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 Supremacy World Cup this weekend! 
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Ship Engineer
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Joined: 10 Jul 2006, 01:00
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Location: Space is disease and danger, wrapped in darkness and silence!
Supremacy World Cup this weekend.

I hope to set up a game or two to test combat and other function of Supremacy in online multiplayer. We will be using the 20130203 build. You need to have the same build as the host to join the game.
http://startreksupremacy.com/SupremacyTest_20130203.zip

Game times are:

Saturday: 7 AM PST California, 8 AM MST Arizona, 10 AM EST East coast of North America, 3 PM GMT London and 4 PM CET Berlin.

Sunday: Happytrek and I are set for a Klingon revenge match Sunday. This game will be at noon MST Arizona, 2 PM EST East coast of North America, 7 PM GMT London and 8 PM CET Berlin.

So far I have not been able to host a game but can join them. We can meet on Skype and or PM in the forums to get an IP. You can then chat in the game if not on Skype.

Sound off if you want to play and we will work out the host and IP address.

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07 Feb 2013, 19:26
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Lieutenant Junior Grade
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Joined: 31 May 2012, 11:21
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cool, what's the price for the cup winner? :D
saturday 4pm is fine, I'm in!


07 Feb 2013, 20:18
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Ship Engineer
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The winner gets our eternal thirst for vengeance.
:klingon:

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07 Feb 2013, 21:59
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Admiral
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I might be able to join if I can get the game to run on the laptop. 3 PM will be fine for me.
If you guys want to test the latest version of the data files, here it is. I've tweaked shields for the Feds (and hulls for the Cards since the last build), among other things. The Klingon Scout should give the Fed Scout more of a fight. I haven't touched the RefireRates though.


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08 Feb 2013, 11:20
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Crazed Emissary of the Photoshop
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I'm in both days, dibs on the Klingons :D

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08 Feb 2013, 11:55
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Ship Engineer
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Sounds good.
:bolian:

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08 Feb 2013, 14:37
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Ship Engineer
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We are hoping for another online game this next weekend, 23rd and 24th. I hope you can all make it.

:vulcan: :klingon: :romulan: :cardassian: :jemhadar: :borg: :orion:

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18 Feb 2013, 00:30
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Admiral
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If you wish to try the latest data, use these.

If you do, could you please test the Feds colony ship I issue, if it still happens or not (where the ship doesn't actually exist, but the icon appears in the Task Forces panel)? Thanks.

I won't be able to participate.


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22 Feb 2013, 15:26
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Ship Engineer
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Iceman wrote:
If you wish to try the latest data, use these.

If you do, could you please test the Feds colony ship I issue, if it still happens or not (where the ship doesn't actually exist, but the icon appears in the Task Forces panel)? Thanks.

I won't be able to participate.



Can do and thanks for the updated resources. Sorry you cannot make it this weekend.

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22 Feb 2013, 18:00
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Admiral
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I've increased the number of nebulae in the maps BTW. You might see a couple of Barren planets in them instead of Rogues, I'll have to tweak that later.


23 Feb 2013, 11:42
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Admiral
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BTW, I've restricted the building of shipyards to systems with dilithium in this version of the data files. Unfortunately, the latest build (20130203) has disabled the generation of Dilithium and Raw Materials in random systems, which means that you will only be able to build shipyards in homesystems (empires and minors).


23 Feb 2013, 12:38
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Ship Engineer
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Something has come up and I will not be able to go a game this weekend. Sorry, but do try for a game without me people.

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23 Feb 2013, 15:48
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Will try again for some game play this weekend.
:bolian:

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01 Mar 2013, 03:29
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