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Star Trek Fan Games - View topic - Question about the new game :?
View unanswered posts | View active topics It is currently 03 May 2026, 17:20



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 Question about the new game :? 
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These are actually questions towards the creators of the game :lol: .
* How big is the game going to be to download (estimated Beta version)?
* And how big is the Final version going to be?
* When you mod the game, do you have to mod/change the Federation module to create a new mod?

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Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.


19 Sep 2004, 12:03
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Thanks,

I also had a question about the size of the map. I read somewhere on this site that you have about 50 systems on one map. Isn't it possible to just create a gigantic map with over 300 systems or something like that? I think most players of Botf would want the chance to play with a larger map then in the original game.

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"Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)

Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.


21 Sep 2004, 15:08
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Here here.

I'd sacrifice almost any other new feature in favour of a bigger map, even if the largest setting is huge and will be a problem on multiplayer. 4 times the size of the botf map would be a start. Even if there were no more systems, just spread out more.

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21 Sep 2004, 15:31
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I think for multiplayer games, a very large map would slow the game too much. Not as in take a long time to find anyone, but a long time to process every hex each turn. But for single player it would be great, prehaps there should be a limit to the map size for multi games, but much bigger maps avalible in single player.


21 Sep 2004, 20:37
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You heard Gtrufrey about the 500 kb for 50 turns? Well if you have 10 times as much systems and a lot of more options this could perhaps go up to 500x30 = 6000/50 = 120kb per turn for a ISDN modem to load it 15-20 second when the game will become this massive. Because it think that it will become 15x times as much if you make the map larger to lets say 500 systems and other option this will keep it to a max of 60kb which means 7-10 second to wait.

I didn't read your post good:

EDIT: I think that if there a little to no memory leaks, then the game will run just fine, even after 300 turns. The game will be massive, but i think that if you have a 2Ghz-3Ghz computer with 512 mb ram there wouldn't be much trouble. But i gues we first need to see, if the game will be that smouth.

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"Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)

Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.


23 Sep 2004, 15:44
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Thats just the transfer time between the host and client. Im talking about the memory requirements needed to proces every hex on the map. Im not a programmer so it may well be easy to do with no slow down, but the general rulke i found with any game is, the more going on, the slower it becomes.

Dont get me wrong im all for a large map, the bigger the better, but i alays want a game to run nicely, rather that look good, id sacarife grahpics and other things in order to get some speed outta it.


23 Sep 2004, 16:13
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27 Sep 2004, 23:20
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27 Sep 2004, 23:35
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27 Sep 2004, 23:45
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28 Sep 2004, 00:32
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28 Sep 2004, 01:45
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28 Sep 2004, 19:29
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Just curious, whats your oppinion on the new AMD 64 chips? I can just think of playing this game on one of those :D :D
-Jega


29 Sep 2004, 23:15
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Drawback with a 64 bit system is, if you run one piece of software thats 32bit access, the whole system comes down to 32 bit, so you would gain no real benifit from a 64bit-3200, to a standard 3200. It would of corse be better then the 32bit version, but the price range diffrence isnt worth it. 64bit machines need 64bit Operating system, with 64bit applacations to run nicely, and i really dont think this games being programed in 64bit.

My advice, stay away from 64bit chips untill they come right down in price, and games start getting released in 64bit.

And next week, ill be talking about PCI-Express.... :lol: :lol: :lol:


30 Sep 2004, 14:43
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