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 alpha channel problem 
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Jig of the Puff
Jig of the Puff
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Joined: 10 Sep 2004, 01:00
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i am useing psp 7 and am having trouble saving an alpha channel in tga files, it needs to be 0 0 0 (pure black) this is for clothing in second life which my wife has gotten into, but i can`t seem to get the alpha channel to work right at all, anyone here able to offer advice?

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10 Mar 2007, 22:41
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Chief Software Engineer
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On a related note, I have absolutely no idea how to load the TGAs from BotF while keeping the Alpha channel intact. It doesn't seem to use a standard alpha format for the game images (i.e. buildings pictures). If anyone has info on this, please let me know.

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10 Mar 2007, 22:53
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http://www.nicolaescher.com/journal/art ... hannel-bug

http://nicolaescher.com/tutorials.php


11 Mar 2007, 08:23
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Jig of the Puff
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mike the alpha channel in botf is pink not black, is that the problem?

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11 Mar 2007, 10:58
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Evil Romulan Overlord of Evil - Now 100% Faster!
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Pink? The files from the Civilization games used Pink for the alphas as well. Is that of any help?

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11 Mar 2007, 23:29
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Klingon Honor Guard
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http://www.robinwood.com/Catalog/Techni ... Start.html
http://secondlife.com/knowledgebase/article.php?id=058
http://www.sluniverse.com/kb/article.aspx?id=10190

Hope somit there helps mate.

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11 Mar 2007, 23:51
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Jig of the Puff
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chees guys got it working, gotta use a mask to create an alpha channel in psp, mike let me know if you need an alpha channel set in the botf pics if so mail them to me and i`ll do it.

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12 Mar 2007, 09:33
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