| Star Trek Fan Games http://bote2.square7.ch/forum/ |
|
| g-max http://bote2.square7.ch/forum/viewtopic.php?f=5&t=76 |
Page 1 of 1 |
| Author: | jigalypuff [ 07 Oct 2004, 13:37 ] |
| Post subject: | g-max |
| Author: | SonOfMogh [ 07 Oct 2004, 13:49 ] |
| Post subject: | Re: g-max |
| Author: | SonOfMogh [ 08 Oct 2004, 09:39 ] |
| Post subject: | Re: g-max |
| Author: | iwulff [ 08 Oct 2004, 09:48 ] |
| Post subject: | Re: g-max |
| Author: | jigalypuff [ 08 Oct 2004, 10:27 ] |
| Post subject: | Re: g-max |
| Author: | SonOfMogh [ 08 Oct 2004, 10:29 ] |
| Post subject: | Re: g-max |
| Author: | iwulff [ 08 Oct 2004, 21:49 ] |
| Post subject: | Re: g-max |
| Author: | iwulff [ 11 Oct 2004, 18:40 ] |
| Post subject: | Re: g-max |
| Author: | jigalypuff [ 11 Oct 2004, 19:37 ] |
| Post subject: | Re: g-max |
| Author: | iwulff [ 11 Oct 2004, 23:05 ] |
| Post subject: | Re: g-max |
| Author: | jigalypuff [ 12 Oct 2004, 13:14 ] |
| Post subject: | Re: g-max |
| Author: | iwulff [ 12 Oct 2004, 13:18 ] |
| Post subject: | Re: g-max |
| Author: | jigalypuff [ 12 Oct 2004, 13:35 ] |
| Post subject: | Re: g-max |
| Author: | SonOfMogh [ 12 Oct 2004, 13:41 ] |
| Post subject: | Re: g-max |
| Author: | STHedgeHog [ 17 Oct 2004, 23:02 ] |
| Post subject: | Re: g-max |
Right, alot of forums dont like this, but you ppl seem ral nice here so maybe you'll let me get away with it. G-max is a free download, free regestration and free serial. But i know alot ofg ppl had hassel with gettin a code for it. So... E79DABA50AC70AF8A200F17FABB23AD4EABB2CB229B8B0DA481466DB36 Thats the code ive used for about a year now, it works everytime ive downloaded it. EDIT Someones already told me it isnt working, try it and see, if not you can regester it for free at As for gmax for modding, i presume (as you were talking about using a .SOD format) you mean changing it in g-max, then exporting it n saving via milkshape. I dont know if there are any plugins for gmax, i stoped using it a few mopnth ago cause i got 3ds max. |
|
| Author: | jigalypuff [ 17 Oct 2004, 23:05 ] |
| Post subject: | Re: g-max |
no i was on about useing the gmax format for the in game models, because not everyone has or can get a hold of the programmes to create other formats. gmax seems like the best option for everyone to be able to mod the game. |
|
| Author: | STHedgeHog [ 17 Oct 2004, 23:14 ] |
| Post subject: | Re: g-max |
What does g-max save as by deafault, i cant remember. Id presume 3ds max can save that ext too, so those of us who have downl..*cough* Brought it can do it too. |
|
| Author: | jigalypuff [ 17 Oct 2004, 23:57 ] |
| Post subject: | Re: g-max |
it`s default is gmax, it`s all it saves to. i do not know if there is a plugin for max which exports to gmax, we may have to export as 3ds the nimport into gmax. |
|
| Author: | raiden_rse [ 18 Oct 2004, 00:42 ] |
| Post subject: | Re: g-max |
| Author: | iwulff [ 19 Oct 2004, 08:35 ] |
| Post subject: | Re: g-max |
| Author: | STHedgeHog [ 27 Oct 2004, 20:37 ] |
| Post subject: | Re: g-max |
Right, can we get some form of verfication about this. Originally, you were loking at a .SOD format, which was never comfirmed. Then it was .FLC, which i thought was going to be it, and now its gmax. I can do all three so it dosent matter to me, i just want to clear it up. Although i know you probally cant say for sure what it will be, could you at lease hint toward one, and verify one other thing, Your using a 2d comabt with 3D models for the beta right? |
|
| Page 1 of 1 | All times are UTC [ DST ] |
| Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |
|