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| Klingon font http://bote2.square7.ch/forum/viewtopic.php?f=5&t=1677 |
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| Author: | Malvoisin [ 28 Mar 2007, 17:02 ] |
| Post subject: | Klingon font |
| Author: | Zeleni [ 28 Mar 2007, 17:54 ] |
| Post subject: | Re: Klingon font |
| Author: | Malvoisin [ 28 Mar 2007, 19:43 ] |
| Post subject: | Re: Klingon font |
| Author: | Kenneth_of_Borg [ 28 Mar 2007, 22:08 ] |
| Post subject: | Re: Klingon font |
| Author: | Malvoisin [ 28 Mar 2007, 22:52 ] |
| Post subject: | Re: Klingon font |
| Author: | Kenneth_of_Borg [ 29 Mar 2007, 02:07 ] |
| Post subject: | Re: Klingon font |
| Author: | Malvoisin [ 29 Mar 2007, 07:19 ] |
| Post subject: | Re: Klingon font |
| Author: | Matress_of_evil [ 29 Mar 2007, 13:42 ] |
| Post subject: | Re: Klingon font |
There is something you could try - check out this website: Hopefully that will be of use to you. It appears I have the program, at least... |
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| Author: | Malvoisin [ 29 Mar 2007, 13:49 ] |
| Post subject: | Re: Klingon font |
i know about this command. as microsoft had implemented it in his OS, only fnt fonts and microsoft specific font format are supported, so no ttf. but thx for lookin anyway. |
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| Author: | Kenneth_of_Borg [ 29 Mar 2007, 14:05 ] |
| Post subject: | Re: Klingon font |
Using a screen print and pasting the image into GIMP I was able to stretch out fonts. |
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| Author: | Malvoisin [ 29 Mar 2007, 15:44 ] |
| Post subject: | Re: Klingon font |
sure but can gimp save to ttf format? I doubt that |
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| Author: | Kenneth_of_Borg [ 29 Mar 2007, 22:30 ] |
| Post subject: | Re: Klingon font |
I was thinking in terms of replacing the ttf text display with an image. It would mean rewriting the code for that part of the game and having image files for all the lines of text you need to show in the game in that font. I know that is not what you want to do but I am just thinking about the problem. |
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| Author: | Malvoisin [ 29 Mar 2007, 22:33 ] |
| Post subject: | Re: Klingon font |
I know glad you do. |
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