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 Dominion ships and stations 
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Xenolinguistics Engineer
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Joined: 21 Sep 2005, 01:00
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i did some reading and it seems that cad can export as a 3d studio file, so if anyone knows which ships have not been started then i can try my hand at one:) as for texturing well i've aquired photoshop but ive never textured before so that part might take a while, once i have a ship assigned to me the ill try to have it done in a couple days.....


Last edited by zahadoom on 04 Jan 2006, 17:40, edited 1 time in total.



03 Oct 2005, 16:30
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Jig of the Puff
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do a dominion trooptransport, and a ent era dominion scout to get on with :D

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03 Oct 2005, 17:47
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Xenolinguistics Engineer
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ok ill start with the transport, ill do the frame work the send it to you so that we can see if it exports ok


03 Oct 2005, 19:38
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Jig, you like giving people a very big challenge - this is his first texture :lol:

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03 Oct 2005, 21:23
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yeah, im got to do something for my 3D design class, so if you need something simple that you need done, im here. Also, it may take one or two weeks, so if you've got time, thats good too. Also, i cant color or texture yet. Im just a beginner, but im glad to help if you need it.

ive got 3Ds Max 7


04 Oct 2005, 01:12
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Jig of the Puff
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@zahadoom, the .3ds format is the most common foramt so i see no prbs with exporting to 3ds from cad, if it won`t work i have polytrans so i can convert form cad to anything :lol:
@nemitor, choose any minor race ship from here bar the vulcans and the tamarians (i`ve done those)
http://www.ex-astris-scientia.org/
just in case dafedz does not get back in time.

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04 Oct 2005, 10:17
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I was wondering where "Mr. Trekmania" had disappeared to

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04 Oct 2005, 13:11
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ill start working asap.


04 Oct 2005, 13:33
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Xenolinguistics Engineer
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lol no kidding there is absolutly no data on dominio transports, so im making one up, its actually going quite well i think


04 Oct 2005, 16:03
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Xenolinguistics Engineer
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ok how do i paste stuff into these threds?[/img]


04 Oct 2005, 16:06
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Jig of the Puff
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ok use the img tag above here were you wrote, the njust copy the url in between them, or just type

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04 Oct 2005, 16:08
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Xenolinguistics Engineer
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here is what ive got done so far on the transport
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04 Oct 2005, 18:48
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Image[/img]


04 Oct 2005, 18:49
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Jig of the Puff
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erm? what now :lol: have you uploaded the images? and why is there a load of stuff after .bmp?

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04 Oct 2005, 18:52
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yes i have its in my yahoo breifcase or did i screw up??? if you paste the url into your browser it will work anyway


04 Oct 2005, 18:54
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Jig of the Puff
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looking good, but use image shack or similer for your pics, that took forever to load up :lol:

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04 Oct 2005, 18:58
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Just saw your model, its very nice. With some textures, it should make a nice addition to the game :).


04 Oct 2005, 19:02
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thanks for the compliment, once im done with the rest of the structure ill try my had at texturing, but im not sure how suited cad will be to this task.... may have to hald my baby off to someone else


04 Oct 2005, 19:22
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ok lets try this one more time

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----
Fixed ur image dude, from skeet..


04 Oct 2005, 19:30
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Evil Romulan Overlord of Evil - Now 100% Faster!
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That link works this time zahadoom! Good work! :wink:

Your links aren't working coz the site only supports certain file types - .bmp's don't work, I know this from experience.

You'll just have to make links instead - do the same thing as you were doing to load the picture, but click on the url button instead of the img button. :wink:

http://img254.imageshack.us/my.php?image=dominiontransport4ws.png

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04 Oct 2005, 19:46
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very nice. i cant work on mine from friday til sunday, but i should have it done a week from friday.

I'll post screens as soon as its kindof done.


05 Oct 2005, 00:47
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just seen it and it looks good! well done!

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05 Oct 2005, 10:24
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not happy with it yet, im re working it


05 Oct 2005, 13:35
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Ok heres a better one i think

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05 Oct 2005, 17:58
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And a few more views

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05 Oct 2005, 18:00
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got a real nice look to it ! You got some real talent there

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05 Oct 2005, 18:12
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Watch out Jig, you've got a userper there! :lol:

Evil_fluff is right, zahadoom - you have got a talent! :wink:

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05 Oct 2005, 18:27
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Looks like ur using somit like splines there, the poly count will be huge i think. Is there anyway you can tell what the poly count is there as there are limits to what is acceptable.

Btw nice ship so far. :)

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05 Oct 2005, 19:34
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see in cad its all object.....it different from other software. i guess the only way to tell will be when im done. Ill give the structure to jig and he will be able to tell when he imports it. Id actually like to send him what i have tomorow to see if its within the allowable limits. No, no splines see all the parts to the ship are first drawn in 2 d then extruded. then i use the fillet command for the rounded corners.

A couple more touch ups and ill hand it in for texturing as i do not have the software to do so.


05 Oct 2005, 20:00
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compared to yours, mine looks like crap. Ive got to learn more fast. I've only got the main frame done right now. All extensively modified primitives. Got the simplist, straight lined ship I could find, a Tholain Crusier.


06 Oct 2005, 06:01
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