Star Trek Fan Games
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[Messaging] Error reports after crashes
http://bote2.square7.ch/forum/viewtopic.php?f=47&t=1951
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Author:  Dontai123 [ 11 Oct 2007, 00:30 ]
Post subject:  [Messaging] Error reports after crashes

So in next version when you get over 100 turns it wont crash?

Author:  blane [ 11 Oct 2007, 11:18 ]
Post subject:  Re: crashes after 100 turns ...

I played several pre alpha 4 games that lasted well over 1000 (yes 1 thousand) turns each and never had a single problem.

Author:  Dontai123 [ 11 Oct 2007, 12:40 ]
Post subject:  Re: crashes after 100 turns ...

but why does alpha 3 crash? is it a bug or what?

Author:  Matress_of_evil [ 11 Oct 2007, 13:11 ]
Post subject:  Re: crashes after 100 turns ...

It could be a bug, some kind of incompatibility with your computer, or even a confliction with some other program on your computer, Dontai.

If the game ever crashes, post any error reports that you get on these forums. (Copy-and-paste them or if that doesn't work post a screenshot. If you're not sure how to do these let me know and i'll guide you through the process)

Error reports may tell SirPustekuchen (The developer) what the problem is or may provide extra info to help track it down, then.

Alpha 4 is a more complete game than Alpha 3 is. Old bugs will have been fixed, and more of the game will be in English, so if you could just wait another week or so, you'll be able to download it. Don't worry, I'll post a news item on the news page (Homescreen) as soon as it's uploaded. :wink:

Author:  Malvoisin [ 11 Oct 2007, 13:12 ]
Post subject:  Re: crashes after 100 turns ...

that will remain a mystery I guess ;)

wait for the alph4 in english, I'm currently right at translation (50% of buildings.data complete, 33% total). I guess it'll be tonight that I'm gonna release the english data zip update. You then have to extract that zip over your bote folder on hdd.

Author:  Dontai123 [ 11 Oct 2007, 13:54 ]
Post subject:  Re: crashes after 100 turns ...

thank you guys. No rush on alpha four, but i may still post the error. See if you fixed in v4 :)

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