well it’s no bug but difficult (and I also didn't know until you asked for it and i posted it on german forum
http://bote-forum.square7.ch/phpBB3/vie ... =65&t=1911, where further pictures are done especially from ShipEditor)
I selected Ship-Class AT (
http://bote-forum.square7.ch/joomla/ind ... r-terraner - changed it to „English“ )
Beams – an AT has 4 beam positions
- 3 x front side = 0°
- back side = 180°
- front side left (i guess) = 20°
- front side right = 340°
each position (not each beam, only –here- the group of 3 front beams) can be changed see
http://bote-forum.square7.ch/wiki_files ... hip=AT.avi (8 MB)
Torpedos – its the same, BUT torpedos work this way:
- first you need a launch system e.g. Human Mod 2 Tube
- second you can changed torpedo (typ) e.g. Photonentorpedo
so you changed only front position (i guess, ordered as in starting shiplist.data-order), so from summary (!! which BotE did automatical) of "2x 2nd class" the game displayed after changing 1 fusion at front side, 1 photonen at back side
it's volitional that each position can be changed on its own so you can take that typ of torpedo on that position you want to