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 The BOTF2 Combat System (Download Is In The First Post) 
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Evil Romulan Overlord of Evil - Now 100% Faster!
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I've asked about that before now. What was the reason again, Wolfe?

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22 Jan 2009, 18:27
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To be honest all the SkyDomes i used looked pants and didn't really work, but later on I may go back and try again. If you have any decent sky deoms for space please feel free to send them to me.

Regards Wolfe

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23 Jan 2009, 00:22
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Anyone know of a good way to detect specific causes to memory leaks :).

I generally think i know the cause but any attempt to fix it doesn't quite work so i was wondering if there was any way to nail down the cause.

This would be in C# MS Visual

Regards Wolfe

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24 Jan 2009, 00:11
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cdrwolfe wrote:
To be honest all the SkyDomes i used looked pants and didn't really work, but later on I may go back and try again. If you have any decent sky deoms for space please feel free to send them to me.

Regards Wolfe




Try asking on the HLP forums. They made a few custom skyboxes for the game that look iffin sweet, and the SCP guys are really mean programmers.

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26 Jan 2009, 21:12
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Update:

I'am so close to getting it to work in Vista i can almost taste it.....

I can actually get it to load up grom the GUI section into the engine, but i need to disable the lensSceneNode and when a ship fires it crashes :?

However i think i may at least know why, shocking i know :D and might know how to go about fixing it, either that or prodding MStrobel :love:

Regards Wolfe

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27 Jan 2009, 01:14
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Sounds great :borg:

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27 Jan 2009, 12:17
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Evil Romulan Overlord of Evil - Now 100% Faster!
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I've been experimenting with the combat system again Wolfe.

To make the Borg realisitc, I tried setting their shields to zero, but beefed up all their hull strengths. Wierdly though, when I played, the combat system wouldn't show the Borg taking any damage, and the shield effect kept appearing when they were hit, even though shouldn't have had any shields. The Borg just decimated my fleet because they apparently weren't taking any damage.

So then I changed it so each of the Borg ships just had 1 shield point but still tons of hit points. That worked better, until it crashed. The combat system really doesn't like it when Matress starts his modding. :evil: :lol:

Attachment:
Crash.png
Crash.png [ 9.22 KiB | Viewed 19705 times ]


I've been mostly playing though to try and make my own version of the battle of Wolf 359 hehe. It would be nice if the texturing on the Cube was toned down though.

Attachment:
Wolf 359 2.png
Wolf 359 2.png [ 292.86 KiB | Viewed 19739 times ]


*Edit - I just tried darkening the texture of the Cube. It only worked on the sides that were in shadow though; it looks like the brightness is a lighting problem, not a texture problem. I also noticed that some of the torpedoe were travelling through the Cube and were only hitting it when they hit the other side. Are they Transphasic torpedoes or something? :P

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28 Jan 2009, 15:56
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Ohh Thanks MOE i will have a look at the pulse code this weekend.

The Torpedo went through the Borg cube and to the other side as you have guessed because that was the target hitpoint of the torpedo.

I though i had coded it to pick the closest hitpoint but i could be wrong.

The borg cube textures looking at the pic haven't been fixed by me yet and is emmiting light. I normally remove / set to zero that aspect of the texture because of this effect.

I just haven't got around to fixing every ships textures yet but will do.

Regards Wolfe

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28 Jan 2009, 17:29
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Oh, I didn't realise you had to set it individually for each ship like that. I thought it was just a case of fixing a typo in the code or something. Sorry about that, I wasn't trying to push you or anything. :ahem:

I just posted a reply to an old forum member on the Star Trek Online forums who asked about the combat system. I posted a screenie for him and the download link. With any luck you might get some more feedback soon. :)

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28 Jan 2009, 18:09
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Oh, so you're working on glowmaps? Wicked!

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29 Jan 2009, 02:25
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About the Galaxy thing - I know what was causing it now.

I made 3 different textures for the Galaxy(X) during the development process. the last texture is a bit different sine I moved a part of hte texture a bit to make room for some other parts.
The UV mapping is therefore a bit off if you use the 3rd texture instead of the 3nd one.

No fear, I'm re-doing the Galaxy anyway (I'm mapping it ATM). It has a rounder saucer and better neck and rear :)

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15 Feb 2009, 18:21
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(tried on xp and vista)

Can't even start it. I go through all the select race stuff, then:

---------------------------

---------------------------
Irrlicht.NET CP has received an unhandled exception
System.FormatException: Input string was not in a correct format.

at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)

at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)

at System.Int16.Parse(String s, NumberStyles style, NumberFormatInfo info)

at System.Convert.ToInt16(String value)

at BOTFII_Demo_v2.Commands.Select_Target() in D:\Programming\BOTFII Demo v2\BOTFII Demo v2\Commands.cs:line 464

at BOTFII_Demo_v2.Engine.Update() in D:\Programming\BOTFII Demo v2\BOTFII Demo v2\Engine.cs:line 58

at BOTFII_Demo_v2.Device.Engine(Int32 LoadType, Boolean ShipShading, Boolean GridBool) in D:\Programming\BOTFII Demo v2\BOTFII Demo v2\Device.cs:line 184

at BOTFII_Demo_v2.Load_Game_Device.Start_Device() in D:\Programming\BOTFII Demo v2\BOTFII Demo v2\Load_Game.cs:line 54

at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

at System.Threading.ThreadHelper.ThreadStart()

Windows Exception :
System.ComponentModel.Win32Exception: The operation completed successfully.


05 Apr 2009, 23:04
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Hi,

Well ignore Vista for now it won't run.

XP is another matter it should run,

Have you tried both running from the GUI and / or GameState, from the options menu?

I'am guessing the error occurs when you select a ship? is this correct/

Regards Wolfe

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07 Apr 2009, 19:15
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no :|

I can usually get to a 3d solar system view, with a ship in the middle, but it crashes a few seconds after I click it...


07 Apr 2009, 20:02
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In XP?

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07 Apr 2009, 22:07
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both xp and vista are same


08 Apr 2009, 00:40
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I just tested the Combat System and it's working fine for me in XP. I've upgraded my graphics card since I last tried it (I now have a 512mb Radeon HD 3850) so you'll be pleased to know I didn't have any incompatibilities, Wolfe. I did a 100 Defiant vs 100 Dominion Bug battle though and the framerate was terrible even with my new card. I guess having 200 ships on the battlefield isn't such a good idea... :mischief: :lol:

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08 Apr 2009, 01:26
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Strange... My system is as follows:
geforce 8600Gt
intel cor3 2 duo 2.40 Ghtz
4 gb ddr2 ram

Tried redownloading 2 times, and tried on windows 7 (which is basically vista) and xp partitions.

Neither string's demo, or yours work. Even the odd time yours does not crash on me, I can't figure out any controls besides 'rotate slightly'


>.<


08 Apr 2009, 02:47
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I just noticed one little thing that you haven't mentioned yet, rscarson; you haven't mentioned .Net. You have downloaded the .Net 3.5 SP1 requirement, haven't you? Both Supremacy and the combat systme need that installed before they will work. The download is in the same post as the combat system download.

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08 Apr 2009, 11:19
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There is a manual in the download, it lists all the various commands and keys etc.

MOE time to upgrade to a better graphic card ;)

:D

Regards Wolfe

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08 Apr 2009, 21:39
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8O

That IS an upgraded graphics card Wolfe! I had a Radeon X1650 512mb before that (Only lasted 13 months before it died), and a Radeon 9250 256mb before that! (Which lasted about 5 years) And besides, my motherboard doesn't support even newer cards. I might as well get a new computer if I wanted a newer graphics card.

...

Rcarson, the main commands that you need to know are: click-and -drag the mouse to select ALL ships on the battlefield (Including the enemy ones) then press Z to select a course. Click again to order the ships to go in that direction. Then, press - a couple of times to get your ships moving at full speed. The ships are very slow moving though, so it can be 2-3 minutes before they will even get in firing range, especially the early designs which are even slower. The Defiant class seems to be the fastest.

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09 Apr 2009, 13:51
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Houray!!!!! I got it working on xp!


09 Apr 2009, 20:25
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Woo!

So what was the cause of the problem? Did you make any changes, or did it just start to work on its own?

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09 Apr 2009, 21:12
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Matress_of_evil wrote:
Woo!

So what was the cause of the problem? Did you make any changes, or did it just start to work on its own?


Please don't be that one, please don't be that one :D.

Regards Wolfe

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09 Apr 2009, 21:41
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If it did, obviously talking nice worked. :lol:

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09 Apr 2009, 22:46
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Well, since I have many times over successfully compiled and ran games in both c# and xna (a c# derivative), I figured xna framework HAD to be installed, but upon reinstalling it... It worked (both demos)


But i still cant get the bloody enterprise moving >.<

I select it, press z (a green line appears) and I click ahead a little, the ni press + (both on numpad and numeral)
BUT NOTHING HAPPENS!!


Lol. You'd think a hardcore programmer / startrek geek would have NO issues getting this working


And by the way, I am extremely curious about some things, would you mind if I had a look at your source code?
If it's ok, email me at rscarson@rogers.com plz


10 Apr 2009, 17:00
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Source code? oh god that would be embaressing :D

But here you go: http://cdr.wolfe.googlepages.com/BOTFII ... ec2008.rar

Hmm if i can't get the issues with Vista fixed i might have to port it over to something like XNA. MStrobel suggested the JADE engine but that looks dead aswell.

Hopefully it won't come to that.

Oh and you need to have a ship selected "circle at its base" and then press "+" 3 times. they should start moving soon enough :D.

Regards Wolfe

P.S compared to MStrobel and no doubt you i suck at C#, or did back then, also beware of the giant memory leak :)

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11 Apr 2009, 01:11
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Hi there :P

I've been watching the progress of Supremacy for a very long time. I even played around with the first combat demo when i had XP. Now with my new 64 bit Vista machine and tripple SLI NVIDIA 9600GT cards i just can run Supremacy without problems but sadly can't test the combat demo until it get's a brain for Vista :mrgreen:

But from the screenshots it looks very very good :mrgreen: Hope someday i can help to track some bugs...and resistance would be futile :borg: :mrgreen:


28 Apr 2009, 08:25
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Hey EaglePryde, welcome to the forums! :)

We've got more than screenshots of the combat system - how do videos sound? They're up on Youtube.

Demo #1
Demo #2
Demo #3
Demo #4

Have fun. :)

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28 Apr 2009, 18:39
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What I find funny is that the old not particularly good demo videos are watched more then my recent, better videos lol :)

Pulse Weapon Effect

http://www.youtube.com/watch?v=_w8QfXkG7D8

Shield Effect

http://www.youtube.com/watch?v=9ZPZREOUg9Q

Regards Wolfe

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28 Apr 2009, 23:10
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