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 Oberth Class W.I.P. *UPDATE* (finished on page 2) 
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Ensign
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been working on an oberth class
finally got it to look right.
I am happy with the results, now I just have to whip up some textures for it.

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weighs in at about 1400 polys


Last edited by Fireball on 08 Aug 2005, 02:03, edited 1 time in total.



04 Aug 2005, 18:42
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Nice :)

Perhaps redo some parts to make them smoother and have a limit of 800 polys perhaps.


04 Aug 2005, 19:14
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Skeeter wrote:
Nice :)

Perhaps redo some parts to make them smoother and have a limit of 800 polys perhaps.
:lol: Dunno if I have to polies to do that...most of the polies are in the saucer section..

though I will see if I can pump out a better hull section...though I doubt it...thats my third one :lol:

maybe it'll look smoother after textures?


04 Aug 2005, 20:22
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That last picture with the gridle on the underside of nacels, you can make it flat as you can get same effect with textures mate. If it helps. And just if you can make it so there no very big angles like the top back of the secondary section (bottom bit) Then it should be ok. Should be able to do it within 800 polys.


04 Aug 2005, 20:43
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Jig of the Puff
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ya lose that grid bit and do it with textures, that`ll save you a few hundred right of the bat, i can`t see you loseing to much of the saucer, but i reckon you`ll get her down to around 850, nice model though, good work.

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04 Aug 2005, 21:58
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Still working on the textures, thanks for the advice, i'll post an update later.

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06 Aug 2005, 04:22
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The shape looks fine to me. :D

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06 Aug 2005, 15:44
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i just thought of something, unless some madman is going to build a massive fllet of oberts then 1400 polys is no prob as you`ll only have a few in service at any time.

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06 Aug 2005, 16:05
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jigalypuff wrote:
i just thought of something, unless some madman is going to build a massive fllet of oberts then 1400 polys is no prob as you`ll only have a few in service at any time.


I doubt the Oberth's will be great. Unless someone has made a major mod to there shields and weapons :D

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06 Aug 2005, 16:10
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jigalypuff wrote:
i just thought of something, unless some madman is going to build a massive fllet of oberts then 1400 polys is no prob as you`ll only have a few in service at any time.


agreed...maybe i'll leave the grid then...
lol not sure..should I leave the grid or delete it regardless? I might delete it and see what I can do (if I can do) to the bottome section...
though my hounest opinion is I probably cant do much too it, because it uses spheres and cylinders, and even little steps for them cost lots'a polies...

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06 Aug 2005, 16:41
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In all honesty, the grid looks out of place given the detail level of the rest of the ship... try to maintain consistency :)


06 Aug 2005, 16:42
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Martocticvs wrote:
In all honesty, the grid looks out of place given the detail level of the rest of the ship... try to maintain consistency :)


so, I should just stick a box there in place of the grid? and just give the box a "grid" look? (though I reckon you wont be able to see through it but not like anyone is going to look that close at an oberth...

or will they :twisted: :lol:

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06 Aug 2005, 16:46
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Alright, here are 2 more W.I.P. shots.
I got rid of the grid and put a "rounded box" (as gavin suggested)

Now, the count is 1370 polygons.

What have I found? The oberth is easy as hell to texture :p
Almost everything is just plain hull...
oh and the entire ship aint textured btw! and dont worry, I havent put the hull plating on the textrure yet (thats always a last touch for me)

now here is the new simulated "grid"

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06 Aug 2005, 17:25
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VERY, VERY GOOD. IN FACT ITS BRILLIANT, I WANNA LEARN HOW TO TEXTURE.
(thanks for those progs Jig)

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06 Aug 2005, 18:49
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Pretty little Orbeth :D Nice job

jigalypuff wrote:
i just thought of something, unless some madman is going to build a massive fllet of oberts then 1400 polys is no prob as you`ll only have a few in service at any time.

:roll: Matress' Uber-Orbeths spring to mind

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07 Aug 2005, 17:30
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What's be the point of building a fleet of Oberth's. Unless it was the MarkX with Sovy shields and weapons, but i suppose it wouldn't be an Oberth. :?

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07 Aug 2005, 20:22
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Fininshed

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08 Aug 2005, 02:07
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:D Go Orbeth!
Matress of Evil will be pleased, these models are the first step to his Uber-Orbeths :lol:

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08 Aug 2005, 09:58
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Yes Please. I take it back, that looks like a very strong Oberth :P . What are Mastress's Uber-Oberths :roll:

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08 Aug 2005, 10:22
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Heh, only HE can explain the true GENIUS behind it... Let us just say; they are Orbeths... Evil Orbeths... Image Evil Super-Orbeths... :twisted: UBER ORBETHS...Image
The rest is Matress' classified information...

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08 Aug 2005, 10:27
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be afraid....very afraid....

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on the note of armorments though, 1 forward torpedo, one aft, one forward phaser, one phaser on the left and right pylon. (though you cant see them in the above photos that have light in them, though the dark ones you can see a red blot on the pylon)

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08 Aug 2005, 16:13
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CVN-65 wrote:
Heh, only HE can explain the true GENIUS behind it... Let us just say; they are Orbeths... Evil Orbeths... Image Evil Super-Orbeths... :twisted: UBER ORBETHS...Image
The rest is Matress' classified information...


*Argl* it's actualy... O-B-E-R-T-H :twisted: :twisted:


08 Aug 2005, 16:45
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Trhe Matress irs plreased! :lol: (Notice all the r's?)

I suppose those last pics would definitely make the Uber-Oberth a feared vessel, although the apparent poor-man's cloaking device won't work. We Romulans can actually see light, afterall. :wink: :lol:

Even if you guys hadn't noticed Trekboychris's mention of the upgraded Oberth, I would still have made this post anyway! The Uber-Oberths will be a reality! :twisted:

Oh, and just so you know, I like the design. Good one, Fireball! :wink:

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08 Aug 2005, 17:41
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There are to many Romulans on this site. Gives me the creeps.......

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08 Aug 2005, 19:03
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I have the perfect definition of how we feel about this at the moment:

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08 Aug 2005, 20:19
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How did you get that one? :D

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08 Aug 2005, 20:26
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ftranschel wrote:
*Argl* it's actualy... O-B-E-R-T-H :twisted: :twisted:

:wink: German, ha? Figures... Watch your throat, those "Argls" sound nasty.

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08 Aug 2005, 20:28
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ftranchel might just live in Germany for all we know. You type perfect English from what i can see :D

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08 Aug 2005, 20:29
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How did I get the emoticon? I MADE it! :twisted:

It came in several incarnations:

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http://img.photobucket.com/albums/v207/Floydius/shifty.gif

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http://img.photobucket.com/albums/v207/Floydius/shiftyangry.gif

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http://img.photobucket.com/albums/v207/Floydius/shiftyangryromulan.gif

Just copy the links if you want to link to them. I hosted them on photobucket. :wink:

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10 Aug 2005, 12:12
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some constructive criticism of the model -

imo there's too much anti-aliasing on the texture, especially on the red lines. it gives a look of lacking definition. the only other real criticism is the saucer shape. it needs more polys. doesn't look round enough.

they're minor criticisms though, i assure you, for what is otherwise a damn fine piece of work.


10 Aug 2005, 12:45
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