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Interesting idea on grid based game AI
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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For those who may be interested, just an interesting random thread discussing intelligence in a grid based game and how to go about desiging how the computer works or something, to be honest i haven't really read through it yet
http://www.gameai.com/influ.thread.html
Regards Wolfe
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| 15 May 2007, 19:33 |
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ventrion
Cadet
Joined: 29 Apr 2007, 01:00 Posts: 56
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| 16 May 2007, 02:13 |
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CaptRingold
Lieutenant
Joined: 26 Oct 2005, 01:00 Posts: 302
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| 18 May 2007, 03:46 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Whilst I've never played the Space Empires games, I think I read an interview with one of the devs of Space Empires 5 *somewhere* a long, long time ago.
I'll see if I can find it again. Professional help would be great for the project, but obviously it is up to the individual devs to decide if/when/how/why they need help.
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| 18 May 2007, 13:07 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 18 May 2007, 16:07 |
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ventrion
Cadet
Joined: 29 Apr 2007, 01:00 Posts: 56
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| 18 May 2007, 18:25 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 18 May 2007, 18:34 |
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CaptRingold
Lieutenant
Joined: 26 Oct 2005, 01:00 Posts: 302
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| 18 May 2007, 21:35 |
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