View unanswered posts | View active topics It is currently 14 Nov 2024, 18:40



Reply to topic  [ 75 posts ]  Go to page Previous  1, 2, 3
 Just a hello 
Author Message
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
bote is very much like botf in this respect. so you would simply reduce speed by a certain number..


24 Nov 2007, 10:22
Profile WWW
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Have refire rates been implemented in BotE? I can't remember...

Just in case they're not, Supremacy is going to have refire rates for the ships - basically on the first turn ships will fire their weapons at full charge, but on the second turn their weapons will only do a % of their maximum total firepower to show the ships weapons are recharging. On the third turn the weapons will fire at full strength again. The recharge weakness may mean that ships have more time to recharge their shields as they won't be exposed to alpha strikes on every turn...

The refire rates are different for every ship in the game, and newer designs don't neccesarily have better refire rates than older designs. This should add an extra element of strategy to the game. All the refire rates are in Dafedz's database.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


24 Nov 2007, 19:57
Profile WWW
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
yes we have those too. look at http://www.botf2.com/bote/wiki and there the internal weapons systems. you notice firearc and firerate and shots per minute and so on.. ;)


24 Nov 2007, 20:20
Profile WWW
Lieutenant
Lieutenant
User avatar

Joined: 11 Jul 2005, 01:00
Posts: 493
I often wondered about how things like weapons hard point placement on ships. So how will it be done exactly?

_________________
You ain't seen nothen yet.


25 Nov 2007, 03:28
Profile
Combat Engineer
Combat Engineer
User avatar

Joined: 18 Jul 2005, 01:00
Posts: 1001
Painfully slowly :D

Regards Wolfe

_________________
Image


25 Nov 2007, 04:50
Profile
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 11 Nov 2007, 02:55
Posts: 264
Location: UK
Maybe an editor tool would help speed things up, it could have a small 3D screen showing the ships and some input boxes for the coordinates of the hard points.


25 Nov 2007, 11:08
Profile
Lieutenant
Lieutenant
User avatar

Joined: 11 Jul 2005, 01:00
Posts: 493
In other words the hardpoints for weapons and other elements would simply be placed on the surface of each model?

_________________
You ain't seen nothen yet.


25 Nov 2007, 23:50
Profile
Combat Engineer
Combat Engineer
User avatar

Joined: 18 Jul 2005, 01:00
Posts: 1001
Looks likely, can't think of many other ways to go about it.

Regards Wolfe

_________________
Image


26 Nov 2007, 00:11
Profile
Lieutenant
Lieutenant
User avatar

Joined: 11 Jul 2005, 01:00
Posts: 493
Doing it like that would definitely help in the long run as it would allow for the ability to target specific systems on enemy ships.

_________________
You ain't seen nothen yet.


26 Nov 2007, 04:23
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
That's assuming we go down that route, Fox. I certainly wouldn't be against the addition of such complex tactics, but I'd be happier if we actually had a working combat system first. :P

Complex tactics may also frighten off noobs. If we go for complexity, we still need to keep a simply point-and click BOTF-style system to make life easier for noobs and lazy people. :lol:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


26 Nov 2007, 11:49
Profile WWW
Lieutenant
Lieutenant
User avatar

Joined: 11 Jul 2005, 01:00
Posts: 493
The systems wouldn't be that complex really. Are you familiar with the Star Trek Starfleet Command franchise? It has a very simple battle set up that still allows for very advanced tactics... Even the Piccard Maneuver.

_________________
You ain't seen nothen yet.


26 Nov 2007, 19:45
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Yeah, i've got SFC2: Empires at War, Fox. I've never seen the Picard Maneouver in the game though. :?

...Must be SFC3.

Matress LOVES SFC2. Actually he's going to play it now. :mrgreen:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


27 Nov 2007, 01:52
Profile WWW
Lieutenant
Lieutenant
User avatar

Joined: 11 Jul 2005, 01:00
Posts: 493
Speaking of SFC3... I have been trying to find a place to buy it for... eh... Research purposes... Yeah, that's it... Research for the BOTE project but I have been unable to find it for under $60 US. Anyone happen to know of somewhere I could get it for less?

_________________
You ain't seen nothen yet.


27 Nov 2007, 02:53
Profile
Lieutenant
Lieutenant
User avatar

Joined: 11 Jul 2005, 01:00
Posts: 493
Seriously though... I am trying to find it to help me test ideas for BOTE. Would anyone happen to know where I could find a reasonably priced copy?

_________________
You ain't seen nothen yet.


02 Dec 2007, 00:46
Profile
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
I have no idea. Maybe you try and join one the remaining (if there are some remaining) sfc3 gaming communities and ask on their boards if someone is willing to sell it to you. Although, I doubt that'd work..


02 Dec 2007, 11:47
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 75 posts ]  Go to page Previous  1, 2, 3

Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware.