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Conquest 700+ turns http://bote2.square7.ch/forum/viewtopic.php?f=44&t=4300 |
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Author: | shaogul [ 07 Jul 2011, 13:01 ] |
Post subject: | Conquest 700+ turns |
Hi Great game, lots of fun and things to do. Massive map, would be nice if this and number of races could be changed, as huge map is hard to micromanage. Unless you want to spend the time. So anyways got to turn 700+ and about tech 10-12, cartarie with some good stuff. So anway i was wiping out the klingons and i had a stack of about 10 dreadnaughts (mostly the ones from the race who gives you a dread with about 30k in damage (mostly in torps), about 9600 hull when built with iridium. Any who, cracking open planets by bombardment is very hard, I often lost multiple dreds and had to repair them. Planets maxed out on defence seem very hard to beat, if i used smaller ships they would be wiped out in 1 turn. I noticed it became easyer to crack a planet if i used the flagship option (when i leant how to turn it on), my ships took less damage, i used a cartarie drednaught to flagship as it has 10k shields and nearly 20k hull. Even so it took all my econimic might to crack 1 planet. Given that theres lots of planets this takes an extreamly long time to conquer a race. I dont know if this is a good or bad thing, probly make it impossible as if i was at war with other races then I could not fight them off and use all my ships to crack a planet. I am not quite shure how to ground attack, i noticed transporters can do this but they are immediatly destooyed also and carry only 2 sets of troops, how about special attack craft for dropping off more troops or is this unbalanced? I noticed the heyoun (who i never play, as i dont like the look of their ships) have lots of frigates which are and other ships which do masses of damage and have large shields and are cheap, they often have fleets off over 100 running around the system, i have seen them be wiped out by 1 planet, over a few turns. I think they are overpowered. I think the carteree is quite well balanced race, and powerfull in the late game. Klingons are also balanced and well powered, though some of their ships are to simmilar to be differentiated. It is very slow to take territory, even if i take a planet, i need to take the next one or starbase to free it up of the territory colour. Though if i wait a few turns i think it may turn neutral? cant remember now. Taking territory is a bit slow and frustrating sometimes. An english manual would be great. I have no idea what the benefits of cloaking are. All races seem to expand on the map at a massive rate, i can never compete in this respect. Also they seem to start off with better planets and i was wondering if they impove the stats of planets they claim. AI races seem to be able to roam much further than me or is that my imagination also>? Overall really great game, does take a long time to play though. I have very few crashes and couldent attribute them to anything. |
Author: | reg [ 07 Jul 2011, 15:10 ] |
Post subject: | Re: Conquest 700+ turns |
shaogul wrote: Great game, lots of fun and things to do. Massive map, would be nice if this and number of races could be changed, as huge map is hard to micromanage. Unless you want to spend the time. Well Khaorons are the mostly hard race to conquer – it’s easier to eliminate a system and re-colonise it. And use big ships with big shields against planet defence. Flagship ist descriped here http://translate.google.de/translate?hl ... laggschiff Quote: I am not quite shure how to ground attack, i noticed transporters can do this but they are immediatly destooyed also and carry only 2 sets of troops, how about special attack craft for dropping off more troops or is this unbalanced? Quote: I noticed the heyoun (who i never play, as i dont like the look of their ships) have lots of frigates which are and other ships which do masses of damage and have large shields and are cheap, they often have fleets off over 100 running around the system, i have seen them be wiped out by 1 planet, over a few turns. I think they are overpowered. Well I’m not a specialist of the races but every race has advantages and disadvantages. Big fleets are one of the advantages of heyoun but I think you’ll find a way to beat them. Quote: It is very slow to take territory, even if i take a planet, i need to take the next one or starbase to free it up of the territory colour. Though if i wait a few turns i think it may turn neutral? cant remember now. Taking territory is a bit slow and frustrating sometimes. Quote: An english manual would be great. Quote: I have no idea what the benefits of cloaking are. Quote: All races seem to expand on the map at a massive rate, i can never compete in this respect. Also they seem to start off with better planets and i was wondering if they impove the stats of planets they claim. AI races seem to be able to roam much further than me or is that my imagination also>? Quote: Overall really great game, does take a long time to play though. I have very few crashes and couldent attribute them to anything. Yes it crashes come sometimes, but very seldom. And there’s the auto.sav so you have only to repeat one turn. It takes you less time to play with less star density (for all races the same) or don't and have much time of fun. Might we have a savegame from you? Are the english links in german wiki helpful for you (or others)? I asked once about an English wiki but i received no answer by anyone so i did these English links in original german wiki (which we started 8 months ago - it's still growing) by the way: After playing many times it could be boring, BUT: - there is a mod with a bigger map (45x30 instead of 30x20) - there is a english mod by pot with mediors (majar race above number 6 - not playable, but more empires, so each empire is smaller) viewtopic.php?f=19&t=4256 - there is a Babylon5-Mod viewtopic.php?f=19&t=4289 http://translate.google.de/translate?hl ... tle%3DMods |
Author: | Malvoisin [ 24 Sep 2011, 17:23 ] |
Post subject: | Re: Conquest 700+ turns |
shaogul wrote: I am not quite shure how to ground attack, i noticed transporters can do this but they are immediatly destooyed also and carry only 2 sets of troops, how about special attack craft for dropping off more troops or is this unbalanced? you can have a look at the ship editor. Later-tech transporters have larger storage room thus more troops fit into them. 2 is mostly the limit for early-tech transporters. The Heyoun and powerful ships, well they aren't really. Don't let yourself be fooled by the numbers, they have hulls like paper thus a few hits makes an end to them. Just download the combat simulator and set up a likewise battle, you'll see they aren't as powerful as they seem. As for the system bombardement, well, if lucky and the dreadnoughts do full damage, 30 of them most like wipe out 30 bn. population or more in one turn so the planetary defences crumble down due to energy shortages. Keeping that in mind, they should at least have the ability to make a good amount of damage in that one turn or if the dreadnoughts have bad luck, in the turn after that and so on. |
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