfortunately it didn't record that elusive freeze bug. lol, I hope the auto save didn't bug out. lol i hadn't saved in a while. lol. Ill keep an eye on the error though and keep you informed. Thanks for the location of the error txt.

PS the game is awsome so far! Although i Cant wait till the other major races are activated to fight aganced. lol

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