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Cardassian - Ships and Stations http://bote2.square7.ch/forum/viewtopic.php?f=9&t=643 |
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Author: | jigalypuff [ 07 Oct 2005, 18:48 ] |
Post subject: | Re: Cardassian - Ships and Stations |
galor reworked, and final. |
Author: | JamesBond [ 07 Oct 2005, 18:50 ] |
Post subject: | Re: Cardassian - Ships and Stations |
Looks excellent . Keep up the good work. |
Author: | Matress_of_evil [ 07 Oct 2005, 19:28 ] |
Post subject: | Re: Cardassian - Ships and Stations |
Now THAT'S the ship I wanna use for target practice! Very nice Jig, but what happened to the Union logo on it? (Or was that a diferent ship? ) |
Author: | Valcoren [ 07 Oct 2005, 19:39 ] |
Post subject: | Re: Cardassian - Ships and Stations |
great work jig. I have a question about the ships. while in combat will the hulls show battle damage or will we just have a life meter for them? |
Author: | jigalypuff [ 07 Oct 2005, 19:48 ] |
Post subject: | Re: Cardassian - Ships and Stations |
i forgot the logo the 3d engine uses a particle system, battle damage will most definatly be shown, |
Author: | Valcoren [ 07 Oct 2005, 19:58 ] |
Post subject: | Re: Cardassian - Ships and Stations |
good to hear |
Author: | mstrobel [ 07 Oct 2005, 20:01 ] |
Post subject: | Re: Cardassian - Ships and Stations |
Jig, I honestly liked your original Galor textures a lot better. You've crafted a beautiful model, and I'd hate to think any of the fine detail would be lost with the darker texture. Nevertheless, keep up the stellar work ! |
Author: | Matress_of_evil [ 07 Oct 2005, 23:24 ] |
Post subject: | Re: Cardassian - Ships and Stations |
I'm glad someone notices the tiny things around here... ... What do you mean by a particle system, Jig? I thought battle-damage could only be shown by changing the textures? So more textures = more damage = more realism? |
Author: | daemon [ 08 Oct 2005, 08:34 ] |
Post subject: | Re: Cardassian - Ships and Stations |
Perfect! |
Author: | SonOfMogh [ 08 Oct 2005, 09:04 ] |
Post subject: | Re: Cardassian - Ships and Stations |
Spot on Jig. Absolutely perfect. |
Author: | Ensign_Buffel [ 08 Oct 2005, 10:52 ] |
Post subject: | Re: Cardassian - Ships and Stations |
*he looks at the pictures and doesn't know what to say except* WOW... they really are excellent... Good job if you guys are going to continue like this... micropose could only dream to make a game with such beautifull ships |
Author: | TrekBoyChris [ 08 Oct 2005, 11:00 ] |
Post subject: | Re: Cardassian - Ships and Stations |
Its a shame i'm going to have to blow that beautiful ship up |
Author: | Baldurslayer [ 08 Oct 2005, 19:07 ] |
Post subject: | Re: Cardassian - Ships and Stations |
Salve, Oh my god - Those ships ... [drivel] ... it not only fills the heart of any Cardassian with pride but also it inspires by their sheer beauty! It will not be duty to the union but a tribute to beauty to lead those ships into combat. @TrekBoyChris - You believe your ships superior to ours - we shall see! The Hideki and the Galor are fabulous! Concerning the "Damar", well it somehow seems out of proportions - this might be due to my bias towards attack cruisers and not the model itself. I raise a glass of canar to you jigalypuff! Drushba |
Author: | TrekBoyChris [ 08 Oct 2005, 19:15 ] |
Post subject: | Re: Cardassian - Ships and Stations |
What the hell is Canar? |
Author: | Baldurslayer [ 08 Oct 2005, 19:59 ] |
Post subject: | Re: Cardassian - Ships and Stations |
My fault It should read Kanar and not Canar. It is the standard Cardassian alcoholic beverage. I am not quite sure what it tastes like, unfortunately they did not serve it in Quarks bar in the Las Vegas Hilton. I had to drown my sorrow in a "Borg sphere" instead ... rather efficient drink not quite the effect of a pan galactic gurgle blaster but it is quite enjoyable! Drushba |
Author: | jigalypuff [ 09 Oct 2005, 02:38 ] |
Post subject: | Re: Cardassian - Ships and Stations |
ok i am going mentel on this ship useing shapemerge now to do the windows, this will make the final ship around the 4000 poly mark, which i will use for a texture map and then the high poly ship will be used for destineys wind. so basicly i am doing to ships for the price of one |
Author: | sideeffect [ 09 Oct 2005, 04:10 ] |
Post subject: | Re: Cardassian - Ships and Stations |
Oh it looks sexy !! Like the little cadasian logo as well |
Author: | TrekBoyChris [ 09 Oct 2005, 10:23 ] |
Post subject: | Re: Cardassian - Ships and Stations |
Fantastic work Jig Talking of Las Vegas, how many of you have been to Star Trek: The Experience? http://www.startrekexp.com |
Author: | Matress_of_evil [ 09 Oct 2005, 11:44 ] |
Post subject: | Re: Cardassian - Ships and Stations |
My god Jig...4000 polies? ...I thought the limit was 1500? Well, all I can say, is that it was worth it. You have a beautiful ship there. |
Author: | skeeter [ 09 Oct 2005, 14:19 ] |
Post subject: | Re: Cardassian - Ships and Stations |
All jig has to do really is take a few renders of the ship and use them for textures when hes done all he wants to and then remove the beveled details like windows and panels and use renders instead as it will have same look but alot less polys. If he wants to go that route. Oh and no iv'e never been to the star trek experiance show thing, would love to but no money and its all the way in the usa. |
Author: | jigalypuff [ 09 Oct 2005, 19:29 ] |
Post subject: | Re: Cardassian - Ships and Stations |
this is what the ship will look like in game, it will be slightly lighter than this render though. the keldon will be the same as all it has is a few bits added. |
Author: | skeeter [ 09 Oct 2005, 19:36 ] |
Post subject: | Re: Cardassian - Ships and Stations |
Nice. |
Author: | TrekBoyChris [ 09 Oct 2005, 19:37 ] |
Post subject: | Re: Cardassian - Ships and Stations |
I don't care how many bloody polys that ship is, i want it now |
Author: | Ensign_Buffel [ 09 Oct 2005, 19:41 ] |
Post subject: | Re: Cardassian - Ships and Stations |
WOW.... now that's a beauti! gonna steal it from the cardies.. |
Author: | Baldurslayer [ 09 Oct 2005, 20:20 ] |
Post subject: | Re: Cardassian - Ships and Stations |
What about renaming one of the Cardie shipd the Jigal-class - does not sound bad and it be a tribute to its creator ... |
Author: | Matress_of_evil [ 09 Oct 2005, 20:21 ] |
Post subject: | Re: Cardassian - Ships and Stations |
Wow Jig, now the Cardies can see out of their ship! Beautiful work, as always...just one tiny nit-pick that doesn't have to be sorted out if you can't be bothered...isn't the Disruptor housing (The window thing at the front of the ship) suppossed to be red? http://www.hal-pc.org/~malel/galor.jpg *Edit - it doesn't matter! They have been both colours apparently! Sorry about that. http://cardassia555.tripod.com/id39.htm* |
Author: | Adm_Willie [ 10 Oct 2005, 18:11 ] |
Post subject: | Re: Cardassian - Ships and Stations |
Its a beauty! I'm beginning to like cardassian ships! |
Author: | jigalypuff [ 10 Oct 2005, 18:16 ] |
Post subject: | Re: Cardassian - Ships and Stations |
TrekBoyChris wrote: I don't care how many bloody polys that ship is, i want it now at 22000 polys it may be a bit much for any game engine plus i intend t oadd more detail to the hull and bridge so it`s more tham likely exceed 30000 polys when finished. |
Author: | Matress_of_evil [ 10 Oct 2005, 19:13 ] |
Post subject: | Re: Cardassian - Ships and Stations |
You know what we'll say to screenshots of THAT ship, Jig! |
Author: | sentak [ 23 Jun 2006, 10:16 ] |
Post subject: | Re: Cardassian - Ships and Stations |
30000 polys is quite large, but it is definitly worth that, shame it exedes the limit 15000 was it not? apart from that a brilliant ship |
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