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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 07 Oct 2004, 13:37 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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_________________ Who says there's never a Klingon around when you need one.
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| 07 Oct 2004, 13:49 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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_________________ Who says there's never a Klingon around when you need one.
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| 08 Oct 2004, 09:39 |
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iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
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_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
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| 08 Oct 2004, 09:48 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 08 Oct 2004, 10:27 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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_________________ Who says there's never a Klingon around when you need one.
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| 08 Oct 2004, 10:29 |
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iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
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_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
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| 08 Oct 2004, 21:49 |
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iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
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_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
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| 11 Oct 2004, 18:40 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 11 Oct 2004, 19:37 |
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iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
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_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
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| 11 Oct 2004, 23:05 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 12 Oct 2004, 13:14 |
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iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
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_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
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| 12 Oct 2004, 13:18 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 12 Oct 2004, 13:35 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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_________________ Who says there's never a Klingon around when you need one.
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| 12 Oct 2004, 13:41 |
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STHedgeHog
Ensign
Joined: 17 Sep 2004, 01:00 Posts: 139 Location: Kent, UK.
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Right, alot of forums dont like this, but you ppl seem ral nice here so maybe you'll let me get away with it.
G-max is a free download, free regestration and free serial. But i know alot ofg ppl had hassel with gettin a code for it. So...
E79DABA50AC70AF8A200F17FABB23AD4EABB2CB229B8B0DA481466DB36
Thats the code ive used for about a year now, it works everytime ive downloaded it. EDIT Someones already told me it isnt working, try it and see, if not you can regester it for free at
As for gmax for modding, i presume (as you were talking about using a .SOD format) you mean changing it in g-max, then exporting it n saving via milkshape. I dont know if there are any plugins for gmax, i stoped using it a few mopnth ago cause i got 3ds max.
Last edited by STHedgeHog on 18 Oct 2004, 00:53, edited 1 time in total.
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| 17 Oct 2004, 23:02 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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no i was on about useing the gmax format for the in game models, because not everyone has or can get a hold of the programmes to create other formats. gmax seems like the best option for everyone to be able to mod the game.
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| 17 Oct 2004, 23:05 |
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STHedgeHog
Ensign
Joined: 17 Sep 2004, 01:00 Posts: 139 Location: Kent, UK.
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What does g-max save as by deafault, i cant remember. Id presume 3ds max can save that ext too, so those of us who have downl..*cough* Brought it can do it too.
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| 17 Oct 2004, 23:14 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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it`s default is gmax, it`s all it saves to. i do not know if there is a plugin for max which exports to gmax, we may have to export as 3ds the nimport into gmax.
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| 17 Oct 2004, 23:57 |
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raiden_rse
Lieutenant Junior Grade
Joined: 17 Oct 2004, 01:00 Posts: 238 Location: derby,midlands, england
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| 18 Oct 2004, 00:42 |
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iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
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_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
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| 19 Oct 2004, 08:35 |
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STHedgeHog
Ensign
Joined: 17 Sep 2004, 01:00 Posts: 139 Location: Kent, UK.
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Right, can we get some form of verfication about this. Originally, you were loking at a .SOD format, which was never comfirmed. Then it was .FLC, which i thought was going to be it, and now its gmax. I can do all three so it dosent matter to me, i just want to clear it up. Although i know you probally cant say for sure what it will be, could you at lease hint toward one, and verify one other thing, Your using a 2d comabt with 3D models for the beta right?
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| 27 Oct 2004, 20:37 |
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