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 Shiplist from BOTF2 available? 
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Crewman
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Joined: 03 Jul 2005, 01:00
Posts: 37
Hi once again and congratulations to your great work on BOTF2.
I guess I am just one of many, who is looking forward to this sequel.

Well, I am myself participating in a project, that is, though small, also quite ambitious reagarding to bring some of the MoO and BOTF feeling into the CIV 3 franchise.

http://forums.civfanatics.com/showthread.php?t=119970&page=1&pp=20

I am assisting Flamand with his Star Trek Mod for CIV3 and a lot of Ship models have already been done and incorporated into the Mod.
At the moment though, I am working on a complete list with all available ship classes for all those ST races, that we want to have in the game. For this I have been searching many a Star Trek site to get a grip on existing and fictious shipclasses for the respective races, though in some occations, I simply failed to find something.

What I mainly miss in the list are Space Stations, other the Federation ones, and some additional Ship classes for the Dominion aswell as the Cardassians. In this casse I wanted to ask if you(the creators of BOTF2) could release a list of the ships and spacestations, that you are using for BOTF2. You would of course get credit in our Mod and we would even promote BOTF2 in our Forum-thread aswell as in the Mod credits. Furthermore I will dare to ask you, if you could make some of the meshes that you used for the ships available to us, since all the ST ship models have to be modeled with quite some effort to fit into CIV3.

I do not suppose that you like any of this ideas and please don't be offended since I do this in respect of your great work and just have to try to get some more resources regarding ST fictious material.

So I already would be happy to see a shiplist, to get an idea about what to incorporate next into our mod.

PS.: I know there are available meshes for ships aswell as for stations from BOTF 1, but in some way I do not dare to use them for the mod, since this could end up with copyright trouble with Atari or whoever owns the gamerights now.

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"The obviously visible is safer, then the most secretly kept!" -Idrill faen’Liath- Illienthir master of the 8th Dynasty in the golden age.


30 Aug 2005, 16:59
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Jig of the Puff
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Joined: 10 Sep 2004, 01:00
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there is a shiplist, look in the game request forum. i`ll release any models you want for your mod, i know civ is a bugger to make new units for :lol:

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30 Aug 2005, 17:07
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Crewman
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Joined: 03 Jul 2005, 01:00
Posts: 37
Quote:
there is a shiplist, look in the game request forum. i`ll release any models you want for your mod, i know civ is a bugger to make new units for


THANK YOU! :D

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"The obviously visible is safer, then the most secretly kept!" -Idrill faen’Liath- Illienthir master of the 8th Dynasty in the golden age.


30 Aug 2005, 17:23
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Crewman
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Joined: 03 Jul 2005, 01:00
Posts: 37
Huh, I read through the various shiplist posts, but it seems that I can't find a final/complete list. The only quite finalized one I found, was for the Klingons.

Can you give me any hint, where to find it?

Regarding the ship models, would those be available in 3DS or MAX format?

And of course we would be honored to offer you shipmodels designed for our Mod. Well, if you can use them for BOTF2 of course.

_________________
"The obviously visible is safer, then the most secretly kept!" -Idrill faen’Liath- Illienthir master of the 8th Dynasty in the golden age.


31 Aug 2005, 02:28
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Jig of the Puff
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REBIRTH OF THE FEDERATION

FINAL SHIPLISTS / STATS by Dafedz

COLONY SHIP I -Conestoga Class TECH 0
COLONY SHIP II -Edwards Class TECH 4 U/G
COLONY SHIP III -Quebec Class TECH 8 U/G

TROOP TRANSPORT I -Phobos Class TECH 0
TROOP TRANSPORT II -London Class TECH 4 U/G
TROOP TRANSPORT III -Yorkshire Class TECH 9 U/G

HOSPITAL SHIP I -Chapman Class TECH 3
HOSPITAL SHIP II -Olympic Class TECH 9

SURVEYOR I -Enterprise Class TECH 0
SURVEYOR II -Oberth Class TECH 3
SURVEYOR III -Nova Class TECH 9

FRIGATE I -Daedalus Class TECH 1
FRIGATE II -Miranda Class TECH 4
FRIGATE III -New Orleans TECH 7

HEAVY DESTROYER -Steamrunner Class TECH 8
ESCORT -Defiant Class TECH 10

CRUISER I -Constitution Class TECH 2
CRUISER II -Constellation Class TECH 4
CRUISER III -Niagara Class TECH 6
CRUISER IV -Intrepid Class TECH 10

HEAVY CRUISER I -Excelsior Class TECH 5
HEAVY CRUISER II -Nebula Class TECH 7
HEAVY CRUISER III -Akira Class TECH 11

TACTICAL CRUISER -Prometheus Class TECH 12

EXPLORER I -Ambassador Class TECH 6
EXPLORER II -Galaxy Class TECH 8
EXPLORER III -Sovereign Class TECH 12


Ent/Pre-TOS
Enterprise Class > Deadalus Class

TOS
Constitution Class > Oberth Class > Miranda Class

TOS (TMP era)
Excelsior > Constellation

Post TOS
Ambassador > Niagara

TNG
New Orleans > Nebula > Galaxy

DS9/VGR
Steamrunner > Defiant > Nova > Intrepid > Akira > Sovereign > Prometheus


COLONY SHIP I - Conestoga Class
Available - TECH 0

Beam Weaps/Damg. 0/0
Torpedoes/Damg. 0/0
Shields/Hull. 70/55
Recharge 10
Maintenance 23
Cost 1210

Colonised Pop units. 25
Fuel usage/Speed. 4/2

The Conestoga Class colony ship is Mankind's first attempt to colonise Earth's surrounding star systems. They are equipped with a wide variety of equipment for making these alien worlds habitable, such as hydroponic gardens, easily contructible biodomes, eco-bot farms, and terraforming matrices. Additionally, Conestoga hulls are designed to be easily dismantled and reconfigured into the basic structures a new colony requires. They have no armaments and poor combat maneuverability, and will not generally survive combat without an escort.


COLONY SHIP II - Edwards Class
Available - TECH 4

Beam Weaps/Damg. 0/0
Torpedoes/Damg. 0/0
Shields/Hull. 190/83
Recharge 38
Maintenance 28
Cost 3650

Colonised Pop units. 45
Fuel usage/Speed. 6/2

This new breed of advanced colony ship is a completely different design to the Conestoga predecessor. Stronger shields and a sturdier hull protect sophisticated colonization and terraforming equipment. New matrices involving protomatter regeneration effectively quadruple the eco-translation rate, which is many times more efficient for the travelling colonists. Its modular hull can be converted into multiple large structures, capable of sustaining many thousands almost immediately.


COLONY SHIP III - Quebec Class
Available - TECH 8

Beam Weaps/Damg. 6/30
Torpedoes/Damg. 2/48
Shields/Hull. 210/100
Recharge 44
Maintenance 40
Cost 5860

Colonised Pop units. 65
Fuel usage/Speed. 8/3


The very latest in starship design has been channelled into Starfleet's Colonial Service. The Quebec is a fully self-sustaining starship in itself, with many automated systems. It is capable of leading deep space colonial convoys for several years with no need to resupply. Like the Edwards predessesor the Quebecs come fully equipped to rapidly and efficiently terraform and settle almost any class of planet. With legal restrictions of the highly unstable protomatter matrix, new advances in bio-tech have developed the CABET terraforming system (Cellular Auto-Biogenic Eco-Transmogrification). This effectively reduces terraforming yet further, quickly making even the most hostile planet habitable. Also, new Geo-Form reactors stored onboard can be utilized to tap geo thermal energy directly from the planet's mantle, boosting available energy for the power intensive terraforming process. Extended internal volume of the Quebecs cater for more colonist per vessel than ever before.

--------------------------------------

TROOP TRANSPORT I - Phobos Class
Available - TECH 0

Beam Weaps/Damg. 0/0
Torpedoes/Damg. 0/0
Shields/Hull. 110/43
Recharge 15
Maintenance 25
Cost 1050

Troop Capacity. 400
Fuel usage/Speed. 4/2

The Phobos Class transport has several purposes, along with multiple specifications for the designed tasks at hand. Firstly they provide the necessary support for warships travelling near or into enemy territory, carrying troops for ground combat. Secondly a Troop Ship will ferry personnel and materials out to deep-space construction sites, for the purpose of installing and constructing the space-frames for bases and outposts. But they are not combat vessels, and escort support must be provided if they are to survive a direct engagement with an enemy force.


TROOP TRANSPORT II - London Class
Available - TECH 4

Beam Weaps/Damg. 0/0
Torpedoes/Damg. 0/0
Shields/Hull. 240/71
Recharge 41
Maintenance 30
Cost 3280

Troop Capacity. 600
Fuel usage/Speed. 6/2

These new London Class transports, replacing the Phobos predecessors, have a greater personnnel and cargo capacity, and thus can deliver more troops to the battlefield or larger crews to a construction site. Their important cargo is protected by more sophisticated shields and hull armoury, so while these transports remain unarmed, they are likely to survive combat long enough to escape.


TROOP TRANSPORT III - Yorkshire Class
Available - TECH 9

Beam Weaps/Damg. 6/30
Torpedoes/Damg. 4/48
Shields/Hull. 280/90
Recharge 48
Maintenance 40
Cost 5640

Troop Capacity. 1,000
Fuel usage/Speed. 10/3


The Yorkshire Class Troop Transport is a significant improvement, in all areas, over the London Class that came before it. Rudimentary weaponry has been added to assist in the more precarious deployments. In deep space these weapons would be of little effect against a heavily armed foe, but they are primarily used to bolster the efficiency of an invasion force, and counter orbital and ground defenses.


---------------------------------------------------

HOSPITAL SHIP I - Chapman Class
Available - TECH 1

Beam Weaps/Damg. 0/0
Torpedoes/Damg. 0/0
Shields/Hull. 200/60
Recharge 26
Maintenance 52
Cost 3010

Fuel usage/Speed. 6/3

E. Nellis Chapman was an early 22nd Century geneticist who was widely regarded as the finest mind in the field, and responsible for many groundbreaking surges in the genetic sciences. This class vessel, so named after him, has been designed to answer the call for additionall fleet support in the warzones of the final frontier. It has no armaments, but its design is simple and functional, and it carries a crew in the region of 230, a large proportion of which were Doctors, nurses and other medical technicians and specialists.


HOSPITAL SHIP II - Olympic Class
Available - TECH 7

Beam Weaps/Damg. 7/34
Torpedoes/Damg. 4/52
Shields/Hull. 320/105
Recharge 56
Maintenance 78
Cost 6080

Fuel usage/Speed. 8/4

The Olympic class is an advanced piece of harware. Encompassing a spherical hull design, and much improved warp and defence capabilities over the Chapman Class, and now equipped with basic armaments, it handles like a regular starship in its own right. Improvements are wide and diverse, notably in medical equipment. To counter combat emergencies on the surface the Olympics are provisioned with a fully transportable Triage centre. Also, the Olympic Class has the single highest transport target limit in the fleet, with an evac potential of 65 personnel every 5 seconds, and an overall capacity of 2,400 persons.


--------------------------------------------------------

SURVEYOR I - Enterprise Class
Available - TECH 0

Beam Weaps/Damg. 2/15
Torpedoes/Damg. 4/36
Shields/Hull. 100/25
Recharge 16
Maintenance 22
Cost 650

Fuel usage/Speed. 8/2

The Enterprise is the result of many years of dedicated human development. The completion of the NX-01 Warp 5 project has for the first time given humanity a ship capable of long-range exploration, and inner core defence within a reasonable period of time. The Enterprise-class incorporates the best sensors and scientific equipment yet devised, and combines them in a way that strongly promotes shipboard research. Despite all of its exploration capabilities, the Enterprise can be expected to perform well in various combat scenarios, armed with both photon torpedoes and Phase Cannons. Although, in the interests of peace, commanders are advised to avoid combat against larger vessels.


SURVEYOR II - Oberth Class
Available - TECH 4

Beam Weaps/Damg. 4/24
Torpedoes/Damg. 3/42
Shields/Hull. 180/57
Recharge 41
Maintenance 32
Cost 2640

Fuel usage/Speed. 10/4

Consolidating the roles of explorer and scientific platform, the Oberth is a far more durable and advanced performer than her Deadalus Class predecessor. The Oberth's impressive range, speed, and sensor capacities give it an unprecedented ability to search and explore the final frontiers beyond the borders of the Federation. Her impressive research laboratories also allow for sustained long-term research studies, boosting the Federation's deep-space research capability tremendously. Being provisioned with superior armaments to defend against any chance encounter with hostile aliens, it is certain to be the premier research vessel far into the future.


SURVEYOR III - Nova Class
Available - TECH 9

Beam Weaps/Damg. 6/40
Torpedoes/Damg. 4/64
Shields/Hull. 260/85
Recharge 58
Maintenance 46
Cost 8680

Fuel usage/Speed. 14/6

The Nova Class has been long in coming. The durability of the Oberth surprised many, and although it performed admirably throughout its long life, the Nova Class is a much warranted edition to the fleet in these changing times. Rather than design an entirely new class, ASDB specialists requisitioned the Defiant-class pathfinder vessel, and, replacing the heavy weaponry with the most advanced multi-spectral sensor palettes, the weapon handling equipment and torpedo magazines with cutting edge science laboratories, and the overpowered reactor with the most efficient available, the Nova class has become the absolute antithesis of the Defiant project. These changes supplement the already impressive research capacities. Blended with both speed and endurance, it grants the Nova the forerunning position in new exploration efforts. The Nova class promises to be the torchbearer for scientific and planetary research and charting moving far into the next Century.

--------------------------------------------------

FRIGATE I - Daedalus Class
Available - TECH 2

Beam Weaps/Damg. 4/15
Torpedoes/Damg. 5/28
Shields/Hull. 220/62
Recharge 26
Maintenance 52
Cost 1600

Fuel usage/Speed. 8/2

The Daedalus Class Surveyor is Starfleet's first long range scientific research and surveyor ship. Its design points to a single purpose: exploration. The Daedalus Class incorporates the most efficient warp drive yet constructed, and can operate for up to two years without the need to refuel. It is equipped with the most advanced sensors and scientific equipment ever devised, and combines them in a way that promotes and enhances shipboard research. It is a state-of-the-art interstellar laboratory. Despite all of its exploration capabilities, the Daedalus is not intended as a combat vessel. Its limited armaments are for defensive purposes only,


FRIGATE II - Miranda Class
Available - TECH 5

Beam Weaps/Damg. 6/30
Torpedoes/Damg. 5/50
Shields/Hull. 310/90
Recharge 51
Maintenance 62
Cost 4020

Fuel usage/Speed. 12/3

The Miranda is intended to function both in a support role to both Cruisers and Surveyors. Defensively, the Miranda's blend of speed and firepower make her an excellent counterpart to the Constitution in combat situations. It is equipped with superior engines, and has improved weapons over the Saladin Class. With an upgraded warpcore, it responds more quickly to enemy incursions. Enhanced Miranda phasers, torpedoes, shields, and targeting systems greatly increase its combat effectiveness.

FRIGATE III - New Orleans Class
Available - TECH 7

Beam Weaps/Damg. 7/42
Torpedoes/Damg. 5/72
Shields/Hull. 380/110
Recharge 66
Maintenance 72
Cost 6550

Fuel usage/Speed. 12/3

The New Orleans Class is a newer, improved brand of durable Starship, and a worthy successor to the Miranda. Designed at Utopia Planitia, the New Orleans has strong ties to her Galaxy Class big sister project. Utilizing many Galaxy technologies, as well as design themes, it can boast significant improvements in both defence and propulsion efficiency. The New Orleans promises to excel in all areas of general fleet support.

----------------------------------------------------------

HEAVY DESTROYER III - Steamrunner Class
Available - TECH 8

Beam Weaps/Damg. 10/45
Torpedoes/Damg. 6/86
Shields/Hull. 440/120
Recharge 71
Maintenance 82
Cost 9010

Fuel usage/Speed. 14/4

After many years of field trials, and many attempts to rearm and refit the perennial Miranda Class, Starfleet finally sees the introduction of this new breed of Destroyer. The knowledge gained from the research and development projects of the last decade have yielded technologies that have been put to use in a starship to supplement its venerable predecessor. The Steamrunner uses new propulsion systems that give her unprecedented maneuverability both at warp and impulse speeds. Her defensive shields are difficult to overwhelm, even when the ship is hit. Additionally, the Steamrunner can unleash surprising firepower against her targets, making her the new vessel of choice for rapid-response defense of Federation interests.

-----------------------------------------------------

CRUISER I - Constitution Class
Available - TECH 2

Beam Weaps/Damg. 5/20
Torpedoes/Damg. 5/30
Shields/Hull. 245/68
Recharge 28
Maintenance 56
Cost 1700

Fuel usage/Speed. 6/2

The technological advances of the last half century are finally incorporated and channelled into one design concept. The Constitution Class cruiser is Starfleet's first true multi-role vessel. More than just a starship with impressive armaments and strong defenses, capable of defeating any known threat, the Constitution is the beginning of a new direction in starship mission design. Intended for long, autonomous deployments, the Constitution is capable of exploration, research, diplomacy, search and rescue, and defense, if necessary. This versatile capability ensures that the Constitution will be at the forefront of Federation exploration, expansion, and defense for decades to come.


CRUISER II - Constellation Class
Available - Tech 4

Beam Weaps/Damg. 8/28
Torpedoes/Damg. 7/64
Shields/Hull. 380/130
Recharge 45
Maintenance 80
Cost 3280

Fuel usage/Speed. 8/2

The Constellation Class is a radical departure in starship design. Starfleet's newest phase in Cruiser deployments sees a slight sacrifice in armaments improvements, in favour of speed and longevity for long range tactical missions. The Constellations boast the new and experimental quarternary-shift warp configuration, which grants extended speed and range, as well as enhanced fuel efficiency. Coupled with formidable weapons, shields, and durable armour, it is a high performer in all areas. The Constellation is a serious all round warship, capable of dealing with almost any anticipated threat. Her presence is intended to discourage and counter potentially hostile neighbours from further aggression.


CRUISER III - Niagara Class
Available - TECH 6

Beam Weaps/Damg. 9/36
Torpedoes/Damg. 8/70
Shields/Hull. 440/180
Recharge 65
Maintenance 90
Cost 8750

Fuel usage/Speed. 10/3

The Niagara Class was planned and built alongside the Ambassador Class as a smaller Cruiser variant. Her deployments were to be less multi-role specific, concentrating rather on defence, particularly between in various shipping lanes of the core worlds. The Niagara class was fitted with an experimental third nacelle, to offset certain warp geometry factors, whilst compacting the centre of gravity for the ship's mass, furthering manoeuvrability and curtailing quantum drag in the surrounding subspace field. In addition to its propulsive abilities, the Niagara also boasts improved shields and defensive weaponry to allow it to escape any hostile misunderstandings.


CRUISER V - Intrepid Class
Available - TECH 10

Beam Weaps/Damg. 10/58
Torpedoes/Damg. 10/88
Shields/Hull. 560/212
Recharge 76
Maintenance 100
Cost 11415

Fuel usage/Speed. 14/5

Initially designated 'Planform SV-65', the Advanced Starship Design Bureau has finally completed the project that has become the Intrepid Class - a highly advanced starship in all areas. It was not to be the largest or indeed most powerful of ships, but is highly resilient. The prototype was also a Guinea Pig for a speculative addition to IOCs: a type of bio-neural organic gel pack unit, designed to relay and process computer information at new high speeds. This Medium Cruiser is capable of both exploration and intermediate-term scientific studies. The Intrepid's design also offers several important advantages. Her retractable nacelles and variable geometry warp field operates without the detrimental effects of traditional warp drive, and this advance also grants the Intrepid great speed. If needed, the ship can supplement the very fastest of rapid response forces with her surprisingly effective tactical systems.


-------------------------------------------

HEAVY CRUISER I - Excelsior Class
Available - TECH 5

Beam Weaps/Damg. 9/48
Torpedoes/Damg. 9/80
Shields/Hull. 500/188
Recharge 80
Maintenance 128
Cost 10,800

Fuel usage/Speed. 18/3

Hailed 'The Great Experiment', the Excelsior Class was the most profound and far-reaching speculation yet for starship design. Utilizing new theories in warp studies, Transwarp was greeted with great excitement and expectation, but the field tests failed to win over the top brass, and traditional, although cutting edge, warp systems were installed. It resulted in severe embarrassment for Starfleet, and a public relations nightmare. Subsequent trials, however, have indicated that perhaps the experiment was not a total failure after all. The Excelsior spaceframe itself is tremendously capable, and equipped with conventional warp drive and modern systems, is ready to undertake Starfleet's next great experiment: the explorer. Excelsior's massive frame houses many laboratories, medical facilities, and diplomatic accommodations, as well as room for major evacuations and transport scenarios, all in a package that provides both mobility and strong defensive weaponry. For the first time in fifty years, the Federation has a true multi-role starship, and has taken the Constitution concept even further.


HEAVY CRUISER II - Nebula Class
Available - TECH 7

Beam Weaps/Damg. 11/64
Torpedoes/Damg. 10/92
Shields/Hull. 600/210
Recharge 94
Maintenance 138
Cost 15,210

Fuel usage/Speed. 20/3

Recent events have clearly shown that the existing generation of starships will need to be supplemented very soon. To that end, development is continuing on new technologies for a starship to take over the leadership role from the Ambassador. Although the Nebula class is not this replacement, she is a testbed for many of the systems of the next class starship. The Nebula does have several features that make her unique. Most noticeably, the Nebula is equipped with a modular, swappable missions pod that can augment sensors, carry cargo and supplies, diplomatic quarters and limited tactical systems. With this level of versatility, the Nebula promises to become the mainstay of Starfleet in the future, both in supporting roles of the new generation of starships and on solo missions where her own impressive capabilities will be indispensable.


HEAVY CRUISER III - Akira Class
Available - TECH 11

Beam Weaps/Damg. 13/75
Torpedoes/Damg. 10/100
Shields/Hull. 680/228
Recharge 96
Maintenance 148
Cost 19,740

Fuel usage/Speed. 24/4

Recent doctrinal shifts regarding fleet combat tactics has created a niche for a new type of Heavy Cruiser. Her planform and overall spaceframe hail back to the original Enterprise design lineages, a tip of the hat to the very birth of the Federation... The Akira is intended to fill a long- to mid-range bombardment role in future fleet actions. Equipped with a powerful tactical pod at the stern and unique broadside-firing torpedo launchers, the Akira's offensive potential can be a menace to hostile aggressors regardless of their position on the battlefield. Her primary tactical drawback, however, is her limited ability in multi-role functions; she is a warship through and through, and should be treated as such.

----------------------------------------------

TACTICAL CRUISER - Prometheus Class
Available - TECH 12

SINGLE VECTOR ASSAULT
Beam Weaps/Damg. 20/92
Torpedoes/Damg. 36/180
Shields/Hull. 1050/320

MULTI-VECTOR ASSAULT MODE
Beam Weaps/Damg. 8/62 x3
Torpedoes/Damg. 16/120 x3
Shields/Hull. 690/200 x3

Recharge 120
Maintenance 240
Cost 36,250

Fuel usage/Speed. 28/4

The Prometheus Class Tactical Assault Cruiser is litarally armed to the teeth, it is the ultimate warship, but it comes at an expensive cost. Although deadly in small taskforces, they are also greatly effective when leading a group of lesser cruisers into battle. Like her namesake, the Prometheus represents an advance that will take the Federation so far into the future her significance is difficult to comprehend now. Designed purely for the defense of the Federation's interests, Prometheus combines maneuverability, speed, durability and raw firepower in the most modern package imaginable. Heavily automated, Prometheus requires but a fraction of the normal crew complement of a starship her size, and her pioneering Multi-Vector Assault Mode allows her to split into three separate, powerful ships, exposing even more of her powerful weaponry to her target, while at the same time, dividing the enemy's fire three ways. All three sections can operate for short periods independently, and all are highly maneuverable. The mere thought that a Prometheus class starship might be brought to bear will deter all but the most determined of threats, and Prometheus's visionary tactical abilities will ensure the survival of the Federation against even the most serious of these threats. The commanders of even the strongest of enemy ships will bear no shame retreating before this monster.

-------------------------------------------------

EXPLORER I - Ambassador Class
Available - TECH 6

Beam Weaps/Damg. 10/52
Torpedoes/Damg. 9/84
Shields/Hull. 560/200
Recharge 64
Maintenance 115
Cost 13,730

Fuel usage/Speed. 20/3

A new era in starship roles sees the introduction of the Explorer-type, a fully equipped multi-role vessel: Starfleet's biggest, best, and most powerful. Building on the wild success of the Excelsior class, the Ambassador has been designed from the keel up as her successor. Improved sensors, laboratories, and diplomatic accommodations provide Starfleet's new flagship class with the capability to truly represent our peaceful intentions to the rest of the Galaxy. The Ambassador is, or course, more than capable of defending herself should the need arise, and in a fleet action the Ambassador provides vital leadership and can more effectively coordinate multiple starships.


EXPLORER II - Galaxy Class
Available - TECH 8

Beam Weaps/Damg. 12/68
Torpedoes/Damg. 10/108
Shields/Hull. 700/224
Recharge 78
Maintenance 125
Cost 17,550

Fuel usage/Speed. 22/4

The long awaited replacement for the Ambassador class has finally been launched in the Galaxy class starship. Tremendously more capable than any vessel that has come before it, or indeed, is even on the drawing board, the Galaxy finally consolidates the many roles of the Explorer in a way hardly thought possible before. With massive capacity, state-of-the-art laboratories and scientific equipment, a starbase-level medical facility, luxurious diplomatic quarters, powerful defensive systems, and even families, the Galaxy will be able to easily supplant the aging Ambassador as well as the older Excelsior classes, allowing the latter to undergo a much needed augmentation. With such capabilities, the Galaxy class will be at the forefront of the Federation for much of the latter half of the century.


EXPLORER III - Sovereign Class
Available - TECH 12

Beam Weaps/Damg. 16/80
Torpedoes/Damg. 12/119
Shields/Hull. 910/274
Recharge 115
Maintenance 134
Cost 22,440

Fuel usage/Speed. 28/4

This is the pinnacle of modern starship design: the immense, supreme Sovereign Class Explorer. It incorporates the latest advances in Federation technology into one overwhelming package. It is the best Starfleet has to offer in multi-role cruisers. Equipped with the most powerful phaser arrays yet installed on a starship, state-of-the-art quantum torpedo arrays, and almost impregnable shield and hull strength, it outperforms any single vessel. As an Explorer, she of course has all the expected facilities, and her unmatched speed ensures that the Sovereign will certainly be available whenever and wherever she is needed. Finally, fleet coordination and support is maintained and carried over to Sovereigns, ahead of older Galaxy Class ships.

------------------------------------

ESCORT - Defiant Class
Available - TECH 10

Beam Weaps/Damg. 15/70
Torpedoes/Damg. 10/100
Shields/Hull. 630/145
Recharge 91
Maintenance 94
Cost 18,270

Fuel usage/Speed. 14/6

Built to combat an overwhelming threat that never fully materialized, the Defiant class was nearly forgotten within a Starfleet that was eager to re-commence more peaceful expansion. The appearance of new threats, however, has prompted the program to be completed. Despite initial problems with the prototype regarding Defiant's immense power generation capabilities and astonishing maneuverability, the Defiant project now provides Starfleet with a fast attack vessel with a lethal combination of sheer firepower, speed, maneuverability, and durability. Even heavy warships are likely to reconsider their aggression with the presence of a Defiant class starship in the area.








Romulan List by Dafedz


COLONY SHIP I -D'Trexor Class (model pending)
COLONY SHIP II U/G -D'Retex Class (from BOTF 1)
COLONY SHIP III U/G -D'Vetor Class (model pending)

TROOP TRANSPORT I -R'Deminor Class (model pending)
TROOP TRANSPORT II U/G -R'Daran Class (from BOTF 1)
TROOP TRANSPORT III U/G -R'Jol Class (model pending)

HOSPITAL SHIP I -Torvath Class (model pending)
HOSPITAL SHIP II U/G -Vralnath Class (model pending)

SURVEYOR I -D'Raxinor Class (model complete)
SURVEYOR II -D'Renet Class (from BOTF 1)
SURVEYOR III -D'Raxon Class (model pending)

DESTROYER I -D'Mokra Class (Bird of Prey) (model complete)
DESTROYER II -D'Raniden Class (from BOTF 1)
DESTROYER III -D'Rutura Class (model pending)

CRUISER I -D'Ridrex Class (model complete)
CRUISER II -D'Renedex Class (model complete)
CRUISER III -R'Derex Class (from BOTF 1)
CRUISER IV -D'Bora Class (model pending)

BATTLE CRUISER I -R'Tan Class (Strike Cruiser from BOTF 1)
BATTLE CRUISER II -D'Drexon Class (from BOTF 1)
BATTLE CRUISER III -D'Idricon Class (model pending)

WARBIRD -D'Deridex Class (from BOTF 1)
WARBIRD II -Valdore Class (from BOTF 1 - Ult. Mod)



Cardassian List by Dafedz


COLONY SHIP I -Kureal Class
COLONY SHIP II U/G -Ranol Class (from BOTF 1)
COLONY SHIP III U/G -Kornal Class

TROOP TRANSPORT I -Ravinok Class
TROOP TRANSPORT II U/G -Bok'Nor Class
TROOP TRANSPORT III U/G -Toran Class (from BOTF 1)

HOSPITAL SHIP -Kivirok Class

SURVEYOR I -Nerevok Class (Nerok from BOTF 1)
SURVEYOR II -Kakor Class
SURVEYOR III -Praxon Class

DESTROYER I -Trager Class (model complete)
DESTROYER II -Hideki CLass 1
DESTROYER III -Hideki Class 2 U/G

HEAVY DESTROYER -Jurdek Class

CRUISER I -Kraxon Class
CRUISER II -Tekoran Class
CRUISER III -Kirol Class (from BOTF 1 - Ult. mod)
CRUISER IV - Galor Class

HEAVY CRUISER I -Irkon Class (model complete)
HEAVY CRUISER II -Keldon Class

DREADNOUGHT I -Koranak Class
DREADNOUGHT II -Ranor Class


Klingon List by Dafedz

(there will be no Klingon hospital ships - they wouldn't use them)


COLONY SHIP I -M'Char Class
COLONY SHIP II U/G -Li'Wi Class (From BOTF 1)

TROOP TRANSPORT I -Vor'Chang Class
TROOP TRANSPORT II U/G -Charghwi Class (from BOTF 1)
TROOP TRANSPORT IIIU/G -K'Toch Class

SCOUT I -B'rel Class 1 (BoP from BOTF 1)
SCOUT II -B'rel Class 2 (BoP from BOTF 1) U/G

DESTROYER I -Raptor Class
DESTROYER II -Scorpion Class
DESTROYER III -Fireblade Class

BATTLE CRUISER I -Bortas D5 Class
BATTLE CRUISER II -Gr'oth D7 Class (May'Duj from BOTF 1)
BATTLE CRUISER II -K't'inga Class (from BOTF 1)
BATTLE CRUISER IV -Ning'tao Class

HEAVY CRUISER -K'Vort Class (from BOTF 1)

ATTACK CRUISER I -Vor'Cha Class (from BOTF 1)
ATTACK CRUISER II -Negh'Var Class (from BOTF 1)



Dominion List by Dafedz


(All Dominion ships will be armed)

COLONY SHIP I -Gecko class
COLONY SHIP II U/G -Salamander Class U/G

TROOP TRANSPORT I -Storm Class
TROOP TRANSPORT II U/G -Tempest CLass U/G
TROOP TRANSPORT IIIU/G -Typhoon Class U/G

PROBE SHIP I -Serpent Class
PROBE SHIP II -Viper Class

ATTACK SHIP I -Chameleon Class
ATTACK SHIP II -Oberon Class
ATTACK SHIP III -Darkwing Class

BATTLE CRUISER I -Medusa Class
BATTLE CRUISER II -Mirage Class
BATTLE CRUISER II -Aurora Class

BATTLESHIP I -Vanguard Class
BATTLESHIP II -Penumbra Class
BATTLESHIP III -Messiah Class
i can let you have them in either 3ds or max, whicever you prefer. not all ships are complete, waiting on daf to send me the last of them.

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31 Aug 2005, 03:44
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JEEZ JIG, DON'T TELL ME YOU TYPED ALL THAT OUT :lol:

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31 Aug 2005, 10:51
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Is the B'Rel 1 class not going to be replaced with the Bird of Prey from Enterprise??


31 Aug 2005, 11:01
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Perhaps it should be. Jig? And there's two Klingon Battle Cruiser IIs

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31 Aug 2005, 11:13
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Thanks for posting the list :)

If you don't mind, we would settle for the MAX format.

First of all, we need any type of space station and shuttle of any race, if available.

Ok, there we go, I will start with UFP:

UFP:

TROOP TRANSPORT I -Phobos Class TECH 0
TROOP TRANSPORT II -London Class TECH 4 U/G
TROOP TRANSPORT III -Yorkshire Class TECH 9 U/G
CRUISER II -Constellation Class TECH 4
EXPLORER I -Ambassador Class TECH 6
HEAVY DESTROYER -Steamrunner Class TECH 8

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31 Aug 2005, 12:35
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Continuing with the Romulans:

OK its a hard choice, since I do not know how those models look like and what they do represent due their changed names.
I have tried to make a choice, but when I wasn't sure, I just wrote down the model we would need.

Romulan:

TROOP TRANSPORT I -R'Deminor Class (model pending)
TROOP TRANSPORT II U/G -R'Daran Class (from BOTF 1)

Pre-Warp ship (ENT era)
Pre-Bird of Prey (ENT era) could be DESTROYER I -D'Mokra Class (Bird of Prey) (model complete)
Romulan conversion of Klingon D12 (TOS)
Romulan conversion of Klingon D7 (TOS)
Shrike (Armada)?
V'dan (Battleclinic)?
Vorath (Battleclinic)?

SURVEYOR I -
SURVEYOR II -D'Renet Class (from BOTF 1)

DESTROYER II -D'Raniden Class (from BOTF 1) = D'ridren I guess
DESTROYER III -D'Rutura Class (model pending)

CRUISER I -D'Ridrex Class (model complete)
CRUISER III -R'Derex Class (from BOTF 1)

BATTLE CRUISER II -D'Drexon Class (from BOTF 1) = D'dredar I guess

WARBIRD II -Valdore Class (from BOTF 1 - Ult. Mod)

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Last edited by Mentat on 31 Aug 2005, 15:39, edited 3 times in total.



31 Aug 2005, 13:07
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Klingons:

TROOP TRANSPORT I -Vor'Chang Class
TROOP TRANSPORT II U/G -Charghwi Class (from BOTF 1)

SCOUT I - BoP D4 (ENT)

Nethak class? (Battleclinic)
DESTROYER I -Raptor Class
DESTROYER II -Scorpion Class
DESTROYER III -Fireblade Class

BATTLE CRUISER I -Bortas D5 Class

BATTLE CRUISER II -K't'inga Class (from BOTF 1)
BATTLE CRUISER IV -Ning'tao Class

ATTACK CRUISER I -Vor'cha Class (from BOTF 1)

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Last edited by Mentat on 31 Aug 2005, 14:24, edited 1 time in total.



31 Aug 2005, 13:47
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Cardassians:

TROOP TRANSPORT I -Ravinok Class
TROOP TRANSPORT III U/G -Toran Class (from BOTF 1)

SURVEYOR I -Nerevok Class (Nerok from BOTF 1)
SURVEYOR II -Kakor Class
SURVEYOR III -Praxon Class

DESTROYER I -Trager Class (model complete)

HEAVY DESTROYER -Jurdek Class

CRUISER I -Kraxon Class
CRUISER II -Tekoran Class
CRUISER III -Kirol Class (from BOTF 1 - Ult. mod)

HEAVY CRUISER I -Irkon Class (model complete)

DREADNOUGHT I -Koranak Class
DREADNOUGHT II -Ranor Class

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31 Aug 2005, 14:22
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Finally the Dominion:

No Karemma transport? (probably just with minor race?)
TROOP TRANSPORT I -Storm Class
TROOP TRANSPORT II U/G -Tempest CLass U/G

PROBE SHIP I -Serpent Class
PROBE SHIP II -Viper Class

ATTACK SHIP I -Chameleon Class
ATTACK SHIP II -Oberon Class
ATTACK SHIP III -Darkwing Class

BATTLE CRUISER I -Medusa Class
BATTLE CRUISER II -Mirage Class
BATTLE CRUISER III -Aurora Class

BATTLESHIP I -Vanguard Class
BATTLESHIP II -Penumbra Class
BATTLESHIP III -Messiah Class

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31 Aug 2005, 15:39
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Before I begin I would first like to present several disclaimers.

The first being a very big kudos to the team developing this game. I'm serious, this is truly an amazing undertaking, especially without pay.

Secondly, althogh I have been following the development of this game since about March of '05, I've maybe posted twice, so I understand completely that am just one person who doesn't really have a voice on these boards or this project.

Thirdly, given that we have been given a release in the range of 2-3 weeks, I also understand that means most things in the game are now set in stone, and if they aren't it would take nothing short of an act of God to make certain changes.

Fourthly, I know that this is a game through and through. It was inspired to be a game, developed to be a game, and will be a game. Enough said.

AND...

Lastly, most of the information I will be presenting in this post is from my own observations while watching the shows and movies (the only series I haven't seen every episode of is Enterprise and I don't plan on it). The remainder is from Graham Kennedy, the creator of the Daystrom Institute Technological Library (ditl.org). I recognize that this is a fan site and that there and dozens and hundreds of Trek fan sites out there and his site is by no means cannon. However, in my humble opinion it is the closest thing out there to cannon. Every single one of his arguments and stats are based and thorough and intense logical reasoning based on observations from the movies, tech manuals (though sparingly), and common sense.

So, the reason I gave these disclaimers is so I don't have to constantly say throughout this post, "Yada yada I understand this blah blah I recognize that). Well, if you've managed to make it through this boring introduction, then by all means read on.

I am largely concerned about the stats given to the ships that have just so recently and graciously been provided by Daf by way of Jig. I not going to beat around the bush, so I'll just get right to it.

I am almost frigthened by the number of phasers and torpedoes given to each ship. I'm not going to through all of them, just a select few.

First and most important in my mind is the Defiant. It is listed as having 15 phasers and 10 torps. This is completely different from what we have seen in Trek. As far as phasers go, the number 15 could mean the rate of fire. Though you would have to add one more to keep the divisible of 4 correct. However, I don't think that is the case. The Defiant has 4 pulse cannons and at least one phaser array surrounding the bridge on the ventral side. (Many claim it has a similar array on the dorsal side but this has never been seen firing.) Also, 10 torps? This could mean the total amount it can carry at one time. However, that would mean the sovy only carries 12 torps in its weapons bay. I don't think so. Again, this could mean rate of fire, however that is not what has been observed. The Defiant only has 2 quantum torp launchers. Never ever EVER in any episode of DS9 has the Defiant fired more than one torp per tube per volley. This doesn't mean it can't, but it has never been seen. The only ship we have seen that has a rapid fire quantum launcher is the sovy.

Well, someone might then say, "But this makes the Defiant a sissy ship!" Well, no it doesn't. Torps have never been the Defiant's main arsenal. It has ALWAYS been the pulse cannons. Again you might say, "But it only has 4!" I would then direct you to notice the massive rate of fire these cannons have and the sheer power in each pulse. In "First Contact", the final volley the Defiant launches at the Borg before we are cut to the bridge is around 7 or 8. In various DS9 episodes it has fired upwards around 12-14 pusles in a row. Then combine that with its sturdy armor (hell, it took quite a beating from the Borg) and you still have a badass, "real to Trek" ship.

Next, the Akira. The exact opposite of the Defiant. In direct observations in "First Contact" as well as tech schematics in Trek the Magazine, the Akira only has 3 phaser arrays not 13 (only 2 have been directly observed on the model). What makes the Akira so powerful then? The schematic states that the Akira has no less than 15! torp tubes with a loadout of 3000 torps. (Now I understand that we can't have 3000 torps in the game). I would like to note that I am happy that our devs have incorporated the dual side firing launchers. Now someone might say, 15 torps? That's a little excessive isn't it? Well, not really. Not all would fire at once. Only 8 face forward, 4 in the pod and 4 on the hull. 3 face aft and 2 each face port and starboard. Again rate of fire would come into play.

This then brings me to the other stats on various ships and there torp and phaser load outs. I am assuming that all these stats refer to how many of each they can fire per turn. However, I have done some searching and I thought that it was stated that the ships wouldn't fire their full capacity on each volley. Over the months it was safe to assume that no one wants to see 500 red dots flying across the screen.

I'm starting to get tired of writing so I'm going to skip some points and end with this. Range and speed. Again, we return to the Defiant. Again, DS9 episode evidence points to the Defiant being unable to reach warp 9. I can't remember or find the exact number but I think the absolute max they ever pushed out of her was warp 8.5. Again, people might say, well then what is the advantage of the Defiant? Welll, it is probably the most maneuverable ship every created! Which makes it an excellent tactical ship. If you want to have ships rated at a speed of 6, it should be the Intrepid, Sovy, and Promy. All with speeds of warp 9.975+ the fastest in the fleet.

I will repeat, I understand that this is a game, everyone has their own preferences, all of these are probably set in stone and I will love the game regardless. Also, if I want the values changed bad enough, I'll find a mod or make one myself 8) This is just a brief sharing of my concerns and although I didn't go through every ship, I think I got my general idea around.

Finally, great work our sovereign devs. I know I'm not a voice on these boards and I carry little to no weight. However, I just wanted to give my thoughts.

(PS: I don't have internet, I'm writing this at work so I won't be able to respond or debate until tomorrow.) Good night everyone.


01 Sep 2005, 00:49
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downsizeit, I think you really have some good points regarding realism, especially when it comes to weaponry and speed, but hmm, I am not sure if this thread is the best for it ;).

Nevertheless I think its quite late to make such changes for the developers, when the game should be ready in a fwe weeks and on the other hand I am sure they had some good reasons, why to use the stats they did.

Gameplay, is probably the main reason ;)

Though, I do admit, when it comes to Range and Speed, I was already not happy with what the orig. BOTF-team had done in this point. In my very own BOTF-Mod, I have completly changed all stats of the ships and bases, as to my and DITL knowledge and it worked out really well.

Finally, I guess the same changes will be possible for BOTF2 due MODs.
Well then you can make the Defiant, as it most definitly is in the show:
A small, short to medium ranged attack vessel, with awesome firepower & armarment (for its size) and high maneuverability in combat (impulse speed), but just mediocre Warp capabilities, and even some design-faults and weak spots.

No doubt, regarding warp-speed and range, and even firepower, shielding etc. the Prometheus and the Sovereign are clearly another story. Another league.

But doublessly this is not easy to represent in a Turnbased Strategy Game, where playability is quite important. On the other hand, as I said, in BOTF bringing in some more ST "realism" worked quite well (even with the "so so" AI).

Sad thing is, that neither you nor me attended this project early enough to contribute to its development, as such I guess we both will happily agree on those existing stats, epsecially when they will be easily modable.

And isn't "Modding" all we are waiting for :).

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01 Sep 2005, 02:16
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There is a little thing that bug me in the shiplist !!! Pulsed beam weapon are supposed to be in the game...

so where are they ???

Someone has seen them flying around somewhere?

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01 Sep 2005, 04:32
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Evil_Fluff wrote:
There is a little thing that bug me in the shiplist !!! Pulsed beam weapon are supposed to be in the game...

so where are they ???

Someone has seen them flying around somewhere?


Be sure the weapons effects will be much better and there *will* be pulse phasers and disruptors, that was decided *long* ago.


01 Sep 2005, 09:54
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Downsizeit, there is no need to be so concerned. Dafedz has recently done an overhaul of his own stats, and they are far more 'trekky'.

As an example, the Defiant now has 2 beam weapons (No mention of the Pulses yet, but these beam weapons do a huge amount of damage, aprox. double that of other Phasers, so I imagine these are supposed to be the canons, but that then means there are too few of them... :? Dafedz' list doesn't have enough room to show Pulse weapons as a separate box.)

The Defiant also has two Quantum launchers, rather than 10. :wink:

As a guide, a Defiant cause about three quarters the damage of a Sovereign (702 points of damage compared to the 1182 points of a Sovereign, or even 795 points of damage by a Galaxy)

However, not everyone will like the changes, because the Akira has only 4 Torpedo Tubes. This might not relate to the rate of fire though, since the tubes may fire multiple times in the game. :wink:

Anyway, this is the link to Dafedz new list:

http://www.trekmania.net/temp_files/comparative_stat_balancing_new.htm

I don't know if this is a finalised list though, Dafedz may have made it up, or Gavin may be using it. I do not know for definite.

...

Evil_Fluff, these are the stats for BOTF2. As Ftranschel said, Pulse weapons will be in, Gavin said so a long time ago. If a 'standard' weapon (Ie. no special gas, mine, bomb, etc. that was only used once) is in trek (And is utilised by the vessels in the game) they will be in.

Such things were not in BOTF though, and likely never will be. :(

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01 Sep 2005, 10:12
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Thank you Misstriss...uh, I mean Matress. And thank you Daf, that list has quelled many of my fears, ESPECIALLY the range of the Defiant. There are some things I disagree with and such (namely some pet peevs about the Intrepid), but I understand that will always be the case. The level of detail is amazing and the ship to ship combat scenarios were very informative and well done also.

Thank you again for the link. Perhaps an announcement thread should be started in the Game Request forum with that link?


01 Sep 2005, 19:24
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That's brill Dafedz, it must have taken you ages to compile all that. I just hope you don't have to do that all again!

Another set of compliments to you :lol: Will there be a new version of the Database released anytime soon?

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01 Sep 2005, 19:32
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Matress_of_evil wrote:
The Defiant also has two Quantum launchers, rather than 10


dont forget the photon/proble launcher in the deflector dish

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01 Sep 2005, 19:46
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I was talking about Dafedz's list, not the canon Defiant, Xir_. :wink:

Since his list can only cope with one type of beam and one type of torpedo per ship, we'll just have to hope these are simply oversights, and that Gavin has programmed the ships to have multiple weapons. :D

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01 Sep 2005, 20:24
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So will it be like that in the game or more Canon?

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02 Sep 2005, 09:53
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We'll find out in a few weeks time :D


02 Sep 2005, 10:42
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I can hardly contain my excitement :lol:

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02 Sep 2005, 10:50
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this may be put back guys, gavin has been exceptionaly busy, i`ve not even seen him online for a few weeks now.

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jigalypuff wrote:
this may be put back guys, gavin has been exceptionaly busy, i`ve not even seen him online for a few weeks now.


Umm, are you reffering to the release date, the implementetion of multiple weapons or the ship graphic-files? :roll: :?: 8O :lol:

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03 Sep 2005, 04:51
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Would like to know that as well. :wink: :lol:

It doesn't matter Jig, it's perfectly understandable that Gavin is busy. He doesn't have to make the changes himself. As long as we can mod the game ourselves, then it doesn't matter.

It could even be released as a mod later on for those that don't understand how to mod the game/are too lazy to. :wink:

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03 Sep 2005, 09:04
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Exactly as Mastress said, I don't mind if the release date gets put back a bit alsong as the game does get released :lol:

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03 Sep 2005, 16:19
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@jigalypuff:

Any news on the availability of the textures-meshes?

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16 Sep 2005, 03:25
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