View unanswered posts | View active topics It is currently 06 May 2024, 03:14



Reply to topic  [ 220 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next
 Dominion ships and stations 
Author Message
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
i did some reading and it seems that cad can export as a 3d studio file, so if anyone knows which ships have not been started then i can try my hand at one:) as for texturing well i've aquired photoshop but ive never textured before so that part might take a while, once i have a ship assigned to me the ill try to have it done in a couple days.....


Last edited by zahadoom on 04 Jan 2006, 17:40, edited 1 time in total.



03 Oct 2005, 16:30
Profile
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
do a dominion trooptransport, and a ent era dominion scout to get on with :D

_________________
ImageImage


03 Oct 2005, 17:47
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
ok ill start with the transport, ill do the frame work the send it to you so that we can see if it exports ok


03 Oct 2005, 19:38
Profile
Captain
Captain
User avatar

Joined: 17 Jun 2005, 01:00
Posts: 1657
Location: USS Victory - NCC 362447
Jig, you like giving people a very big challenge - this is his first texture :lol:

_________________
Star Trek PBEM RPG Group
http://starbase118.net/

Image

Legacy is now here! Buy the XBOX 360 version!


03 Oct 2005, 21:23
Profile WWW
Captain
Captain

Joined: 24 Sep 2005, 01:00
Posts: 1387
yeah, im got to do something for my 3D design class, so if you need something simple that you need done, im here. Also, it may take one or two weeks, so if you've got time, thats good too. Also, i cant color or texture yet. Im just a beginner, but im glad to help if you need it.

ive got 3Ds Max 7


04 Oct 2005, 01:12
Profile
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
@zahadoom, the .3ds format is the most common foramt so i see no prbs with exporting to 3ds from cad, if it won`t work i have polytrans so i can convert form cad to anything :lol:
@nemitor, choose any minor race ship from here bar the vulcans and the tamarians (i`ve done those)
http://www.ex-astris-scientia.org/
just in case dafedz does not get back in time.

_________________
ImageImage


04 Oct 2005, 10:17
Profile
Captain
Captain
User avatar

Joined: 17 Jun 2005, 01:00
Posts: 1657
Location: USS Victory - NCC 362447
I was wondering where "Mr. Trekmania" had disappeared to

_________________
Star Trek PBEM RPG Group
http://starbase118.net/

Image

Legacy is now here! Buy the XBOX 360 version!


04 Oct 2005, 13:11
Profile WWW
Captain
Captain

Joined: 24 Sep 2005, 01:00
Posts: 1387
ill start working asap.


04 Oct 2005, 13:33
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
lol no kidding there is absolutly no data on dominio transports, so im making one up, its actually going quite well i think


04 Oct 2005, 16:03
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
ok how do i paste stuff into these threds?[/img]


04 Oct 2005, 16:06
Profile
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
ok use the img tag above here were you wrote, the njust copy the url in between them, or just type

_________________
ImageImage


04 Oct 2005, 16:08
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
here is what ive got done so far on the transport
Image


04 Oct 2005, 18:48
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
Image[/img]


04 Oct 2005, 18:49
Profile
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
erm? what now :lol: have you uploaded the images? and why is there a load of stuff after .bmp?

_________________
ImageImage


04 Oct 2005, 18:52
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
yes i have its in my yahoo breifcase or did i screw up??? if you paste the url into your browser it will work anyway


04 Oct 2005, 18:54
Profile
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
looking good, but use image shack or similer for your pics, that took forever to load up :lol:

_________________
ImageImage


04 Oct 2005, 18:58
Profile
Cadet
Cadet
User avatar

Joined: 23 Sep 2005, 01:00
Posts: 52
Just saw your model, its very nice. With some textures, it should make a nice addition to the game :).


04 Oct 2005, 19:02
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
thanks for the compliment, once im done with the rest of the structure ill try my had at texturing, but im not sure how suited cad will be to this task.... may have to hald my baby off to someone else


04 Oct 2005, 19:22
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
ok lets try this one more time

Image

----
Fixed ur image dude, from skeet..


04 Oct 2005, 19:30
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
That link works this time zahadoom! Good work! :wink:

Your links aren't working coz the site only supports certain file types - .bmp's don't work, I know this from experience.

You'll just have to make links instead - do the same thing as you were doing to load the picture, but click on the url button instead of the img button. :wink:

http://img254.imageshack.us/my.php?image=dominiontransport4ws.png

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


04 Oct 2005, 19:46
Profile WWW
Captain
Captain

Joined: 24 Sep 2005, 01:00
Posts: 1387
very nice. i cant work on mine from friday til sunday, but i should have it done a week from friday.

I'll post screens as soon as its kindof done.


05 Oct 2005, 00:47
Profile
Commander
Commander
User avatar

Joined: 15 Sep 2005, 01:00
Posts: 1048
Location: West Yorkshire!
just seen it and it looks good! well done!

_________________
I dont have the requi3rd equipment to be braindead

<a href="http://www.recordstore.co.uk/home.jsp?&CatalogNumber=INSREC08-BUND*" target="_blank"><img src="http://www.xtaster.co.uk/projects/Fightstar/myspace-floods.jpg" alt="Support Fightstar on Xtaster" width="210" height="684" border="0" /></a>


05 Oct 2005, 10:24
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
not happy with it yet, im re working it


05 Oct 2005, 13:35
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
Ok heres a better one i think

Image


05 Oct 2005, 17:58
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
And a few more views

Image

Image


05 Oct 2005, 18:00
Profile
Crewman
User avatar

Joined: 28 Jul 2005, 01:00
Posts: 8
Location: Lost in my lab
got a real nice look to it ! You got some real talent there

_________________
What's evil about Fluff you ask. nothing... really


05 Oct 2005, 18:12
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Watch out Jig, you've got a userper there! :lol:

Evil_fluff is right, zahadoom - you have got a talent! :wink:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


05 Oct 2005, 18:27
Profile WWW
Klingon Honor Guard
Klingon Honor Guard
User avatar

Joined: 22 Apr 2005, 01:00
Posts: 1527
Location: UK
Looks like ur using somit like splines there, the poly count will be huge i think. Is there anyway you can tell what the poly count is there as there are limits to what is acceptable.

Btw nice ship so far. :)

_________________
Image
My youtube channel


05 Oct 2005, 19:34
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
see in cad its all object.....it different from other software. i guess the only way to tell will be when im done. Ill give the structure to jig and he will be able to tell when he imports it. Id actually like to send him what i have tomorow to see if its within the allowable limits. No, no splines see all the parts to the ship are first drawn in 2 d then extruded. then i use the fillet command for the rounded corners.

A couple more touch ups and ill hand it in for texturing as i do not have the software to do so.


05 Oct 2005, 20:00
Profile
Captain
Captain

Joined: 24 Sep 2005, 01:00
Posts: 1387
compared to yours, mine looks like crap. Ive got to learn more fast. I've only got the main frame done right now. All extensively modified primitives. Got the simplist, straight lined ship I could find, a Tholain Crusier.


06 Oct 2005, 06:01
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 220 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware.