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Wallie
Crewman
Joined: 20 Sep 2004, 01:00 Posts: 2
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I know its early to start a thread in this field but i just have to know.
Is the graphics engine that supports the space battles gonna have teeth ?
By that i mean will it be able to support some cool effects.
The reason I ask is because i really like when phasers are fired that they charge the whole strip. You know, the light starts at both ends of the strip and move towards the firing point, and together with that great charging sound ... IT WOULD BE GREAT!
So .... any chance of this being possible?
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04 Oct 2004, 18:36 |
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iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
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The first battle engine for the beta version will be a 2D battle field with flic objects. But i think that there will be a 3d engine in the final version. I prefer 2d over 3d, because it requires much more thinking, and tactics rather then push assault button and see the light effects on the screen. This is actually a question to Gturfrey will it be possible to create 2D tactical disicions and later on showed in 3D?
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
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04 Oct 2004, 19:31 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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the flc format we hope to use will not be able to have detail like that i`m afraid, think civ 3 and thats what were aiming for in the beta.
For the 3d engine the effects for weapons are down to whoever designs the ships and their hardpoints, what you suggest would involve animateing two hardpoints to move along the saucer and then fire when they meet. i`m fairly sure it`s possible but i`d have to ask dafadz as he knows a lot more about this sort of stuff than me,
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04 Oct 2004, 19:43 |
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iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
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Yes i know about those flic object, but i still like them
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
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04 Oct 2004, 20:09 |
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STHedgeHog
Ensign
Joined: 17 Sep 2004, 01:00 Posts: 139 Location: Kent, UK.
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What is possabel and it not possable in a FLC. Ive looked one the sites about them and they seem simple enough (he says ) but the one thing that i dont get is how the effects work. I know theres gotta be another file that states what hardpoints do what, but what about the shield effect. Prehaps i should put more research into this but any help from ppl whos uesd them befor would be nice.
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05 Oct 2004, 22:00 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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flc is basicly a very simple animation like gifs, just a few frames stuck togather, there would be no shield effects at all i`m afriad, all you get is attack die run and fidget.
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06 Oct 2004, 14:42 |
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iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
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Well wouldn't it be possible to put in the end of a faser blast a shield effect, as if it was part of the phaser.
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
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06 Oct 2004, 14:58 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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i`ll give it a go tonight, maybe it can be done.
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06 Oct 2004, 19:05 |
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Awsric_Armitage
Crewman
Joined: 06 Oct 2004, 01:00 Posts: 9 Location: Dallas, Texas
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I think what Jigalypuff was explaining is the .gifs and .flcs are a series of pictures pasted together in a predetermined order and then played out back to back to completion like a mini-movie creating the animation effects.
I might be wrong but scripting in both offensive and defensive effects like phaser fire and shield hits would all have to be together in the animated movie like action replay of the smaller pictures included in the .flc or .gif. This would repeat each time losing the offensive and defensive nature of the phasers firing one moment then at another the shield hits being display in a timely sequence with the actions being taken by both 2D vessels engaging in combat.
Does bring up another point. Is the battle sequencing and resolution going to be an I-Go-You-Go sequencing? OR A We-Go-Orders-Phase then We-Watch-Resolutions-Phase? With both players or all players watching the resulting resolutions phase type of combat system after giving their orders?
2nd posting. Might be answered already elsewhere?
Awsric Armitage
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07 Oct 2004, 02:43 |
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marky
Cadet
Joined: 05 Oct 2004, 01:00 Posts: 77 Location: Starfleet Command
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i think the 3D battles in BOTF were GREAT
i think they should pretty much stay that way, but be a little more refined
i mean, theres nothing like the sight of a Federation battle fleet and a cardassian battle fleet staring each other down before the furball
maybe add sum effects like being able to blow an emy ships war nacelles off the pylons, and blowing holes thru the holes
sumtimes its the little things
but i guess im just big on details
_________________ i`m the king of the polls ma.
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07 Oct 2004, 04:04 |
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Awsric_Armitage
Crewman
Joined: 06 Oct 2004, 01:00 Posts: 9 Location: Dallas, Texas
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I guess it might boil down to the 2D engine for the intial release then the later add-on 3D. As long as we know ahead of time and include the proper areas in the coding to be able to convert to the full 3D version when it is completed.
I think this is already planned if I am not mistaken.
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08 Oct 2004, 01:50 |
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