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Star Trek Fan Games - View topic - Minors Structures Images New Update 13.04.2007.
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 Minors Structures Images New Update 13.04.2007. 
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This is call for all members to help in developing images for Botf2 project.

You can participate by creating or giving opinion... leave your critic here cause public opinion is valuable.

13.04.2007.

- NEW Breen Weapon Center (old model deleted)




-Gorn Trade Alliance




- Bajoran Resistance Cells




- Arbazan Cultural Foundation (Norman Foster)




- NEW Dreman Commodity Brokers (old image deleted)




----------------------------------------------

Vulcan Propulsion Laboratory completed





NEW UPDATE- 19.03.2007.


Coridan Shipyard completed





Devore Imperium completed




Devore Inspection Patrol HQ completed




Akaali Farming Communes completed




-04.03.2007. Barzan Toxic Refinery Completed



-09.03.2007. Trabe Shadow Operatives Completed (Due to complaint of member Malvoisin old image is deleted and I bothered to create NEW one) :D :wink:





- Orion Syndicate


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Last edited by Zeleni on 13 Apr 2007, 20:18, edited 27 times in total.



04 Mar 2007, 17:43
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Please do not take this the wrong way but I really do feel that the ones called File Not Found all look alike and are not up to the same standards of the rest of the work. :wink: :wink: :wink:

Hey, seriously that is very professional and stunning work. My advice at this time is keep up the great work. This will, however, make it very hard form me to submit work that is up to standards. :? Dang you!


04 Mar 2007, 18:27
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You can do it Kenneth! I saw your Romulan Outpost so please without excuses! :wink:

( I know you are busy now with sounds recording...) :D

Regards

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04 Mar 2007, 18:37
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Last edited by Zeleni on 18 Mar 2007, 22:35, edited 3 times in total.



08 Mar 2007, 18:29
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08 Mar 2007, 18:45
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08 Mar 2007, 21:12
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Nice images! Good work! I like it...

I've implemented about 100 special structures for minorraces for the Alpha3 of BotE, too. That are all structures from minors from Z till K. Perhaps I can implement some of these nice images till next release.


08 Mar 2007, 23:03
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All the images that are being produced are for use by anyone making a game, SirPustekuchen. If you need copies, either right-click and save them, or I have uploaded them onto the sharepoint site. They are under shared documents in the BOTF2 home section, rather than a specific area in case you were looking. :wink:

The images on the sharepoint site are 120x80 pixels - so smaller than those being posted by Zeleni, but this is so that they are all a common size. Many of the images have been cropped and resized and whatnot to actually make them usable. Another reason is that 120x80 pixels is also one of several image sizes used in BOTF.

Most of the pictures are JPG's, although Zeleni's most recent pictures are PNG's. If you need them all converted into a different/the same file type though, just let me know. I can o that for you. :wink:





09 Mar 2007, 00:09
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Yes I know ;-)

Please make the size of the pictures a little bit bigger. Most of the user generated images have a size of 270x225, I think that's okay. But all of the minorrace structure images from the original Botf have only a resolution of 120x80. But in the Botf.res there you can find all these pictures with a resoultion of 270x225. So if we can gather all these images with a resolution of 270x225 it would be very nice.


09 Mar 2007, 01:21
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@ Malvoisin, is there anything that can escape frome your eagle eyes?
It wasn t error in shrinking,that Trabe scum was running graphic card on old drivers! :D Ok, look above, i think new image will stisfie you...


@ Matress, I m very intrested in your resize tool. Why? Free tools don t have enough power or good algorithm to do quality resizing... Lanczanos and Mitchel algorithms are good but not enough... I recommend Photozoom pro 2 (inside this softwear are two winning award algorithms Spline-S for scaling down and Spline-XL for scaling up) :wink:

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09 Mar 2007, 04:05
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The images should be no smaller than 270x225 pixels. That is the larger size used in the original BotF, and 120x80 is far too small. Larger sizes are OK for Suremacy (since they are dynamically resized in the game), though anything higher than 320x240 would be unnecessary.

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09 Mar 2007, 05:02
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Its more a question or using the originals than physically resizing them up, Zeleni. You will always lose quality expanding something, no matter how good the program that you use. I was merely offering to convert the images into different file types if necessary. (.jpg -> .png etc)

I will post larger images when I get home tonight. I also tried renaming the images that you uploaded, Zeleni - the Breen one has a spelling mistake (Wepon should be Weapon) and I wanted to remove the underscores so that they had the same name format as the rest of the images - but doing so meant all your images in your posts broke, so I had to revert them back.

I have to say that the Trabe Shadow Operatives one is really freaky with that skull on it, though. :P

Anyways, if 270x225 pixels is what people want, then that's what they shall get. :wink:


09 Mar 2007, 13:31
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All my images are already converted and uploaded in sharefolder in png and 270x225 so less work for you Matress. About rename, mistakes snd sorting do what you think is necessary! :D :wink:

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09 Mar 2007, 14:05
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09 Mar 2007, 17:52
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09 Mar 2007, 18:38
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outstanding!

btw. as one can see planets as minor "structures" too in the game, I just announce here that I finished my alpha3 static planet image update. Go have a look

they are available as zip on our botf2.com bote shared documents section.


09 Mar 2007, 18:56
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Beauty.... :wink:

I m interested, those images are 3d objects? if are I will use one of them in modeling Coridan shipyard (import in 3d studio).

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09 Mar 2007, 19:04
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I've got the textures of some of them (but they are even at 512x256 png still 234mb zipped...so upload on the botf2.com site will be only one time for you to download and then they'll be deleted).

most of them are images I took freely from sites offering them like http://s92198053.onlinehome.us/ or http://www.digitalheavens.co.uk/textures.html (there under image gallery).

so no, they aren't 3D objects, but with the textures you can make some of your own if you know how to overlay a sphere with a texture and bump/spec map.
it's some work I fear...

if you are interested in those free texture collection of mine (all taken from the sites mentioned above and http://www.celestiamotherlode.net ), then post it in here, I'll upload them next monday when having good uni connection again ;). But before, better check if creating 3D planet objects with texture (and atmosphere!) is not too much work to do..


09 Mar 2007, 19:16
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Textures are fine, upload them on sharepoint and I will use them (only textures) thx :wink:

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09 Mar 2007, 19:30
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Stunning.


09 Mar 2007, 20:01
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10 Mar 2007, 02:05
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So I want to sign up to do the Capellan's Tribal Council and Lissepian Commercial Hub and Bilanaian Soliton Lab and Antican Hunting Paddock. That should be a 270x225 png 2d image?

Capellan Tribal Council


Lissepian Commerical Hub


Bilanaian Soliton Lab


Antican Hunting Paddock


Last edited by Kenneth_of_Borg on 17 Mar 2007, 04:40, edited 2 times in total.



16 Mar 2007, 12:18
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nice ones!

for the paddock, how about having a square fence of a horse paddock with plain earth as ground instead of a road? don't know, would be my idea of a paddock but it certainly looks nice (route66-like ;)).


16 Mar 2007, 13:03
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Good idea and that was my first concept for it.

Then I looked at this.

The Antican are a lupine race and this is where they hunt. I could not see wolf hunting in a 10 meter by 10 meter dirt pen. If they are still into the hunt for its exhilaration as much as food there needs to be some open ground to run on. If you really want them shooting fish in the proverbial barrel I can do that too. It just seam more honorable and romantic this way.


16 Mar 2007, 14:06
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I would imagine that the best hunting ground would have lots of different types of terrain - forest, mountains, plains, lakes, and so on. It might be a bit much to include in such a small image, but it would be cool it it were possible. 8)

I like the other images as well - but the Lissepian one looks like you've used an explosion filter on it, and this ruins it a bit, to be honest. And what are the orange things? Are they meant to be fireworks or weapons or something? It looks like there's a civil war going on! :? :oops: :lol:

It also looks like a line of pixels at the bottom of the image have gone wrong. Perhaps they should be cropped then the image resized?

Ooh I just thought as well - have you ever played Civilization 3? The Bilanaian image just makes me think of the top part of the tower in the startup video of that game. Cool. 8)


16 Mar 2007, 14:34
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Could we use the ISO standard for date formats in thread aubjects? That would be YYYY-MM-DD. It makes things easier since the US and the rest of the world tend to swap the month and day in their own formats.

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16 Mar 2007, 16:12
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yes. though it's just the other way round here DD.MM.YYYY (and with a dot ;)).

but you're right, it gets very confusing when ppl try and start mixing dots and slashes .. ;)


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16 Mar 2007, 16:20
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16 Mar 2007, 16:22
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16 Mar 2007, 16:23
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