Author |
Message |
cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
|
Hmm, perhaps i should have held this one back lol,
The reason for the blocks Malv and MOE is that i was stupid enough to think that an update would suffice while forgetting that i added some new assets (ship selection marker being one of them) so the graphics are not showing up.
You have to select a ship as before by double clicking in order for the camera to work, i didn't have time to allow mouse drag selection to correctly select a ship to center the camera on i'am afraid.
Hmm Zeleni do you have an error that comes up or does it simply CTD?
I'll upload the new assets folder when i get a chance tonight.
Regards Wolfe
_________________
|
11 Feb 2008, 14:33 |
|
 |
Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
|
the new torpedo and phaser effects are superb btw.!
|
11 Feb 2008, 15:22 |
|
 |
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
Wolfe, it would probably be best if you create a download for the ENTIRE thing - just like Supremacy does. People can simply delete their old folders and start from scratch then, avoiding the issue of clashing files. ...I actually originally thought that this was what you did, and deleted my Demo folder then put the update in a new Demo folder. As you can imagine I had a few crashes before I realised this was an update not a new release. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
|
11 Feb 2008, 16:00 |
|
 |
Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
|
read the readme
|
11 Feb 2008, 16:43 |
|
 |
cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
|
MOE after looking at the video, the reason the ships jiggle about is because the frame rate is so low and the time between each frame effects the amount of rotation the ship does, so when you have a frame which takes 20 times as long it rotates 20 times as much. around 40-60 fps is a good level to run the demo at successfully for now i'am afraid. Also MOE i can't log on to sharepoint so i'll have to stick it on rapidshare for now. Demo link: http://rapidshare.com/files/90980616/DemoIII.rar.htmlRegards Wolfe p.s MOE i have an account just can't remember the login details, i've tried ervything but can't get in
_________________
Last edited by cdrwolfe on 11 Feb 2008, 19:47, edited 1 time in total.
|
11 Feb 2008, 19:31 |
|
 |
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
Send the files to me and i'll upload them for you. grimmedbythereapernew@gmail.comIf you need a sharepoint account, ask Mike for one. He owns botf2.com so is the only one that can give out accounts. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
|
11 Feb 2008, 19:34 |
|
 |
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
Command control problem is solved but when i try to increase ship speed clicking "+" combat system crashes again. There is no error file just some application error info which can't be copied and pasted 
_________________ Carpe Diem
|
11 Feb 2008, 20:56 |
|
 |
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
Is it a Microsoft one? Those things are annoying as hell coz of that problem. Otherwise i'd say to try pressing 'Printscreen' and pasting it into Paint, Irfanview, etc then posting it for Wolfe to see.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
|
11 Feb 2008, 21:41 |
|
 |
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
No luck with copy/paste and print Matress but it says something like this:
Attempted to read or write protected memory, at IrrlichtNETCP.Texture.Texture_GetName(IntPtr raw) at IrrlichtNETCP.Texture.get_name() at BOTFII_Demo.Effect.Beam(Int32Ship,SceneNode node, Int32 target, Vector3D HitPoint in C:> 3d Programming>Demo>...> Effect.cs:line 493 ...cs:line235 ...cs:line55 ...cs:line 156 ...cs:line23
_________________ Carpe Diem
|
11 Feb 2008, 22:39 |
|
 |
cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
|
Bugger... Now how exactly did it arise?, the ship will only fire if you click it or select it, then increase it's velocity and then tell it to move towards the borg sphere general direction using the 'Z' key mvoement line. If you spin the ship the other way around and have it move away from the borg ship it won't fire as it isn't in range. By the way thats not a good bug  , being trying to get rid of it for a while and on my end i thought i had. I'll have to wait to see what Mstrobel thinks could be the cause as he is more knowledgable at these things. Regards Wolfe
_________________
|
11 Feb 2008, 23:46 |
|
 |
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
I encountered a new bug - looks like space is only finite.   The error occured when I set the Sphere to chase the Nebulas. I left them running for a few seconds (10 seconds tops)...and it crashed. I'm worried about the bit where it says operation completed successfully though. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
|
11 Feb 2008, 23:57 |
|
 |
cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
|
That one shouldn't be hard to track down
Thanks MOE and Zeleni
regards Wolfe
_________________
|
12 Feb 2008, 00:03 |
|
 |
skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
|
 Not sure how to setup hardpoints yet but got fireballs oberth ingame kicking borg ass. :p And a fleet  Btw it crashes sometimes like once when i pressed prnt screen key. Edit - Here is fireballs new ship ingame, smoothing errors (none there for some reason) and specs and stuff dont work. 
|
18 Feb 2008, 00:53 |
|
 |
Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
|
thanks to skeet i've got the loknar ingame and also kicking borg ass 
_________________
|
18 Feb 2008, 02:04 |
|
 |
skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
|
Wasnt happy with the broken skybox so grabed a starfield off google images tempararily and stuck it in. 
|
18 Feb 2008, 02:17 |
|
 |
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
Ooh cool!  Would the Loknar really have been bigger than a Nebula though?
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
|
18 Feb 2008, 08:50 |
|
 |
Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
|
Matress_of_evil wrote: Ooh cool!  Would the Loknar really have been bigger than a Nebula though? nope, just a minor scaling issue
_________________
|
18 Feb 2008, 16:20 |
|
 |
ALEKSSANDROS
Crewman
Joined: 17 Dec 2006, 01:00 Posts: 8
|
Matress_of_evil wrote: screenshots:   To play the game, you need to have the .Net Framework 3.5 and XNA 1.0 installed. You can download Strings' Demo from Here.Controls: Space - Fire Pulse Phasers Up Cursor - Turn Up Left Cursor - Roll Left Down Cursor - Turn Down Right Cursor - Roll Right The download is gone 
_________________ NO! No perderemos el ENTERPRISE! No contra los Borg; No mientras esté bajo mi mando! -Jean Luc Picard-
|
15 May 2008, 20:52 |
|
 |
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
Looks like the forum move broke some download links. Try clicking the link again now, ALEKSSANDROS, i've fixed it. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
|
16 May 2008, 02:23 |
|
 |
ALEKSSANDROS
Crewman
Joined: 17 Dec 2006, 01:00 Posts: 8
|
it's works but I having problems with the installation of xna 1.0  it say that requires "visual C# 2005 express edition sp1"
_________________ NO! No perderemos el ENTERPRISE! No contra los Borg; No mientras esté bajo mi mando! -Jean Luc Picard-
|
16 May 2008, 18:37 |
|
 |
Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
|
really? .NET 3.5 was enough for me. Could be I already had that visual c# thing installed before without knowing. Maybe googling or going to microsoft.com will help you..
|
16 May 2008, 18:40 |
|
 |
cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
|
Here are some recent video clips of various new commands for the combat demo. MOE uploaded the files to Mediafire. BOTFII Demo Aggressive Command.aviBOTFII Demo Avoid Command I.aviBOTFII Demo Circle Command I.aviBOTFII Demo Follow Command I.aviAll Of Wolfe's Combat System Videos.zipI'll think about uploading the updated demo to fiddle around with when i get the collision detection system working Kind Regards Wolfe
_________________
|
16 May 2008, 19:39 |
|
 |
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
It helps if you post the download links and not just the video names, Wolfe.  I edited your post with the links. ... ALEKSSANDROSS, you can download the Microsoft Visual Studio 2005 Express Edition Service Pack 1 from Here, although like Malvoisin i'm surprised that you need it. Make sure that you've got the latest version of .Net installed first, then reboot your computer and try installing .xna again. If that doesn't work, we'll have to ask Mike or Strings to see what the problem might be. If you haven't got Visual Studio 2005 in the first place (And you probably don't) then you could try installing it, but I wasn't able to find Visual Studio 2005 Express, so theres no promises that .xna will be compatible with the newer versions. The latest available version is 2008, which you can download from Here. You want the yellow download, not the blue, purple, or green ones.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
|
16 May 2008, 20:25 |
|
 |
cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
|
Thanks
_________________
|
16 May 2008, 20:29 |
|
 |
ALEKSSANDROS
Crewman
Joined: 17 Dec 2006, 01:00 Posts: 8
|
Matress_of_evil wrote: Looks like the forum move broke some download links. Try clicking the link again now, ALEKSSANDROS, i've fixed it.  the link is from an 3D model viewer but the models are so great ^^ to see it U need those that there are on the first page. the xna 1.0 require visual C# 2005 express edition sp1 which require the program visual C# 2005 express edition (I found it on Saint Google hehehehe) And the videos are magnificent!!!!!!!!!
_________________ NO! No perderemos el ENTERPRISE! No contra los Borg; No mientras esté bajo mi mando! -Jean Luc Picard-
Last edited by ALEKSSANDROS on 17 May 2008, 21:10, edited 2 times in total.
|
17 May 2008, 03:57 |
|
 |
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
Glad you like them, ALEKSSANDROS, we're just waiting for Wolfe to release the update that allows us to issue the orders as well. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
|
17 May 2008, 11:17 |
|
 |
cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
|
Right here is the next update if you will, I've made some changes you will notice others you won't  . Update Includes: - Several Fixes from last version - New Commands (Follow, Avoid, Circle and Aggressive) - Simple Collision Detection system - Health Bars - Explosion and lens flare effect - Some backend AI work - Ship Death - Better combat system, ships shield now recharge - Added new ships, credit to modellers in indivdual folders and also Kenneth. - New Effects and Sounds Probably other stuff aswell. I hope it runs on most comps, it is a bit memory heavy, probably due to a leak or two  . http://www.botf2.com/Shared%20Documents ... o%20IV.rarSome ridiculously huge pics for you....   Regards Wolfe
_________________
|
09 Jun 2008, 16:26 |
|
 |
cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
|
Here is a brief look at the current UI Select Race screen.  Just incase you ask  , the last two emblems are for 'Minor Races' and 'Mixed Races' Regards Wolfe
_________________
|
22 Jun 2008, 23:53 |
|
 |
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
Ooh it's looking nice, Wolfe! Have you made any changes since the version you sent me a few days ago? It doesn't look like it since your demo still contains the extra non demo-related files! I've deleted these files and have uploaded it to sharepoint for you. I've also updated the download links, and edited the first post with the latest information. It's a shame that we've lost Strings' combat system.  Have a look at the info and make sure it's all correct for forum users, Wolfe.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."  
|
23 Jun 2008, 01:25 |
|
 |
cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
|
No the Start menu etc UI are currently seperate from the demo so to speak, as it is run in a WPF application while the demo is just an exe. I need to get Irrlicht to run in a WPF application, which has been done before. But more importantly get Input from keyboard and mouse working which 'could' be more difficult. Oh and LOL, you didn't have to remove the PDFs i thought they could enrich the lives of you young and aspiring computer scientists out there lol  Also the known issue of Holding Z down while moving should be fixed in the current demo, so if you want to edit it out feel free. Regards Wolfe
_________________
|
23 Jun 2008, 01:58 |
|
 |
|