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 Quick question about starships. 
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That could well end up being true. Are you ready to watch those scimitars burn...? :lol:

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30 Sep 2004, 15:15
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Dominion Dreadnaught??? Romulan Scimitar and the Federation Galaxy X in one battle!

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30 Sep 2004, 15:24
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I'm assuming you mean the Dominion Battleship from valiant.

That beast would walk away with it!! :D

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30 Sep 2004, 15:26
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Dont undestermate the ability to fire without being seen.

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30 Sep 2004, 18:10
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Can you learn to see in the dark captain.....

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30 Sep 2004, 18:13
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you like that saying

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30 Sep 2004, 18:36
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STHedgeHog wrote:
Once you see their power in combat, you might change your mind, expecially if things are not going too well for you. :twisted:



thats true :wink:


theyre quite impressive in combat

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07 Oct 2004, 03:53
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Back to the Star Dock or StarBase refitts and construction capabilities. Would not the addition of another actual Star Dock to the existing one at a facility/location allow it to be able to construct one more ships hull at the same time.

So depending on the actual maximum hull size the Star Dock can accomodate (or rather wrap itself around and use worker bees for remote servicing) it might be able to build or refitt one massively hulled ship OR refitt several smaller ships that can dock on its outer legs or take turns with the main docking bay. Maybe even several smaller ships can fit inside the larger Star Dock's main bay used ordinarily to build and service the massive hulls.

Additional hullsized specific actual StarDocks might be able to be kinda Daisy Chained together in a fashion to improve the overall simultaneous building and/or servicing/refitting/repairing capacity of the larger station or Star Dock facility. Ughh...SHIPYARD. Yeah.. That's the word for it.

Post four.

Awsric Armitage
P.S. Finding some similar ideas already posted in other areas so disregard the repeatition in early posts if it exists. At least another vote in those repeatative areas.


07 Oct 2004, 04:09
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Well, we don't want you building 12 defiants per system because you lv3 large shipyards can construct 4 at a time, and has 3 shipyards in a system. :wink:

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07 Oct 2004, 07:30
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1 ship per shipyard, at all times.

Given a system can have 3 shipyards, as iwulff said. :D

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07 Oct 2004, 12:20
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Must have missed that detail but I'll get up to speed reading up on all the ideas and contributions posted thus far. A lot to read through but I'll eventually get up to speed.


08 Oct 2004, 01:36
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Well a lot of things that are decided are in the agreed topic. But please, don't post there, or i will ask Jigglypuff to delete the post. This topic is only to be posted, if something has been decided. If you think that something isn't right, then create a topic about it.

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Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.


08 Oct 2004, 08:39
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It will now be updated every monday morning so everyone knows what's gonna be in. :wink:

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08 Oct 2004, 10:37
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When i find something that has been agreed, then i put it there. As you can see in that topic, there is a small list with things that have been updated. This list will be restarted every monday.

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Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.


08 Oct 2004, 21:03
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That would add a real RPG thing too cos we all knwo that the major shipbuilding yards of every power tend to be in their home system(well federation anyway lol) and if it gains xp for every ship built it wil add depth to the game !

I think that because if ue invading n empire technically it'll get harder closer to the middle due to the faster building..


10 Nov 2004, 08:40
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I'm not sure if this has been addressed yet, but I was thinking....

Since ships have a limited amount of torpedoes, and overall power. Shouldn't they have to visit a base or resupply facility to "re-arm" themselves every so often?
It would seem kinda strange to have a ship that you've built in the beginning of the game to still be around 100 turns later without ever visiting a base for fuel or more torpedoes. Any thoughts on this???

Maybe it could be built into the game that a ship needs to visit a base every X amount of turns depending on the type of ship it is....


22 Nov 2004, 01:39
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it has been thought of, look in the things we all agree on thread

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22 Nov 2004, 03:12
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thanks, i haven't had time to look through all the threads yet.. sorry :oops:


22 Nov 2004, 06:43
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in reference to coilene & marky and other suggestions. ** Please note I still have to go through the agreed section.

I have often whinged about the extreme micro aspect of MOO3, some things i have noted here which have come in the name of suggestions are getting there.

Crew rotations- someone suggested that they shouild have "away missions' or time off- geez guys is this a game or a friggin pet???? IF ANYONE WANTS TO TAKE CARE OF THEIR CREWS/ POPULATION - get a PET DOG or CAT , this is a game!!!.

The idea of refueling or restocking weapons i think has been included in some form in the agreed forum but this is also extravagent (read Iwulff - here is the list i mentioned i was going to write up). imagin finally getting a fleet of 20+ ships and then realising because you had some mini skirmishes that you had to bring a small part of that attack force home just to refuel!!!! - BOOM jigalypuff, i guaruntee that you will start to lose botf2 players.

further that another suggestions about ships weapon upgrades- i know its not realistic to have them auto upgraded but in MOO3 case (to use an example) many fans hated the fact that ship upgrades research had to be 'rebuilt/ reintegrated' as a new ship design....................geez really. i just spent 10~30 turns researching a cool new weapon i want to use it agaisnt my friend in multi NOW!!.
** think realistically, this would have taken 1hour?? A good way to consider how BOTF2 should be played is benchmark it against real time. ie How many hours should players be investing per game??? the uni days of playing game for 6 hours are gone and not available to all. i can probably play 3 hours or so on a weekend.

Ships are weapons to win the game lets not make them a game in and of itself peoples.

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29 Nov 2004, 15:33
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oh another thing.

if these per turn requires so much of bringing ships here and there.....plus other game aspects economy and spying.

WHAT IS YOUR ESTIMATE IN MINUTES PER TURN?? even if you compress it so theres a timer and the maps i gather are much larger, will anything FUN be done within say 30minutes?? at a guess of 3 mintues per turn thats ONLY 10 TURNS....is anuy research/attacking/diplomacy possible in that time frame???

*** by thinking in this way you can calculate roughly how the game shold progress. no matter how brilliant the design if the real physical time is longer than 60 minutes- you will be relying on a real hardcore TBS gamers as a potential buyers market.

i know beta game testers will be more definetive.

good on you guys for you effort :D i hope my suggestion are taken as constructive :lol:

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29 Nov 2004, 15:44
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:arrow: i agree on your crew rotation stuff, total crap for this game.

:arrow: I understand your way about fueling. You know that we have Deuterium as a resource? So what would you think if your ships would take deuterium directly from the empire pool??

:arrow: First of all there are *only* going to be about 3 upgrades per ship, if you want to have your older ships upgraded then you have to upgrade them. This can be done in the nearest shipyard, with the right shipyard capability.

I think posts like yours are to be taken seriously for this game, we should think that a game with to many little micro thingies to do, will get boring.

EDIT: i was not thinking right about deuterium, the problem with it is that we indeed wan't a kind of range for ships, so that they aren't capable of flying around the entire galaxy.

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Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.


29 Nov 2004, 18:35
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:idea:

what about sending ships to a starbase or spacedock to be refitted/upgraded?

they definietley have the right facilities, especially the spacedock

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29 Nov 2004, 21:20
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Iwulff, yes i like the idea about upgrades and limiting them. it would encourage you to build a wider range of ships rather than the top ship class.

** also another further suggestion would be to keep cost build for an upgraded ship the SAME..?. It would be a reward for researching and mean that smaller class ships still packed an oomph in big battles.

I read briefly about this dueterium supply and think it has merits but until i have read fully i wont venture an opinion.

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30 Nov 2004, 09:52
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Completely agree the upgraded ship should take a similar amount of time to build, after all you can't build the old one any more.

You won't be able to buy ships in this game, they will have a cost, but there will be no instant buys, ships will have a build time.

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30 Nov 2004, 11:27
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no ships should be instant build- what would the point in that be anyway?


01 Jan 2005, 21:26
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Ya I think one of the very first things we agreed on was no buying ships. and about the "Fuel" system too.
-Jega


15 Jan 2005, 12:51
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Will there be a rush option? That for extra money per turn, or a hit to morale or something, decrease the time ships take to build?

Something like that seems realistic.....Federation was pumping out ships after Wolf 359


18 Jan 2005, 12:24
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Your thinking of a war time economy?
-Jega


19 Jan 2005, 00:20
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I didn',t mean that specifically...but that's a good idea.


19 Jan 2005, 03:57
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I wouldn't be againsed it if programing allowed it but one thing, it's almost always war time! Either building up in peace or fighting in war :D
-Jega


19 Jan 2005, 06:50
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