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| Questions, answers and suggestions http://bote2.square7.ch/forum/viewtopic.php?f=33&t=2675 |
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| Author: | klogd [ 28 Apr 2009, 17:27 ] |
| Post subject: | Questions, answers and suggestions |
If you have any questions about the game, or suggestions just post them here |
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| Author: | klogd [ 06 May 2009, 15:06 ] |
| Post subject: | Re: Questions, answers and suggestions |
Ship refitting I recently got a mail about how one deals with upgrading / refitting ships you have already built. 1) To make a ship you need to make a ship design (a template) this says which hull and components to use. 2) When you build a ship, it has to be based on a template you have designed. 3) You can change the template at any time (add, change or remove components), this does NOT affect the ships already built. 4) To upgrade a ship just move it to a system with a shipyard (or possibly a starbase, when implemented) and select the "refit" action 5) You can now select any template you have with the correct hull type (you cant upgrade a miranda class ship to be excelsior class) 6) The ship will be out of action for X number of turns (based on how big the changes to the components are). 7) Ships out of action can not defend themselves so refitting an entire fleet could be dangerous |
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| Author: | greatlordd [ 07 May 2009, 15:24 ] |
| Post subject: | Re: Questions, answers and suggestions |
Not if you're the one attacking refitted fleet. Some would call that brilliant timing. Great Lord D |
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| Author: | klogd [ 07 May 2009, 18:09 ] |
| Post subject: | Re: Questions, answers and suggestions |
| Author: | greatlordd [ 07 May 2009, 19:02 ] |
| Post subject: | Re: Questions, answers and suggestions |
Exactly, you don't know what could happen until it happens. Great Lord D |
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| Author: | greatlordd [ 09 May 2009, 18:52 ] |
| Post subject: | Re: Questions, answers and suggestions |
How about ur fleet being chased by a much bigger fleet, they run into a nebula, where the other fleet finds five more of my fleets and afew space stations in said nebula? Great Lord D |
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| Author: | klogd [ 09 May 2009, 19:56 ] |
| Post subject: | Re: Questions, answers and suggestions |
| Author: | greatlordd [ 09 May 2009, 20:41 ] |
| Post subject: | Re: Questions, answers and suggestions |
Lol u should always have decent armour for just when ur shields fail. Great Lord D |
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| Author: | tarek [ 09 Jun 2009, 00:34 ] |
| Post subject: | Re: Questions, answers and suggestions |
Or you see a small fleet of cardassian ships and think meh freekills and then it turns out they are have legendary crews and 15 secs later they win |
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| Author: | greatlordd [ 09 Jun 2009, 18:16 ] |
| Post subject: | Re: Questions, answers and suggestions |
Small fleet of cardassians so that what? 500 ships at least? Great Lord D |
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| Author: | klogd [ 10 Jun 2009, 17:50 ] |
| Post subject: | Re: Questions, answers and suggestions |
I'm going to pimp the Galor class ships so that they can oneshot sovereign's Long live Cardassia! In the more "serious" news.. Haven't gotten much done lately but that is about to change, have been working on pathing of ships, fixing bugs and the Starsystem Control window.. I need some input on how to make the Starsystem Control window (System Window), so go to www.trekwar.org and participate in the Poll. Either it will be like BOTF with manually managing the labor pool, or it will be done automatically by reducing structure efficiency if there is a population shortage (after bombing or disasters). |
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| Author: | Matress_of_evil [ 10 Jun 2009, 17:55 ] |
| Post subject: | Re: Questions, answers and suggestions |
I voted for population penalties, since if people have died from wars, famine, disease, etc then it would make sense that your structures would suffer from staff shortages, especially if the "missing" people were key to the daily running of the structures. It looks like the BOTF-style approach is in the lead on votes at the moment by four votes though... |
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| Author: | klogd [ 10 Jun 2009, 19:03 ] |
| Post subject: | Re: Questions, answers and suggestions |
well, this isn't a democracy I only use the polls as a guide, but so far stuff voted on was how it turned out in the game Having to manually manage the labor pool is more micromanagement, and it makes sense in BOTF where you could build LOTS of factories AND laboratories, and easily change between them to focus on research while not building anything.. and switching to industry when all research is done.. In Trekwar however you can only have X buildings in each system (currently 30-40 is normal), so it will be a bit different. This means that you cant quickly change from extreme industry to extreme research (which is pretty unrealistic), but have to actually remove the laboratories and build factories instead. So.. Starsystem management is: BOTF style: build as many structures as you want.. control system output by assigning people to structures. Trekwar style: each system can only have X number of buildings.. control system output directly by building, upgrading and changing buildings. |
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| Author: | Matress_of_evil [ 10 Jun 2009, 23:50 ] |
| Post subject: | Re: Questions, answers and suggestions |
| Author: | klogd [ 11 Jun 2009, 08:59 ] |
| Post subject: | Re: Questions, answers and suggestions |
| Author: | Iceman [ 12 Jun 2009, 12:23 ] |
| Post subject: | Re: Questions, answers and suggestions |
Looks interesting. A bit like GalCiv2, but that game never got it right (anything really). More interesting than the BotF/Sup style IMO. That's real colony management. |
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| Author: | Matress_of_evil [ 12 Jun 2009, 19:54 ] |
| Post subject: | Re: Questions, answers and suggestions |
BOTF had the morale bonuses as well, .Iceman. It was Mike's decision not to include them, I would actually prefer it if they were included myself. Or if you were referring to the structures, i'm not so sure. Planets are big objects that can hold a lot of structures. Trekwar is including limits as one way of forcing players to make decisions on how to order their systems. You could argue the high build/energy costs are Supremacy's way of doing it. |
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| Author: | Iceman [ 12 Jun 2009, 21:00 ] |
| Post subject: | Re: Questions, answers and suggestions |
Hmm? I wasn't talking about morale, but morale *does* affect productivity in Supremacy... Industry, research, and food production IIRC. Unless I'm misunderstanding you and you're talking about something different. By mentioning GC2, I was talking about the planetary slots - hence why I said and quote "real colony management". As in, you really have to manage the colony's available space. As for planets being big objects, not really. Some are, some aren't. That's why there are sizes to planets. They only cap pop in Sup, not structures, which means you can have loads of empty structures - but that's been discussed already. Now, I didn't see how Trek War handles planet sizes and respective # of slots. If it doesn't differentiate, meh. |
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| Author: | klogd [ 14 Jun 2009, 10:56 ] |
| Post subject: | Re: Questions, answers and suggestions |
| Author: | Iceman [ 15 Jun 2009, 10:48 ] |
| Post subject: | Re: Questions, answers and suggestions |
Yeah, that's the same link as above |
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| Author: | klogd [ 17 Jun 2009, 12:41 ] |
| Post subject: | Re: Questions, answers and suggestions |
| Author: | davumaya [ 06 Sep 2009, 10:17 ] |
| Post subject: | Re: Questions, answers and suggestions |
Just seeing where you at and how I can help. Appears you have music down. I am a graphic designer by trade actually (ha the random skills we all possess) so I can offer suggestions to layout and interface. And seeing that this is browser based, is it Java or AJAX? It sounds a bit more WebApp to me which often doesn't play nice across all systems. |
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| Author: | klogd [ 06 Sep 2009, 10:53 ] |
| Post subject: | Re: Questions, answers and suggestions |
| Author: | jigalypuff [ 30 Jan 2010, 16:10 ] |
| Post subject: | What News? |
Was hoping for some news to update the front page? Got anything Klogd?
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| Author: | vjeko1701 [ 30 Jan 2010, 16:56 ] |
| Post subject: | Re: What News? |
I know this is the wrong topic, but can anyone update www.startreksupremacy.com |
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| Author: | Matress_of_evil [ 31 Jan 2010, 16:34 ] |
| Post subject: | Re: What News? |
Jean runs the website. Mike will have to contact him about doing any updates. |
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| Author: | klogd [ 11 Feb 2010, 00:06 ] |
| Post subject: | Re: What News? |
| Author: | Captain Andrew [ 11 Feb 2010, 00:14 ] |
| Post subject: | Re: What News? |
OH NOES! Another victim of the STO rage! I must remember my motto: Work on Supremacy, ignore STO. But besides that, I will keep working AND peering in to see how others are wasting... erm... spending their time with STO
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| Author: | Matress_of_evil [ 11 Feb 2010, 00:46 ] |
| Post subject: | Re: What News? |
Woo! I just bough some new Dual Phaser Banks in STO hehe. Oh, Trekwar. I'm looking forward to playing Trekwar for real mate. Don't worry, I'll play STO on your behalf. Consider it my contribution to your game.
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| Author: | Captain Andrew [ 15 Feb 2010, 04:02 ] |
| Post subject: | Re: What News? |
Well, I look forward to playing Trekwar. If you ask me (and nobody has or will, meaning I have to express my opinion anyways ), STO is Atari and Cryptic's attempt to absorb the brains of people, part of an evil plan to addict gamers across the globe to their games, thus cornering the Video Game Market . And that's my opinion...
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