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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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i did some reading and it seems that cad can export as a 3d studio file, so if anyone knows which ships have not been started then i can try my hand at one:) as for texturing well i've aquired photoshop but ive never textured before so that part might take a while, once i have a ship assigned to me the ill try to have it done in a couple days.....
Last edited by zahadoom on 04 Jan 2006, 17:40, edited 1 time in total.
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03 Oct 2005, 16:30 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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do a dominion trooptransport, and a ent era dominion scout to get on with
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03 Oct 2005, 17:47 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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ok ill start with the transport, ill do the frame work the send it to you so that we can see if it exports ok
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03 Oct 2005, 19:38 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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Jig, you like giving people a very big challenge - this is his first texture
_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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03 Oct 2005, 21:23 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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yeah, im got to do something for my 3D design class, so if you need something simple that you need done, im here. Also, it may take one or two weeks, so if you've got time, thats good too. Also, i cant color or texture yet. Im just a beginner, but im glad to help if you need it.
ive got 3Ds Max 7
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04 Oct 2005, 01:12 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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@zahadoom, the .3ds format is the most common foramt so i see no prbs with exporting to 3ds from cad, if it won`t work i have polytrans so i can convert form cad to anything
@nemitor, choose any minor race ship from here bar the vulcans and the tamarians (i`ve done those)
http://www.ex-astris-scientia.org/
just in case dafedz does not get back in time.
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04 Oct 2005, 10:17 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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I was wondering where "Mr. Trekmania" had disappeared to
_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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04 Oct 2005, 13:11 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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ill start working asap.
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04 Oct 2005, 13:33 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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lol no kidding there is absolutly no data on dominio transports, so im making one up, its actually going quite well i think
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04 Oct 2005, 16:03 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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ok how do i paste stuff into these threds?[/img]
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04 Oct 2005, 16:06 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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ok use the img tag above here were you wrote, the njust copy the url in between them, or just type
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04 Oct 2005, 16:08 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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here is what ive got done so far on the transport
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04 Oct 2005, 18:48 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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[/img]
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04 Oct 2005, 18:49 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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erm? what now have you uploaded the images? and why is there a load of stuff after .bmp?
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04 Oct 2005, 18:52 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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yes i have its in my yahoo breifcase or did i screw up??? if you paste the url into your browser it will work anyway
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04 Oct 2005, 18:54 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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looking good, but use image shack or similer for your pics, that took forever to load up
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04 Oct 2005, 18:58 |
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JamesBond
Cadet
Joined: 23 Sep 2005, 01:00 Posts: 52
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Just saw your model, its very nice. With some textures, it should make a nice addition to the game .
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04 Oct 2005, 19:02 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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thanks for the compliment, once im done with the rest of the structure ill try my had at texturing, but im not sure how suited cad will be to this task.... may have to hald my baby off to someone else
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04 Oct 2005, 19:22 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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ok lets try this one more time
----
Fixed ur image dude, from skeet..
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04 Oct 2005, 19:30 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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That link works this time zahadoom! Good work!
Your links aren't working coz the site only supports certain file types - .bmp's don't work, I know this from experience.
You'll just have to make links instead - do the same thing as you were doing to load the picture, but click on the url button instead of the img button.
http://img254.imageshack.us/my.php?image=dominiontransport4ws.png
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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04 Oct 2005, 19:46 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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very nice. i cant work on mine from friday til sunday, but i should have it done a week from friday.
I'll post screens as soon as its kindof done.
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05 Oct 2005, 00:47 |
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Captain_Billy_Bacon
Commander
Joined: 15 Sep 2005, 01:00 Posts: 1048 Location: West Yorkshire!
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just seen it and it looks good! well done!
_________________ I dont have the requi3rd equipment to be braindead
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05 Oct 2005, 10:24 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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not happy with it yet, im re working it
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05 Oct 2005, 13:35 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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Ok heres a better one i think
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05 Oct 2005, 17:58 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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And a few more views
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05 Oct 2005, 18:00 |
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Evil_Fluff
Crewman
Joined: 28 Jul 2005, 01:00 Posts: 8 Location: Lost in my lab
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got a real nice look to it ! You got some real talent there
_________________ What's evil about Fluff you ask. nothing... really
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05 Oct 2005, 18:12 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Watch out Jig, you've got a userper there!
Evil_fluff is right, zahadoom - you have got a talent!
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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05 Oct 2005, 18:27 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Looks like ur using somit like splines there, the poly count will be huge i think. Is there anyway you can tell what the poly count is there as there are limits to what is acceptable.
Btw nice ship so far.
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05 Oct 2005, 19:34 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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see in cad its all object.....it different from other software. i guess the only way to tell will be when im done. Ill give the structure to jig and he will be able to tell when he imports it. Id actually like to send him what i have tomorow to see if its within the allowable limits. No, no splines see all the parts to the ship are first drawn in 2 d then extruded. then i use the fillet command for the rounded corners.
A couple more touch ups and ill hand it in for texturing as i do not have the software to do so.
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05 Oct 2005, 20:00 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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compared to yours, mine looks like crap. Ive got to learn more fast. I've only got the main frame done right now. All extensively modified primitives. Got the simplist, straight lined ship I could find, a Tholain Crusier.
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06 Oct 2005, 06:01 |
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