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[No bug] Ship designer bug
http://bote2.square7.ch/forum/viewtopic.php?f=47&t=4340
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Author:  Torkani [ 30 Aug 2011, 06:35 ]
Post subject:  [No bug] Ship designer bug

In the ship designer, if you change the torpedo type and the ship you are designer had 2 or more torpedo tubes. One will change while the other will stay as the original.

My Peraine destroyer had 2 torpedos (Both with fusion torpedos) but when I changed it to photon torpedo only one of the torpedos changed.

Author:  reg [ 02 Sep 2011, 15:04 ]
Post subject:  Re: Ship designer bug

well it’s no bug but difficult (and I also didn't know until you asked for it and i posted it on german forum http://bote-forum.square7.ch/phpBB3/vie ... =65&t=1911, where further pictures are done especially from ShipEditor)

I selected Ship-Class AT (http://bote-forum.square7.ch/joomla/ind ... r-terraner - changed it to „English“ )

Beams – an AT has 4 beam positions

- 3 x front side = 0°
- back side = 180°
- front side left (i guess) = 20°
- front side right = 340°

each position (not each beam, only –here- the group of 3 front beams) can be changed see :exclaim: :exclaim: http://bote-forum.square7.ch/wiki_files ... hip=AT.avi :exclaim: :exclaim: (8 MB)

Image



Torpedos – its the same, BUT torpedos work this way:

- first you need a launch system e.g. Human Mod 2 Tube
- second you can changed torpedo (typ) e.g. Photonentorpedo


so you changed only front position (i guess, ordered as in starting shiplist.data-order), so from summary (!! which BotE did automatical) of "2x 2nd class" the game displayed after changing 1 fusion at front side, 1 photonen at back side

it's volitional that each position can be changed on its own so you can take that typ of torpedo on that position you want to

Author:  SirPustekuchen [ 02 Sep 2011, 17:38 ]
Post subject:  Re: Ship designer bug

You can modify different tubes or beams by clicking on the name of it. Sorry, but atm there isn't a button for these actions.

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