Star Trek Fan Games
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starbase
http://bote2.square7.ch/forum/viewtopic.php?f=32&t=3362
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Author:  fox_milder [ 01 Dec 2009, 05:07 ]
Post subject:  starbase

hi again well im able to play the game now finaly and its great only problem ive had so far is when i try to construct a starbase the game crashes on me ive checked the error thing in its folder and it has nothing on it how can i use starbases any1 no if u can yet



fox

Author:  Kenneth_of_Borg [ 01 Dec 2009, 12:25 ]
Post subject:  Re: starbase

Glad to see you got the game running. Wait on building an outpost or starbase until the next update.
:borg:

Author:  Matress_of_evil [ 01 Dec 2009, 20:28 ]
Post subject:  Re: starbase

As Kenneth said, avoid building them for the time being. The game crashes for everyone, not just you, because there's a bug in the game. Mike knows of the issue and will fix it in the next update. Unfortunately the update is a long way off. It will also require the installation of .Net 4.0 to play. (Which hasn't yet been released and is part of the reason why the update is a long way off)

Author:  vjeko1701 [ 01 Dec 2009, 20:43 ]
Post subject:  Re: starbase

It's a shame we won't get it for cristmas.

Author:  Matress_of_evil [ 02 Dec 2009, 00:07 ]
Post subject:  Re: starbase

We still might get it for crimbo...but for christmas 2010, of course.

Author:  fox_milder [ 17 Dec 2009, 03:24 ]
Post subject:  Re: starbase

dam it i have to wait even longer just to use star bases that sucks but i supose i have no choice but to wait so il play sum of my other new games i just downloaded then to pass the time lol



fox

Author:  Matress_of_evil [ 17 Dec 2009, 21:39 ]
Post subject:  Re: starbase

Well I can say that the wait will be worth it, even if we don't yet have a time frame for when Mike is going to release it. I do know that the update will require the installation of .Net 4.0, which hasn't yet been released. But from what he has told me, we can expect:

  • Update to .Net 4.0 Requirement
  • Improved logging of errors, allowing for better tracking of the causes of crashes.
  • Improved support for ultra-high resolution displays.
  • Addition of support for *some* low-resolution Netbook displays.
  • Improved support for Windows 7 (Whilst there have been some, any reported issues have fortunately so far been few and far between)
  • Most structure images have been improved or completely replaced.
  • Most races have brand new Emblem images.
  • Most ships now have updated or brand-new renders of the actual ingame tactical combat model.
  • Implementation of some features that i'm not yet allowed to announce. :mischief:

In addition to these, there are some other updates that are coming, but I don't know whether they will be in the next update or a later one:

  • Release of the brand-new editor, possibly including a language editor (For game translation) and/or a map editor, and/or a random events editor.
  • Once the editor has been released, I will personally be adding 13 new canon minor races, new ships, hundreds of new structures, updating the ingame texts, and fixing typos.
  • Once the random events editor has been released, I will personally be expanding the random events system to include, where possible, all of the randoms in our Random Events List.
  • Replace the current placeholder Intelligence screen with an as-yet unannounced feature.
    [I'm able to mention this because we have accidentally announced elsewhere on the forums that updates of some kind are coming]
  • As-yet unannounced updates to the research screen.
    [I'm able to mention this because we have accidentally announced elsewhere on the forums that updates of some kind are coming]
  • Addition of some fantastic new artwork from a professional artist for an as-yet unannounced feature.
    [I'm able to mention this because we have accidentally announced elsewhere on the forums that updates of some kind are coming]
  • Major changes to the morale system due to the addition of an as-yet unannounced feature.
    [I'm able to mention this because we have accidentally announced elsewhere on the forums that updates of some kind are coming]

I hope that whets your appetite. :smile:

Author:  reallybig [ 18 Dec 2009, 14:12 ]
Post subject:  Re: starbase

oooooh yummy

Author:  Matress_of_evil [ 20 Dec 2009, 23:02 ]
Post subject:  Re: starbase

Mike just posted a new update. The game now has a built-in clock so you can check how long you've been playing. :razz:

Image

Author:  Captain Andrew [ 25 Dec 2009, 00:08 ]
Post subject:  Re: starbase

Oh I see. Did he also say that we'll be able to send an electric shock through our computers to us after, say, 5 hours straight of gameplay? :P.

Author:  Matress_of_evil [ 25 Dec 2009, 17:33 ]
Post subject:  Re: starbase

Yes, the shocks will be dispensed automatically whenever you lose a game. We shall call this shock feedback. The game will also come with a warning that it shouldn't be used by people with heart problems. :romulan:

No seriously, nothing yet...but i'm sure it's on his to-do list. :lol:

Author:  Captain Andrew [ 25 Dec 2009, 21:39 ]
Post subject:  Re: starbase

I look forward to this feature. But barring that, I thought a feature that shuts down the game after about 3 1/2 hours would work wonders :grin:. But I'm good for now, I got Star Trek on DVD for Christmas. I can't stop watching the gag reel. It's amazing :grin: :grin: :grin: :grin: :grin: :grin: :grin: :grin: :grin: :grin: :grin: :grin:. Well, that's it for now :borg:.

Author:  Matress_of_evil [ 25 Dec 2009, 22:20 ]
Post subject:  Re: starbase

Ah gag reels. That's what Youtube is for. :mrgreen:

As for autoshutdowns, they're already in. But we prefer the terms 'bugs' and 'random unexplainable crashes'. See? Mike provides us with exactly what we want. :lol:

Author:  vjeko1701 [ 26 Dec 2009, 11:22 ]
Post subject:  Re: starbase

:clap:

Good one.

Author:  Captain Andrew [ 26 Dec 2009, 22:34 ]
Post subject:  Re: starbase

Ah yes. Those random unexplainable crashes seem to plague many games. I wonder if there's something major developers aren't telling us? Ah well it doesn't matter. I've now stopped laughing at the gag reels, and I am busy attempting to make this mobile webcam I got for Christmas work. Once it works, well, it'll really be a mobile webcam (if I ever get it to work). Well, that's about it for now. :borg:

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