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A call to all members - help Science and BOTF2! http://bote2.square7.ch/forum/viewtopic.php?f=5&t=870 |
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Author: | Matress_of_evil [ 23 Nov 2005, 20:41 ] |
Post subject: | A call to all members - help Science and BOTF2! |
Some of you may know this already, but you can use certain programs to perform scientific research on your computer. Me and TrekBoyChris run a program called Folding@home - basically, the program studies the way Proteins fold under different conditions. The results can be used by Scientists to discover possible cures for Genetic diseases, such as Cancers, Alzheimer's, Osteoporosis, Huntingdon's, and Parkinson's. The program works in the background and uses the 'wasted' processing cycles of your computer - there is no decrease in performance, and if you were to have problems, you can easily uninstall it. You don't even need to leave your computer running day and night - you can set it so it saves it's progress every 3 minutes. If you want to check it out, the homepage can be found here: http://folding.stanford.edu/ TrekBoyChris had the idea of setting up our own BOTF2 team - essentially, every time you complete a work unit, you get 'points'. If you belong to a team, these points get pooled together so you can compare and compete with other teams - and all in aid of research. I already have my own team (Wonder Matress ) with my best friend, (Authur Wonderbird) but I don't mind changing the name to something else. We have already acquired almost 2,500 points, and he doesn't mind changing the name of our group. (He isn't a Trek fan though! ) This is my team's current progress page. If we set up a group, the results will be displayed here: http://vspx27.stanford.edu/cgi-bin/main.py?qtype=teampage&teamnum=46574 If people want to join in and set up a BOTF2 group, create a name for yourself, download the program (Any version, but most people will probably find version 5.03 is best): http://folding.stanford.edu/download.html And in the configuration settings under the user tab, enter the number 46574 - that's my group number. So, does anyone have any ideas for a name for our group? BOTF2 Folders? The Folders of BOTF2? Trek Folders? And what about a logo? We can set one up - but it needs to be roughly four times taller than it is wide, so we can't use the site logo. Something more appropriate to BOTF2 than my current Romulan and Phoenix one would probably be better. If anyone has any problems, i'll try and help you, and I can tell you how to set the program up, if necessary. *Edit - before people ask, i've already asked Jig about this, and he was fine with it. I'm not breaking the forum rules with advertising. * |
Author: | Captain_Billy_Bacon [ 23 Nov 2005, 22:20 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
hmmm im up for it little shkey on what it is but im up for it lol !!!! What about team Billy or Billys Crew or Billy! All good names |
Author: | ftranschel [ 23 Nov 2005, 22:24 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
I'm sorry, but as I have a mobile processor on my notebook I cannot afford to waste _battery time_ while at university. (And currently I'm not at home often enough...) |
Author: | TrekBoyChris [ 23 Nov 2005, 22:35 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
There's only really a point in setting up a BOTFII Folding@Home team unless we have 30+ people doing it i reckon. Even if we fold for different teams it all goes to the same thing. Matress - maybe set up a poll so we can see how many people would fold for BOTFII Name: Birth_Of_The_Federation_II? Personally i think it would be best if we have it just to BOTFII members - it wont take long to get 5000 points if we have plenty of people doing it - maybe that sounds a bit selfish but its more select. Id that's fine i can easilly set up a BOTFII team (Matres u can fold for two teams at the same time - just install it into different directories twice) |
Author: | Captain_Billy_Bacon [ 23 Nov 2005, 22:43 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
right ok two things! I downloaded it and its working on something i dont know what its doing explanie someone and how do you add yourself to a team lol if you didnt add number first lol |
Author: | Eon_Janus [ 23 Nov 2005, 22:44 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
probably i didn`t understand you...how is it that this can help BOTF2? |
Author: | TrekBoyChris [ 23 Nov 2005, 22:46 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
Well if enough people fold for us then we'll get noticed by lots of people Any votes on: Birth_Of_The_Federation_II |
Author: | qaz79 [ 23 Nov 2005, 23:21 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
what does it do? |
Author: | Nemitor_Atimen [ 23 Nov 2005, 23:54 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
i used to use Seti@home. I would help you guys. I dont think it would help much. I got rid of Seti@home cause my computer seriosly slowed. Probally cause i have my computer overclocked and very finely tuned. my computer's schedule: day time: encoding night time: downloading (BT) time inbetween: im on it - programmin/photoshopping/3D. i shut it down once every two weeks or so. |
Author: | silvercliff [ 24 Nov 2005, 00:29 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
well im in, depending on what it does to the cpu temp in my comp. i have a real prob in summer with my room getting VERY hot, and my cpu can idle at 60-65 degrees. |
Author: | Centurion_VarDin [ 24 Nov 2005, 00:49 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
I know these programs exist. Yet I realy do not have the cpu to spare to these kind of projects. Perhaps I can use the computer at my parent's house for this (installing it without there knowledge), but I am unsure about that at the moment. My laptop realy can't take a thing like that. I do like the initiative. Both for Botf and for science in general. |
Author: | michae1ange1o [ 24 Nov 2005, 04:26 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
I sent a letter to these guys before giving them theyre answers, even tho i wrote in big letters in red crayon while driving down a bumpy road at speeds of 75mph, i never recieved a thank you, im game for this, id tend to only use it at night while im sleeping, else it would laaaaaaaaaaaaag my laptop. |
Author: | qaz79 [ 24 Nov 2005, 04:42 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
will somebody tell me what this does? |
Author: | Nemitor_Atimen [ 24 Nov 2005, 04:48 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
read the posts at the beginning before posting your own reply. |
Author: | Matress_of_evil [ 24 Nov 2005, 11:25 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
Sorry I didn't reply to people more quickly than I did, my sister was on the computer last night! Right then Qaz79, the program performs scientific research on your computer, using up any wasted processor cycles. It works in the background, so you shouldn't notice any affect in processing speed etc. I know some of you guys are a bit sceptical, but I really haven't noticed any slowing of my computer with the program running. I don't use any uber cpu-intense programs, but my games run fine even with the program running. Like I said, it uses only the wasted cpu cycles, so if your programs are using all those cycles, the program will stop using your cpu until some ycles are free. It really shouldn't cause any problems. Ftranschel, I understand what you mean about battery power. Such a program probably wouldn't be a good idea for laptops, but for ordinary computers people shouldn't have a problem. It really doesn't matter how many people sign up to this - it's all in aid of scientific research, so even if one person signs up, then thats a good thing. Obviously, the more people the better, but everyone that joins could make a world of difference. I can't force people to join, its entirely up to you, but just stop and think of what you could achieve if you run the program! Oh, and the reason why I think it could help BOTF2, is that we can also use the site to advertise the game. We can put in a link to the site - I doubt people will object to a little publicity, would they? Right then, how do you use the program? This is how I set it up: (I'm assuming it is already installed) To run the program, you need an open internet connection so the program can send and recieve work units. It only needs the internet connection when it starts for the very first time, and whenever it completes a work unit. If you have a Linux or Apple computer, these instructions may not apply to you. I don't have either of these computers, so i'm sorry, but you'll have to figure out how to run the program for yourself. 1] Start the program. If you've installed it, the program should either be on your desktop, or in your start->program->folding@home folder. The program's icon is a red cog. 2] Once it has started, the red cog icon should appear in your taskbar. (Bottom-right corner of the screen) If you double-click it, you'll see it working, but if you right-click it, you'll get a list of options. Select the "Configure..." button. 3] The first tab (User) is where you enter the information. Enter your chosen user name in the first box, and in the second, enter the number 46574 - this is my group number. If you enter it wrongly, your work units will get sent to the wrong group! 8O 4] Select the second tab. (Connection) These settings allow you to set how the program accesses the internet. If you select the first option, the program will always ask you if it is "allowed" to connect to the network so it can send or recieve work units. I personally do not reccommend this, since it means you will have to manually allow it to access every time, and if you leave you computer running, this will actually slow it down and render leaving your computer on pointless. If you'd rather the security of knowing what it is doing every time, then select this option. 5] The second/third checkbox is for if you use a dialup/proxy connection. If you have a dial up connection (Or a broadband connection that needs to dial to connect in the first place like me) select this option. It will save your password and username so if you aren't connected when it completes a work unit, it will connect to the internet for you. 6] The final option in this tab requires the most thought. If you select this option, you can send/recieve work units/results that are larger than 5Mb. This might not be a good idea for dialup users. If you select it to allow such work units, you will occaisionally recieve work units that are either extremely larger/complex, or you will recieve an experimental core. (The cores tell your computer how to fold the Proteins etc) Experimental cores are less stable than ordinary ones, so are more prone to failing (You lose the current work unit) or may cause the program to crash (In which case just restart it) You get a much larger number of points for such units to compensate for these risks. 7] The third tab is all about displaying the program. Most people can ignore these settings, since they only affect what you see when you double click the program icon. The molecule draw rate is how often the visualisation changes onscreen. Move it to the right to speed it up, or left to slow it down. This may increase your processor usage. The visualisation type should be self explanatory. 8] The Screensaver options should be pretty obvious as well, and these might be useful to people who leave their computer on permanently. You might also fin this useful, General. 9] The Main Title checkbox just makes text scroll on the screen, and you can enter whatever text you want in the box. 10] The logos just cause an extra icon of you choice to appear on the screen. Just follow the instructions to enter one, should you want to. 11] The final tab is also extremely important. The first option is pretty self explanatory, since they've explained it for you. Most people can set it to lowest priority, but if you have problems with the program, set it to slightly higher. 12] The CPU usage percent option is the option that has the most effect on the program. I'd recommend where possible that you set it to 100%. This will mean that the program uses all of the processor that is available to it. If you have a temperamental computer though, set it to something like 90% so you know you have some power spare. 13] The checkbox for higly optimised code may also be useful for those with laptops or those who use intensive programs. Disabling highly optimised code reduces the strain on the CPU. 14] The checkpointing frequency is how often your progress is saved. Think of it as a game and set it to save as often as possible! (Move the slider all the way to the left) 15] The pausing checkbox is for laptops, pretty self-explanatory. 16] The final option os for deadlines. Most work units have a maximum deadline for running work units. (Usually several months) If you return your work unit before this deadline, the number of points you get is increased, depending on how quickly you returned the results. If you will rarely be running the program, or won't let it run for long periods of time, select the preference for "deadlineless". Otherwise set it to to standard (Some deadlines) or no preference (Many deadlined ones, but you will obviously get more points if you complete them in time) I hope this helps people! Right then...ideas for names? We only have my three and TrekBoy's ones so far. 1) The BOTF2 Folders? 2) The Folders of BOTF2? 3) Trek Folders? 4) Birth_Of_The_Federation_II And don't forget to vote!!! |
Author: | trekkie2114 [ 24 Nov 2005, 16:55 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
yer i wouldnt mind doing it. my bro was on the seti thing which was very similar to this. i think seti are still doing it so either are good for me |
Author: | TrekBoyChris [ 24 Nov 2005, 20:27 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
I might point out with the names that you get called a Folding team is some bits of the site anyway so you don't need Folders or Folding after the name unless its better on the whole |
Author: | Matress_of_evil [ 24 Nov 2005, 23:24 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
I've added a link to this site now in the stats for the group. In case anyone is wondering, your name won't appear in the group list until you've completed your first work unit. Once you've completed that, (And the stats have been updated - they usually do it once an hour or so) your name and the number of work units/points you've got will be shown in the group page. Anyone got any ideas for a name yet? Or a logo? |
Author: | Nemitor_Atimen [ 25 Nov 2005, 03:47 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
well, i just joined the group - i'll keep CPU usage very low though. |
Author: | qaz79 [ 25 Nov 2005, 09:30 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
thank you. |
Author: | Azrael175 [ 26 Nov 2005, 00:09 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
I'm up an running just give me a team name and i'll contribute.. Edit:ahh gotcha...ok team number's in. |
Author: | Matress_of_evil [ 26 Nov 2005, 00:12 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
It doesn't realy matter about the name when it comes to contributing. As long as you enter the team number (46574) in the program settings, the points will go to the right place. I just want people to think of a name so we can identify ourselves on the site. |
Author: | qaz79 [ 26 Nov 2005, 00:21 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
i alrighty started i'm at 20000 out of 500000 steps. |
Author: | Matress_of_evil [ 27 Nov 2005, 00:21 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
Hey, well done Azrael! You're the first one to complete a work unit on the site! http://vspx27.stanford.edu/cgi-bin/main.py?qtype=teampage&teamnum=46574 |
Author: | qaz79 [ 27 Nov 2005, 00:31 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
i got 225000 step 45. |
Author: | TrekBoyChris [ 27 Nov 2005, 13:52 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
Is there any news on Changing the name yet? |
Author: | Captain_Billy_Bacon [ 27 Nov 2005, 15:16 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
I have join now and its woeking on one as we speak errr i though we could be called the talshira scinentits (spelt wrong) for MOE lol |
Author: | TrekBoyChris [ 27 Nov 2005, 20:17 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
lol Tal'Shiar Scientists - it would only apply to the Romulan in the group though |
Author: | Matress_of_evil [ 27 Nov 2005, 20:24 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
I'll change the name when people actually decide on what they want it to be. It doesn't take me 5 seconds to change the information necessary, so i don't mind changing it every day if needs be. Oh, and to keep Billy happy (And the apparent singular Romulan, whomever he may be) happy, we are now currently Tal Shiar Scientists. http://vspx27.stanford.edu/cgi-bin/main.py?qtype=teampage&teamnum=46574 |
Author: | qaz79 [ 27 Nov 2005, 22:57 ] |
Post subject: | Re: A call to all members - help Science and BOTF2! |
you weren't kidding we really are named Tal Shiar Scientist. |
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