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| Question about how techs going to work? http://bote2.square7.ch/forum/viewtopic.php?f=5&t=56 |
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| Author: | STHedgeHog [ 30 Sep 2004, 22:24 ] |
| Post subject: | Question about how techs going to work? |
This is aimed at gturfrey, i hope your still about... Weve been talking baout the diffrent Tech trees and other tings, but really to actua,lly make a rpoper go at the list, we need to know how research and upgrading is going to work. My prefered way would be like the game Warzone 2100. In that you research a hull, then the propulsion and then the weapon and from that u build the vechal. i know the dosent work in trek but im on aboutr something similar. You would research the ship design, say Miranda, which has the basic stats that cover. Impulse, Warp, Weapons Beam, Weapons Torp, Shields and hull. So lets say the Miranda had stats like I3, W2, WB3, WT2, S3, H2. Then you say the ship can be upgraded by 3 points on each. So as you research say Impulse you can upgrade the ship a little, or wait till more research in other fields is done and brijng her in for an over haull. The other way is a simple list that says, you need to research a certain bit to get the First miranda, then rsearxh a certain set to get the upgrade and so on. Just like the first BotF was. The reason i like the first one is because i think it would be easy to program, all you need for a ship file is the starting stats and the max stast, then in the save file, you have the name of the ship, con#mmision date (if thats happening) and the cuurrent stats kinda like the way i stared above I4, W3 ect. Your the programmer so i need to know what you think, and more importain what way its going |
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| Author: | STHedgeHog [ 30 Sep 2004, 23:04 ] |
| Post subject: | Re: Question about how techs going to work? |
Well ive explanied the eaiest way i can think of, each ship having a line with the stats ect, but you know more baout it than i would. Oh and now your sigs boigger than most of your posts, and its limited space, so watch out for Half things appearing. |
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| Author: | SonOfMogh [ 01 Oct 2004, 08:58 ] |
| Post subject: | Re: Question about how techs going to work? |
The only issue I have with the first option is pulling ships back to starbase for lots of little upgrades. The botf way is better, your ship gets 1 or 2 overall refits. I think we all agree ships have to be refit at a shipyard or starbase, that's the top priority! |
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| Author: | STHedgeHog [ 01 Oct 2004, 22:15 ] |
| Post subject: | Re: Question about how techs going to work? |
Well the way i was looking at it was, id starfleet got a new imuplse design, they wouldnt hold it back untill everything else was ready to do a major upgrade, it ships come in for upgrades because their systems are outdated, not because new tech avalible. So if a galaxy comes in and get a level 7 impulse say, a few months later, a diffrent Galaxy would come in but be fitted with the new level 8 drive, because its newer. So you could keep sending your ships back for small upgrades, but it would mean taking them away from whatever their doing, when they can do that fine with what theve got. Plus if u have a ship at base on guard duty, you can keep it Top of the Line. |
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| Author: | SonOfMogh [ 02 Oct 2004, 15:51 ] |
| Post subject: | Re: Question about how techs going to work? |
I completely agree with all that mate. I guess it's a nice strategy element knowing what amont of new tech constitues enough to warrant a refit. Rather that the decision being made for you. Guess it all comes down to programming..... |
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| Author: | Awsric_Armitage [ 07 Oct 2004, 03:27 ] |
| Post subject: | Re: Question about how techs going to work? |
| Author: | iwulff [ 07 Oct 2004, 09:04 ] |
| Post subject: | Re: Question about how techs going to work? |
I think that the way you said it, will complecate stuff, and will NOT add to the gameplay. I even think that your will be heavier for the comp then the earlier idea about this. |
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| Author: | SonOfMogh [ 07 Oct 2004, 11:16 ] |
| Post subject: | Re: Question about how techs going to work? |
Absolutely, I agree the prototype ship should maybe have to be in service for xxx turns before others of the class should be built but the other ideas are perhaps too in depth. I for one favour 2-4 predetermined upgrades for each class. As soon as the necessary tech level is reached, a ship of said class can put back to starbase or ship yard for the newly researched refit. (basically botf without magic refits |
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| Author: | Awsric_Armitage [ 08 Oct 2004, 01:44 ] |
| Post subject: | Re: Question about how techs going to work? |
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