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Ideas for common mods for BotF II
http://bote2.square7.ch/forum/viewtopic.php?f=5&t=556
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Author:  Jarok [ 20 Jul 2005, 16:24 ]
Post subject:  Ideas for common mods for BotF II

Perhaps I am misreading a great deal, but it seems that there are a lot of 'minority ideas' that some people like but game developers or a slightly larger majority do not, and would thus be relegated to modders.

Modability is a great aspect of the game, since it should ideally make everybody happy, at least with single-player games.....

Anyway, does anyone agree with me that for those of us who are non-computer savvy perhaps a 'wish list' of future mods might be created? I was thinking we could use this thread to collect the most popular of the minority ideas or the little gripes that aren't really that important from a development standpoint. Once a decent list is compiled, perhaps people who are more skilled at modding could either help the less capable of us out or at least show us where to make the changes necessary.

So I guess this is just a collection of rejected ideas that might be modded in at a later time, for ease of reference and (hopefully) coherent modding. I'd also like this to be a general 'modding support group' Laughing Laughing Laughing

Any thoughts? Question

Author:  horadrim [ 20 Jul 2005, 17:25 ]
Post subject:  Re: Ideas for common mods for BotF II

Stargate mod

Author:  northtexan95 [ 20 Jul 2005, 18:36 ]
Post subject:  Re: Ideas for common mods for BotF II

Starblazers mod!!!! Wooo hooo! Take care of those Borg cubes in one shot.

Author:  TrekBoyChris [ 20 Jul 2005, 18:49 ]
Post subject:  Re: Ideas for common mods for BotF II

I don't know if this is possible but a mod that contains built in missions or scenarios ie. First Contact, Kobayashimaru, Nemesis, Expanse missions, TOS, TNG, DS9, VOY - Way Of The Warrior :?:

Author:  Mark_campbell [ 21 Jul 2005, 00:16 ]
Post subject:  Re: Ideas for common mods for BotF II

the allready mentioned mirror universe mod (moral inversion, new logos, not too hard to do)

saved game scenarios i like (battle of bajor etc) would be quite cool if team could release a few of these just for novelty value, like a historical battle pack

star trek birth of the minors!!

vulcans
karemma
breen
tholians
kazon




buck rogers mod

battlestar galactica (the old one) mod

Author:  xir_ [ 22 Jul 2005, 02:14 ]
Post subject:  Re: Ideas for common mods for BotF II

babylon 5 mod

Author:  ftranschel [ 29 Jul 2005, 09:43 ]
Post subject:  Re: Ideas for common mods for BotF II

What about a ultra high res mod? I mean, the current modelling concentrates on the reduction of poly count for cpu-issues. I though think players with capable gaming machines (like me ^^) would like to see real high-res ships that are even more awful than jig's current work 8)

Author:  TrekBoyChris [ 29 Jul 2005, 10:07 ]
Post subject:  Re: Ideas for common mods for BotF II

ftranschel wrote:
What about a ultra high res mod? I mean, the current modelling concentrates on the reduction of poly count for cpu-issues. I though think players with capable gaming machines (like me ^^) would like to see real high-res ships that are even more awful than jig's current work 8)


High res models would look better for those that can run it, i agree. I hope you were joking, Jig and his team are doing brill.

On another note where can i find out if i've been accepted or not in the games testers (the group page seems to have disappeared)

Author:  jigalypuff [ 29 Jul 2005, 12:20 ]
Post subject:  Re: Ideas for common mods for BotF II

no testers just general release, wtf is wrong with my models btw? low poly=bigger and faster battles, how about this.
Image

Author:  ftranschel [ 29 Jul 2005, 12:35 ]
Post subject:  Re: Ideas for common mods for BotF II

There is nothing wrong! I actually love them!!! (I'd just like to have _ a mod_ with *even better* models (and maybe smaller battles).I

Author:  jigalypuff [ 29 Jul 2005, 13:24 ]
Post subject:  Re: Ideas for common mods for BotF II

o you mean high poly ships, so theres more hull detail and it`s not all in the textures, good idea high poly models shall be made available as well.

Author:  ftranschel [ 29 Jul 2005, 16:19 ]
Post subject:  Re: Ideas for common mods for BotF II

Yes. :D

Author:  TrekBoyChris [ 29 Jul 2005, 16:21 ]
Post subject:  Re: Ideas for common mods for BotF II

How many more of those have you got :D

Author:  TrekBoyChris [ 29 Jul 2005, 16:23 ]
Post subject:  Re: Ideas for common mods for BotF II

Can you put registery on those or not :?:

Author:  ftranschel [ 29 Jul 2005, 16:33 ]
Post subject:  Re: Ideas for common mods for BotF II

TrekBoyChris wrote:
28/07/05: 90 POSTS ARE UP FOR ME!!!!!!


Ahem... yes. If you do two answers in one thread in an interval of five minutes :roll:

[Read: Please use your edit-function as it greatly increases usability | IMHO]

Author:  TrekBoyChris [ 29 Jul 2005, 16:38 ]
Post subject:  Re: Ideas for common mods for BotF II

What the hell is that supposed to mean :cry:

Author:  Martocticvs [ 29 Jul 2005, 16:59 ]
Post subject:  Re: Ideas for common mods for BotF II

They're better without registries. Its not going to dynamically add different registries for each and every ship - that wouldn't be practical and would also be fairly pointless.. and I'd hate to see a fleet of USS Enterprise's :P

Author:  jigalypuff [ 29 Jul 2005, 17:02 ]
Post subject:  Re: Ideas for common mods for BotF II

TrekBoyChris wrote:
What the hell is that supposed to mean :cry:

i suppose he means he wants you to add to your existing posts, which would mean less posts for you, and no topis reply notification for the rest of us :lol: carry on as you have been, you ain`t done wrong.

Author:  jigalypuff [ 29 Jul 2005, 17:02 ]
Post subject:  Re: Ideas for common mods for BotF II

TrekBoyChris wrote:
How many more of those have you got :D

how many more of what have i got?

Author:  TrekBoyChris [ 29 Jul 2005, 17:11 ]
Post subject:  Re: Ideas for common mods for BotF II

Of those bloddy good models :D

Author:  ftranschel [ 29 Jul 2005, 17:25 ]
Post subject:  Re: Ideas for common mods for BotF II

jigalypuff wrote:
TrekBoyChris wrote:
What the hell is that supposed to mean :cry:

i suppose he means he wants you to add to your existing posts, which would mean less posts for you, and no topis reply notification for the rest of us :lol: carry on as you have been, you ain`t done wrong.


Exactly. But hence I didn't know there is no topic reply notice I have to reconsider my statement :)

Author:  TrekBoyChris [ 29 Jul 2005, 17:42 ]
Post subject:  Re: Ideas for common mods for BotF II

I think i'll cut that bit of my signature out then :D

Author:  Winterhawk [ 29 Jul 2005, 23:44 ]
Post subject:  Re: Ideas for common mods for BotF II

Jig,

i'm thinking Trek boy Chris was reffering the the graffic of the Federation ship you posted on page 1. Nice detail by the way.


Trekboy... some feel double posting here within the same day is spamming. I did it a couple times as my time/date function on my computer was all a mess. Matress assisted me in getting it corrected.

Jig, any chance of seeing a New Battle Crusier (Rom)? In the near future?

Author:  jigalypuff [ 30 Jul 2005, 17:52 ]
Post subject:  Re: Ideas for common mods for BotF II

TrekBoyChris wrote:
Of those bloddy good models :D

what do you think the poly count is on that miranda?

Author:  ftranschel [ 30 Jul 2005, 18:32 ]
Post subject:  Re: Ideas for common mods for BotF II

92 polys is my guess.

Author:  TrekBoyChris [ 30 Jul 2005, 20:15 ]
Post subject:  Re: Ideas for common mods for BotF II

Between 100 and 150 :roll:

Author:  jigalypuff [ 30 Jul 2005, 21:06 ]
Post subject:  Re: Ideas for common mods for BotF II

ftranschel wrote:
92 polys is my guess.

you have never modeled a ship in your life have you :lol:
it`s 324, loads of room for improvement

Author:  TrekBoyChris [ 30 Jul 2005, 21:13 ]
Post subject:  Re: Ideas for common mods for BotF II

No i've never, due to the fact i'm 13 in full time education, wouldn't know where to start and i've only had BOTF for a couple of months but i wouldn't mind knowing how to now its the hols :D

Author:  jigalypuff [ 30 Jul 2005, 21:55 ]
Post subject:  Re: Ideas for common mods for BotF II

get g-max, it`s free and you can learn to model on that, then if you like it, get either 3ds max or lightwave, they are the best on the market. g-max is ok t olearn the badics but it will not export to 3ds the most common format, so use it as a tester kinda. or milkshape 3d, a lot of armada modders use that, and it`s cheap.

Author:  ftranschel [ 30 Jul 2005, 22:27 ]
Post subject:  Re: Ideas for common mods for BotF II

Is blender an alternative with the option to export the right formats?

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