thanks for your plaudit
and your feedback
to 1) you noticed switching through system by pressing key left or right? Another way is via Empire-System Overview and double clicking a system there...I think both will help you.
to 2) giving ships own names (and systems also) we discussed already...maybe once it will come. Upgrading existing ships I don't see this coming, only new builded can be designed before they're build. But here and broadly I shouldn't say anything won't come anytime.
to 3) yes, this would be fine. Nowadays it's already possible by cancelling actual build items (with loosing credits and resources
) or speeding up by buying the actual build item. Not a comfortable way of course
to 4) here I didn't get the issues: however, ...
- maybe the tooltip will help here a little bit that you get by moving mouse to image right top at building screen
- buildings for which eg crystal is missing you can buy crystal at Trade>Global stock exchange screen. As long as some resources is missing, building list entry is grayed
- on systems where other pre-requisites missing (to less population, to less systems) building items shouldn't be visible
Do you have exact examples for us?
Well for some buildings of course technology is researched and available, but of course it's the emperor's mission to collect the pre-requisites to realize them.
to 5) well there's a little bug that sometimes items disappear but they'll be back at least next turn. Please check that pre-requisites for the items are still done. E.g. for a titan resource distribution facilities you need 5 own systems. If you lost one and only own 4 systems now, you won't be able to build until there are 5.
to 6) oh..this is my wish too, of course at all items...I myself often miss this
to 7) at the moment I don't see this to be realized. Actually BotE is designed to do one item the same time though that isn't realistic. I also see here a problem of optical clarity. However we had already (unrealized) wishes to utilize full industry capacity by building more than one item each turn....maybe this would bring it a little bit nearer to your suggestion.
to 8)
- firstly: colonizing with an type 2 or 3 colony ship you'll get more and higher developed facilities
- but I also know the issue. On the other side it takes a long time and much effort to get a economy of e.g. a new minor member to a higher level. Buying facilities upgrades is here the quickest way ingame
. And that unfortunately there are often so less industry facilities we suggested to change programming a little bit so we don't have to buy industry facilities also turn by turn until underdeveloped system have approximately empire's level.
- at the moment I don't see a way to jump e.g. from type 1 food nonstop to type 5 but I'll do a request to our programmer
I hope to have done some useful tipps and clarifying - don't hesitate for more questions or feedback. We say thanks for your interest and feedback